
| Category | Dream Eater |
| Abilities | Forewarn Synchronize Telepathy (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Defense Curl | - | Normal | status | -- | -- | 40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| Psywave | - | Psychic | special | -- | 100 | 15 | |
| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||
| Lucky Chant | 5 | Normal | status | -- | -- | 30 | |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||
| Yawn | 7 | Normal | status | -- | -- | 10 | |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||
| Psybeam | 11 | Psychic | special | 65 | 100 | 20 | |
| The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
| Imprison | 13 | Psychic | status | -- | -- | 10 | |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||
| Moonlight | 17 | Fairy | status | -- | -- | 5 | |
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| Hypnosis | 19 | Psychic | status | -- | 60 | 20 | |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
| Zen Headbutt | 23 | Psychic | physical | 80 | 90 | 15 | |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
| Synchronoise | 25 | Psychic | special | 120 | 100 | 10 | |
| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
| Nightmare | 29 | Ghost | status | -- | 100 | 15 | |
| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
| Future Sight | 31 | Psychic | special | 120 | 100 | 10 | |
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
| Telekinesis | 43 | Psychic | status | -- | -- | 15 | |
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
| Stored Power | 47 | Psychic | special | 20 | 100 | 10 | |
| The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Defense Curl | - | Normal | status | -- | -- | 40 | |
| The user curls up to conceal weak spots and raise its Defense stat. | |||||||
| Psywave | - | Psychic | special | -- | 100 | 15 | |
| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||
| Lucky Chant | 5 | Normal | status | -- | -- | 30 | |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||
| Yawn | 7 | Normal | status | -- | -- | 10 | |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||
| Psybeam | 11 | Psychic | special | 65 | 100 | 20 | |
| The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
| Imprison | 13 | Psychic | status | -- | -- | 10 | |
| If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||
| Moonlight | 17 | Fairy | status | -- | -- | 5 | |
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| Hypnosis | 19 | Psychic | status | -- | 60 | 20 | |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
| Synchronoise | 25 | Psychic | special | 120 | 100 | 10 | |
| Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
| Nightmare | 29 | Ghost | status | -- | 100 | 15 | |
| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
| Future Sight | 31 | Psychic | special | 120 | 100 | 10 | |
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
| Telekinesis | 43 | Psychic | status | -- | -- | 15 | |
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
| Stored Power | 47 | Psychic | special | 20 | 100 | 10 | |
| The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
| Calm Mind | TM | Psychic | status | -- | -- | 20 | |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Safeguard | TM | Normal | status | -- | -- | 25 | |
| The user creates a protective field that prevents status conditions for five turns. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Psychic | TM | Psychic | special | 90 | 100 | 10 | |
| The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
| Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
| The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Reflect | TM | Psychic | status | -- | -- | 20 | |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Torment | TM | Dark | status | -- | 100 | 15 | |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
| The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
| Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||
| Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
| Psych Up | TM | Normal | status | -- | -- | 10 | |
| The user hypnotizes itself into copying any stat change made by the target. | |||||||
| Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
| Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Trick Room | TM | Psychic | status | -- | -- | 5 | |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Barrier | Psychic | status | -- | -- | 20 | ||
| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
| Baton Pass | Normal | status | -- | -- | 40 | ||
| The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
| Curse | Ghost | status | -- | -- | 10 | ||
| A move that works differently for the Ghost type than for all other types. | |||||||
| Healing Wish | Psychic | status | -- | -- | 10 | ||
| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. | |||||||
| Sonic Boom | Normal | special | -- | 90 | 20 | ||
| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||
| Swift | Normal | special | 60 | -- | 20 | ||
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Heal Bell | Normal | status | -- | -- | 5 | ||
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||
| Pain Split | Normal | status | -- | -- | 20 | ||
| The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Trick | Psychic | status | -- | 100 | 10 | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||
| Magic Coat | Psychic | status | -- | -- | 15 | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
| Skill Swap | Psychic | status | -- | -- | 10 | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||
| Signal Beam | Bug | special | 75 | 100 | 15 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Gravity | Psychic | status | -- | -- | 5 | ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
| Worry Seed | Grass | status | -- | 100 | 10 | ||
| A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
| Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
| Wonder Room | Psychic | status | -- | -- | 10 | ||
| The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
| After You | Normal | status | -- | -- | 15 | ||
| The user helps the target and makes it use its move right after the user. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Black White | Abandoned Lot of Dreams | |
| Black White Black 2 White 2 | Dreamyard | |
| Y X | Friend Safari | |
| Omega Ruby Alpha Sapphire | Mirage Island |
© Web Media Network Limited, 1999 - 2026 This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.
Privacy Policy | Terms of Service.
Super Cheats is an unofficial resource with submissions provided by members of the public. These are not usually tested by us (because there are so many), so please use them at your own risk.

No comments yet. Tell us what you think to be the first.