| Adaptability | Increases the same-type attack bonus from 1.5× to 2×. |
| Aerilate | Turns the bearer's normal moves into flying moves and strengthens them to 1.3× their power. |
| Aftermath | Damages the attacker for 1/4 its max HP when knocked out by a contact move. |
| Air Lock | Negates all effects of weather, but does not prevent the weather itself. |
| Analytic | Strengthens moves to 1.3× their power when moving last. |
| Anger Point | Raises Attack to the maximum of six stages upon receiving a critical hit. |
| Anticipation | Notifies all trainers upon entering battle if an opponent has a super-effective move, self-destruct, explosion, or a one-hit KO move. |
| Aqua Boost | |
| Arena Trap | Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air. |
| Aroma Veil | Protects allies against moves that affect their mental state. |
| Aura Break | Makes dark-aura and fairy-aura weaken moves of their respective types. |
| Bad Dreams | Damages sleeping opponents for 1/8 their max HP after each turn. |
| Battery | Ally Pokémon's moves have their power increased to 1.3×. |
| Battle Armor | Protects against critical hits. |
| Battle Bond | Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times. |
| Beast Boost | Raises this Pokémon's highest stat by one stage when it faints another Pokémon. |
| Berserk | Raises this Pokémon's Special Attack by one stage every time its HP drops below half. |
| Big Pecks | Protects against Defense drops. |
| Black Hole | |
| Blaze | Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less. |
| Bodyguard | |
| Bonanza | |
| Bulletproof | Protects against bullet, ball, and bomb-based moves. |
| Calming | |
| Celebrate | |
| Cheek Pouch | Restores HP upon eating a Berry, in addition to the Berry's effect. |
| Chlorophyll | Doubles Speed during strong sunlight. |
| Clear Body | Prevents stats from being lowered by other Pokémon. |
| Climber | |
| Cloud Nine | Negates all effects of weather, but does not prevent the weather itself. |
| Color Change | Changes type to match when hit by a damaging move. |
| Comatose | This Pokémon always acts as though it were Asleep. |
| Competitive | Raises Special Attack by two stages upon having any stat lowered. |
| Compound Eyes | Increases moves' accuracy to 1.3×. |
| Confidence | |
| Conqueror | |
| Contrary | Inverts stat changes. |
| Corrosion | This Pokémon can inflict poison on Poison and Steel Pokémon. |
| Cursed Body | Has a 30% chance of Disabling any move that hits the Pokémon. |
| Cute Charm | Has a 30% chance of infatuating attacking Pokémon on contact. |
| Damp | Prevents self-destruct, explosion, and aftermath from working while the Pokémon is in battle. |
| Dancer | Whenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards. |
| Dark Aura | Strengthens dark moves to 1.33× their power for all friendly and opposing Pokémon. |
| Daze | |
| Dazzling | Opposing Pokémon cannot use priority attacks. |
| Decoy | |
| Deep Sleep | |
| Defeatist | Halves Attack and Special Attack at 50% max HP or less. |
| Defiant | Raises Attack two stages upon having any stat lowered. |
| Delta Stream | Creates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon. |
| Desolate Land | Creates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail. |
| Disguise | Prevents the first instance of battle damage. |
| Disgust | |
| Dodge | |
| Download | Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle. |
| Drizzle | Summons rain that lasts indefinitely upon entering battle. |
| Drought | Summons strong sunlight that lasts indefinitely upon entering battle. |
| Dry Skin | Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP. |
| Early Bird | Makes sleep pass twice as quickly. |
| Effect Spore | Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact. |
| Electric Surge | When this Pokémon enters battle, it changes the terrain to Electric Terrain. |
| Emergency Exit | This Pokémon automatically switches out when its HP drops below half. |
| Explode | |
| Fairy Aura | Strengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon. |
| Filter | Decreases damage taken from super-effective moves by 1/4. |
| Flame Body | Has a 30% chance of burning attacking Pokémon on contact. |
| Flame Boost | |
| Flare Boost | Increases Special Attack to 1.5× when burned. |
| Flash Fire | Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle. |
| Flower Gift | Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight. |
| Flower Veil | Protects friendly grass Pokémon from having their stats lowered by other Pokémon. |
| Fluffy | Damage from contact moves is halved. Damage from Fire moves is doubled. |
| Forecast | Changes castform's type and form to match the weather. |
| Forewarn | Reveals the opponents' strongest move upon entering battle. |
| Fortune | |
| Friend Guard | Decreases all direct damage taken by friendly Pokémon to 0.75×. |
| Frighten | |
| Frisk | Reveals an opponent's held item upon entering battle. |
| Frostbite | |
| Full Metal Body | Other Pokémon cannot lower this Pokémon's stats. |
| Fur Coat | Halves damage from physical attacks. |
| Gale Wings | Raises flying moves' priority by one stage. |
| Galvanize | This Pokémon's Normal moves are Electric and have their power increased to 1.2×. |
| Gluttony | Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP. |
| Gooey | Lowers attacking Pokémon's Speed by one stage on contact. |
| Grass Cloak | |
| Grass Pelt | Boosts Defense while grassy-terrain is in effect. |
| Grassy Surge | When this Pokémon enters battle, it changes the terrain to Grassy Terrain. |
| Gulp | |
| Guts | Increases Attack to 1.5× with a major status ailment. |
| Harvest | Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime. |
| Healer | Has a 30% chance of curing each adjacent ally of any major status ailment after each turn. |
| Heatproof | Halves damage from fire moves and burns. |
| Heavy Metal | Doubles the Pokémon's weight. |
| Herbivore | |
| Hero | |
| High-rise | |
| Honey Gather | The Pokémon may pick up honey after battle. |
| Hot Blooded | |
| Huge Power | Doubles Attack in battle. |
| Hustle | Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×. |
| Hydration | Cures any major status ailment after each turn during rain. |
| Hyper Cutter | Prevents Attack from being lowered by other Pokémon. |
| Ice Body | Heals for 1/16 max HP after each turn during hail. Protects against hail damage. |
| Illuminate | Doubles the wild encounter rate. |
| Illusion | Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move. |
| Immunity | Prevents poison. |
| Imposter | Transforms upon entering battle. |
| Infiltrator | Bypasses light-screen, reflect, and safeguard. |
| Innards Out | When this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining. |
| Inner Focus | Prevents flinching. |
| Insomnia | Prevents sleep. |
| Instinct | |
| Interference | |
| Intimidate | Lowers opponents' Attack one stage upon entering battle. |
| Iron Barbs | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Iron Fist | Strengthens punch-based moves to 1.2× their power. |
| Jagged Edge | |
| Justified | Raises Attack one stage upon taking damage from a dark move. |
| Keen Eye | Prevents accuracy from being lowered. |
| Klutz | Prevents the Pokémon from using its held item in battle. |
| Last Bastion | |
| Leaf Guard | Protects against major status ailments during strong sunlight. |
| Levitate | Evades ground moves. |
| Life Force | |
| Light Metal | Halves the Pokémon's weight. |
| Lightning Rod | Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage. |
| Limber | Prevents paralysis. |
| Liquid Ooze | Damages opponents using leeching moves for as much as they would heal. |
| Liquid Voice | Sound-based moves become Water-type. |
| Long Reach | This Pokémon's moves do not make contact. |
| Lullaby | |
| Lunchbox | |
| Magic Bounce | Reflects most non-damaging moves back at their user. |
| Magic Guard | Protects against damage not directly caused by a move. |
| Magician | Steals the target's held item when the bearer uses a damaging move. |
| Magma Armor | Prevents freezing. |
| Magnet Pull | Prevents steel opponents from fleeing or switching out. |
| Marvel Scale | Increases Defense to 1.5× with a major status ailment. |
| Medic | |
| Mega Launcher | Strengthens aura and pulse moves to 1.5× their power. |
| Melee | |
| Merciless | This Pokémon's moves critical hit against poisoned targets. |
| Minus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| Misty Surge | When this Pokémon enters battle, it changes the terrain to Misty Terrain. |
| Mold Breaker | Bypasses targets' abilities if they could hinder or prevent a move. |
| Mood Maker | |
| Moody | Raises a random stat two stages and lowers another one stage after each turn. |
| Motor Drive | Absorbs electric moves, raising Speed one stage. |
| Mountaineer | |
| Moxie | Raises Attack one stage upon KOing a Pokémon. |
| Multiscale | Halves damage taken from full HP. |
| Multitype | Changes arceus's type and form to match its held Plate. |
| Mummy | Changes attacking Pokémon's abilities to Mummy on contact. |
| Natural Cure | Cures any major status ailment upon switching out. |
| Neuroforce | XXX new effect for neuroforce |
| No Guard | Ensures all moves used by and against the Pokémon hit. |
| Nomad | |
| Normalize | Makes the Pokémon's moves all act normal-type. |
| Nurse | |
| Oblivious | Prevents infatuation and protects against captivate. |
| Omnipotent | |
| Overcoat | Protects against damage from weather. |
| Overgrow | Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. |
| Own Tempo | Prevents confusion. |
| Parental Bond | Lets the bearer hit twice with damaging moves. The second hit has half power. |
| Parry | |
| Perception | |
| Pickpocket | Steals attacking Pokémon's held items on contact. |
| Pickup | Picks up other Pokémon's used and Flung held items. May also pick up an item after battle. |
| Pixilate | Turns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power. |
| Plus | Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus. |
| Poison Heal | Heals for 1/8 max HP after each turn when poisoned in place of damage. |
| Poison Point | Has a 30% chance of poisoning attacking Pokémon on contact. |
| Poison Touch | Has a 30% chance of poisoning target Pokémon upon contact. |
| Power Construct | Transforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%. |
| Power Nap | |
| Power of Alchemy | When an ally faints, this Pokémon gains its Ability. |
| Prankster | Raises non-damaging moves' priority by one stage. |
| Pressure | Increases the PP cost of moves targetting the Pokémon by one. |
| Pride | |
| Primordial Sea | Creates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail. |
| Prism Armor | Reduces super-effective damage to 0.75×. |
| Protean | Changes the bearer's type to match each move it uses. |
| Psychic Surge | When this Pokémon enters battle, it changes the terrain to Psychic Terrain. |
| Pure Power | Doubles Attack in battle. |
| Queenly Majesty | Opposing Pokémon cannot use priority attacks. |
| Quick Feet | Increases Speed to 1.5× with a major status ailment. |
| RKS System | Changes this Pokémon's type to match its held Memory. |
| Rain Dish | Heals for 1/16 max HP after each turn during rain. |
| Rattled | Raises Speed one stage upon being hit by a dark, ghost, or bug move. |
| Receiver | When an ally faints, this Pokémon gains its Ability. |
| Reckless | Strengthens recoil moves to 1.2× their power. |
| Refrigerate | Turns the bearer's normal moves into ice moves and strengthens them to 1.3× their power. |
| Regenerator | Heals for 1/3 max HP upon switching out. |
| Rivalry | Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender. |
| Rock Head | Protects against recoil damage. |
| Rough Skin | Damages attacking Pokémon for 1/8 their max HP on contact. |
| Run Away | Ensures success fleeing from wild battles. |
| Run Up | |
| Sand Force | Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage. |
| Sand Rush | Doubles Speed during a sandstorm. Protects against sandstorm damage. |
| Sand Stream | Summons a sandstorm that lasts indefinitely upon entering battle. |
| Sand Veil | Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage. |
| Sandpit | |
| Sap Sipper | Absorbs grass moves, raising Attack one stage. |
| Schooling | Wishiwashi becomes Schooling Form when its HP is 25% or higher. |
| Scrappy | Lets the Pokémon's normal and fighting moves hit ghost Pokémon. |
| Sequence | |
| Serene Grace | Doubles the chance of moves' extra effects occurring. |
| Shackle | |
| Shadow Dash | |
| Shadow Shield | When this Pokémon has full HP, regular damage from moves is halved. |
| Shadow Tag | Prevents opponents from fleeing or switching out. |
| Share | |
| Shed Skin | Has a 33% chance of curing any major status ailment after each turn. |
| Sheer Force | Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects. |
| Shell Armor | Protects against critical hits. |
| Shield | |
| Shield Dust | Protects against incoming moves' extra effects. |
| Shields Down | Transforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form. |
| Simple | Doubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages. |
| Skater | |
| Skill Link | Extends two-to-five-hit moves and triple-kick to their full length every time. |
| Slow Start | Halves Attack and Speed for five turns upon entering battle. |
| Slush Rush | During Hail, this Pokémon has double Speed. |
| Sniper | Strengthens critical hits to inflict 3× damage rather than 2×. |
| Snow Cloak | Increases evasion to 1.25× during hail. Protects against hail damage. |
| Snow Warning | Summons hail that lasts indefinitely upon entering battle. |
| Solar Power | Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight. |
| Solid Rock | Decreases damage taken from super-effective moves by 1/4. |
| Soul-Heart | This Pokémon's Special Attack rises by one stage every time any Pokémon faints. |
| Soundproof | Protects against sound-based moves. |
| Speed Boost | Raises Speed one stage after each turn. |
| Spirit | |
| Sponge | |
| Sprint | |
| Stakeout | This Pokémon's moves have double power against Pokémon that switched in this turn. |
| Stall | Makes the Pokémon move last within its move's priority bracket. |
| Stamina | Raises this Pokémon's Defense by one stage when it takes damage from a move. |
| Stance Change | Changes aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings-shield. |
| Static | Has a 30% chance of paralyzing attacking Pokémon on contact. |
| Steadfast | Raises Speed one stage upon flinching. |
| Stealth | |
| Steelworker | This Pokémon's Steel moves have 1.5× power. |
| Stench | Has a 10% chance of making target Pokémon flinch with each hit. |
| Sticky Hold | Prevents a held item from being removed by other Pokémon. |
| Storm Drain | Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage. |
| Strong Jaw | Strengthens biting moves to 1.5× their power. |
| Sturdy | Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP. |
| Suction Cups | Prevents being forced out of battle by other Pokémon's moves. |
| Super Luck | Raises moves' critical hit rates one stage. |
| Surge Surfer | Doubles this Pokémon's Speed on Electric Terrain. |
| Swarm | Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less. |
| Sweet Veil | Prevents friendly Pokémon from sleeping. |
| Swift Swim | Doubles Speed during rain. |
| Symbiosis | Passes the bearer's held item to an ally when the ally uses up its item. |
| Synchronize | Copies burns, paralysis, and poison received onto the Pokémon that inflicted them. |
| Tangled Feet | Doubles evasion when confused. |
| Tangling Hair | When this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage. |
| Technician | Strengthens moves of 60 base power or less to 1.5× their power. |
| Telepathy | Protects against friendly Pokémon's damaging moves. |
| Tenacity | |
| Teravolt | Bypasses targets' abilities if they could hinder or prevent moves. |
| Thick Fat | Halves damage from fire and ice moves. |
| Thrust | |
| Tinted Lens | Doubles damage inflicted with not-very-effective moves. |
| Torrent | Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less. |
| Tough Claws | Strengthens moves that make contact to 1.33× their power. |
| Toxic Boost | Increases Attack to 1.5× when poisoned. |
| Trace | Copies an opponent's ability upon entering battle. |
| Triage | This Pokémon's healing moves have their priority increased by 3. |
| Truant | Skips every second turn. |
| Turboblaze | Bypasses targets' abilities if they could hinder or prevent moves. |
| Unaware | Ignores other Pokémon's stat modifiers for damage and accuracy calculation. |
| Unburden | Doubles Speed upon using or losing a held item. |
| Unnerve | Prevents opposing Pokémon from eating held Berries. |
| Vanguard | |
| Victory Star | Increases moves' accuracy to 1.1× for friendly Pokémon. |
| Vital Spirit | Prevents sleep. |
| Volt Absorb | Absorbs electric moves, healing for 1/4 max HP. |
| Warm Blanket | |
| Water Absorb | Absorbs water moves, healing for 1/4 max HP. |
| Water Bubble | Halves damage from Fire moves, doubles damage of Water moves, and prevents burns. |
| Water Compaction | Raises this Pokémon's Defense by two stages when it's hit by a Water move. |
| Water Veil | Prevents burns. |
| Wave Rider | |
| Weak Armor | Raises Speed and lowers Defense by one stage each upon being hit by a physical move. |
| White Smoke | Prevents stats from being lowered by other Pokémon. |
| Wimp Out | This Pokémon automatically switches out when its HP drops below half. |
| Wonder Guard | Protects against damaging moves that are not super effective. |
| Wonder Skin | Lowers incoming non-damaging moves' base accuracy to exactly 50%. |
| Zen Mode | Changes darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise. |