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SuperCheats Pokédex

Complete Pokemon DB
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Abilities

AbilityInfo
AdaptabilityIncreases the same-type attack bonus from 1.5× to 2×.
AerilateTurns the bearer's normal moves into flying moves and strengthens them to 1.3× their power.
AftermathDamages the attacker for 1/4 its max HP when knocked out by a contact move.
Air LockNegates all effects of weather, but does not prevent the weather itself.
AnalyticStrengthens moves to 1.3× their power when moving last.
Anger PointRaises Attack to the maximum of six stages upon receiving a critical hit.
AnticipationNotifies all trainers upon entering battle if an opponent has a super-effective move, self-destruct, explosion, or a one-hit KO move.
Aqua Boost
Arena TrapPrevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Aroma VeilProtects allies against moves that affect their mental state.
Aura BreakMakes dark-aura and fairy-aura weaken moves of their respective types.
Bad DreamsDamages sleeping opponents for 1/8 their max HP after each turn.
BatteryAlly Pokémon's moves have their power increased to 1.3×.
Battle ArmorProtects against critical hits.
Battle BondTransforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
Beast BoostRaises this Pokémon's highest stat by one stage when it faints another Pokémon.
BerserkRaises this Pokémon's Special Attack by one stage every time its HP drops below half.
Big PecksProtects against Defense drops.
Black Hole
BlazeStrengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
Bodyguard
Bonanza
BulletproofProtects against bullet, ball, and bomb-based moves.
Calming
Celebrate
Cheek PouchRestores HP upon eating a Berry, in addition to the Berry's effect.
ChlorophyllDoubles Speed during strong sunlight.
Clear BodyPrevents stats from being lowered by other Pokémon.
Climber
Cloud NineNegates all effects of weather, but does not prevent the weather itself.
Color ChangeChanges type to match when hit by a damaging move.
ComatoseThis Pokémon always acts as though it were Asleep.
CompetitiveRaises Special Attack by two stages upon having any stat lowered.
Compound EyesIncreases moves' accuracy to 1.3×.
Confidence
Conqueror
ContraryInverts stat changes.
CorrosionThis Pokémon can inflict poison on Poison and Steel Pokémon.
Cursed BodyHas a 30% chance of Disabling any move that hits the Pokémon.
Cute CharmHas a 30% chance of infatuating attacking Pokémon on contact.
DampPrevents self-destruct, explosion, and aftermath from working while the Pokémon is in battle.
DancerWhenever another Pokémon uses a dance move, this Pokémon will use the same move immediately afterwards.
Dark AuraStrengthens dark moves to 1.33× their power for all friendly and opposing Pokémon.
Daze
DazzlingOpposing Pokémon cannot use priority attacks.
Decoy
Deep Sleep
DefeatistHalves Attack and Special Attack at 50% max HP or less.
DefiantRaises Attack two stages upon having any stat lowered.
Delta StreamCreates a mysterious air current, which cannot be replaced and causes moves to never be super effective against Flying Pokémon.
Desolate LandCreates extremely harsh sunlight, which has all the properties of Sunny Day, cannot be replaced, and causes damaging Water moves to fail.
DisguisePrevents the first instance of battle damage.
Disgust
Dodge
DownloadRaises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
DrizzleSummons rain that lasts indefinitely upon entering battle.
DroughtSummons strong sunlight that lasts indefinitely upon entering battle.
Dry SkinCauses 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Early BirdMakes sleep pass twice as quickly.
Effect SporeHas a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Electric SurgeWhen this Pokémon enters battle, it changes the terrain to Electric Terrain.
Emergency ExitThis Pokémon automatically switches out when its HP drops below half.
Explode
Fairy AuraStrengthens fairy moves to 1.33× their power for all friendly and opposing Pokémon.
FilterDecreases damage taken from super-effective moves by 1/4.
Flame BodyHas a 30% chance of burning attacking Pokémon on contact.
Flame Boost
Flare BoostIncreases Special Attack to 1.5× when burned.
Flash FireProtects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Flower GiftIncreases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
Flower VeilProtects friendly grass Pokémon from having their stats lowered by other Pokémon.
FluffyDamage from contact moves is halved. Damage from Fire moves is doubled.
ForecastChanges castform's type and form to match the weather.
ForewarnReveals the opponents' strongest move upon entering battle.
Fortune
Friend GuardDecreases all direct damage taken by friendly Pokémon to 0.75×.
Frighten
FriskReveals an opponent's held item upon entering battle.
Frostbite
Full Metal BodyOther Pokémon cannot lower this Pokémon's stats.
Fur CoatHalves damage from physical attacks.
Gale WingsRaises flying moves' priority by one stage.
GalvanizeThis Pokémon's Normal moves are Electric and have their power increased to 1.2×.
GluttonyMakes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
GooeyLowers attacking Pokémon's Speed by one stage on contact.
Grass Cloak
Grass PeltBoosts Defense while grassy-terrain is in effect.
Grassy SurgeWhen this Pokémon enters battle, it changes the terrain to Grassy Terrain.
Gulp
GutsIncreases Attack to 1.5× with a major status ailment.
HarvestHas a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
HealerHas a 30% chance of curing each adjacent ally of any major status ailment after each turn.
HeatproofHalves damage from fire moves and burns.
Heavy MetalDoubles the Pokémon's weight.
Herbivore
Hero
High-rise
Honey GatherThe Pokémon may pick up honey after battle.
Hot Blooded
Huge PowerDoubles Attack in battle.
HustleStrengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
HydrationCures any major status ailment after each turn during rain.
Hyper CutterPrevents Attack from being lowered by other Pokémon.
Ice BodyHeals for 1/16 max HP after each turn during hail. Protects against hail damage.
IlluminateDoubles the wild encounter rate.
IllusionTakes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
ImmunityPrevents poison.
ImposterTransforms upon entering battle.
InfiltratorBypasses light-screen, reflect, and safeguard.
Innards OutWhen this Pokémon faints from an opponent's move, that opponent takes damage equal to the HP this Pokémon had remaining.
Inner FocusPrevents flinching.
InsomniaPrevents sleep.
Instinct
Interference
IntimidateLowers opponents' Attack one stage upon entering battle.
Iron BarbsDamages attacking Pokémon for 1/8 their max HP on contact.
Iron FistStrengthens punch-based moves to 1.2× their power.
Jagged Edge
JustifiedRaises Attack one stage upon taking damage from a dark move.
Keen EyePrevents accuracy from being lowered.
KlutzPrevents the Pokémon from using its held item in battle.
Last Bastion
Leaf GuardProtects against major status ailments during strong sunlight.
LevitateEvades ground moves.
Life Force
Light MetalHalves the Pokémon's weight.
Lightning RodRedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
LimberPrevents paralysis.
Liquid OozeDamages opponents using leeching moves for as much as they would heal.
Liquid VoiceSound-based moves become Water-type.
Long ReachThis Pokémon's moves do not make contact.
Lullaby
Lunchbox
Magic BounceReflects most non-damaging moves back at their user.
Magic GuardProtects against damage not directly caused by a move.
MagicianSteals the target's held item when the bearer uses a damaging move.
Magma ArmorPrevents freezing.
Magnet PullPrevents steel opponents from fleeing or switching out.
Marvel ScaleIncreases Defense to 1.5× with a major status ailment.
Medic
Mega LauncherStrengthens aura and pulse moves to 1.5× their power.
Melee
MercilessThis Pokémon's moves critical hit against poisoned targets.
MinusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Misty SurgeWhen this Pokémon enters battle, it changes the terrain to Misty Terrain.
Mold BreakerBypasses targets' abilities if they could hinder or prevent a move.
Mood Maker
MoodyRaises a random stat two stages and lowers another one stage after each turn.
Motor DriveAbsorbs electric moves, raising Speed one stage.
Mountaineer
MoxieRaises Attack one stage upon KOing a Pokémon.
MultiscaleHalves damage taken from full HP.
MultitypeChanges arceus's type and form to match its held Plate.
MummyChanges attacking Pokémon's abilities to Mummy on contact.
Natural CureCures any major status ailment upon switching out.
No GuardEnsures all moves used by and against the Pokémon hit.
Nomad
NormalizeMakes the Pokémon's moves all act normal-type.
Nurse
ObliviousPrevents infatuation and protects against captivate.
Omnipotent
OvercoatProtects against damage from weather.
OvergrowStrengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Own TempoPrevents confusion.
Parental BondLets the bearer hit twice with damaging moves. The second hit has half power.
Parry
Perception
PickpocketSteals attacking Pokémon's held items on contact.
PickupPicks up other Pokémon's used and Flung held items. May also pick up an item after battle.
PixilateTurns the bearer's normal moves into fairy moves and strengthens them to 1.3× their power.
PlusIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
Poison HealHeals for 1/8 max HP after each turn when poisoned in place of damage.
Poison PointHas a 30% chance of poisoning attacking Pokémon on contact.
Poison TouchHas a 30% chance of poisoning target Pokémon upon contact.
Power ConstructTransforms 10% or 50% Zygarde into Complete Forme when its HP is below 50%.
Power Nap
Power of AlchemyWhen an ally faints, this Pokémon gains its Ability.
PranksterRaises non-damaging moves' priority by one stage.
PressureIncreases the PP cost of moves targetting the Pokémon by one.
Pride
Primordial SeaCreates heavy rain, which has all the properties of Rain Dance, cannot be replaced, and causes damaging Fire moves to fail.
Prism ArmorReduces super-effective damage to 0.75×.
ProteanChanges the bearer's type to match each move it uses.
Psychic SurgeWhen this Pokémon enters battle, it changes the terrain to Psychic Terrain.
Pure PowerDoubles Attack in battle.
Queenly MajestyOpposing Pokémon cannot use priority attacks.
Quick FeetIncreases Speed to 1.5× with a major status ailment.
RKS SystemChanges this Pokémon's type to match its held Memory.
Rain DishHeals for 1/16 max HP after each turn during rain.
RattledRaises Speed one stage upon being hit by a dark, ghost, or bug move.
ReceiverWhen an ally faints, this Pokémon gains its Ability.
RecklessStrengthens recoil moves to 1.2× their power.
RefrigerateTurns the bearer's normal moves into ice moves and strengthens them to 1.3× their power.
RegeneratorHeals for 1/3 max HP upon switching out.
RivalryIncreases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Rock HeadProtects against recoil damage.
Rough SkinDamages attacking Pokémon for 1/8 their max HP on contact.
Run AwayEnsures success fleeing from wild battles.
Run Up
Sand ForceStrengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Sand RushDoubles Speed during a sandstorm. Protects against sandstorm damage.
Sand StreamSummons a sandstorm that lasts indefinitely upon entering battle.
Sand VeilIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Sandpit
Sap SipperAbsorbs grass moves, raising Attack one stage.
SchoolingWishiwashi becomes Schooling Form when its HP is 25% or higher.
ScrappyLets the Pokémon's normal and fighting moves hit ghost Pokémon.
Sequence
Serene GraceDoubles the chance of moves' extra effects occurring.
Shackle
Shadow Dash
Shadow ShieldWhen this Pokémon has full HP, regular damage from moves is halved.
Shadow TagPrevents opponents from fleeing or switching out.
Share
Shed SkinHas a 33% chance of curing any major status ailment after each turn.
Sheer ForceStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
Shell ArmorProtects against critical hits.
Shield
Shield DustProtects against incoming moves' extra effects.
Shields DownTransforms this Minior between Core Form and Meteor Form. Prevents major status ailments and drowsiness while in Meteor Form.
SimpleDoubles the Pokémon's stat modifiers. These doubled modifiers are still capped at -6 or 6 stages.
Skater
Skill LinkExtends two-to-five-hit moves and triple-kick to their full length every time.
Slow StartHalves Attack and Speed for five turns upon entering battle.
Slush RushDuring Hail, this Pokémon has double Speed.
SniperStrengthens critical hits to inflict 3× damage rather than 2×.
Snow CloakIncreases evasion to 1.25× during hail. Protects against hail damage.
Snow WarningSummons hail that lasts indefinitely upon entering battle.
Solar PowerIncreases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Solid RockDecreases damage taken from super-effective moves by 1/4.
Soul-HeartThis Pokémon's Special Attack rises by one stage every time any Pokémon faints.
SoundproofProtects against sound-based moves.
Speed BoostRaises Speed one stage after each turn.
Spirit
Sponge
Sprint
StakeoutThis Pokémon's moves have double power against Pokémon that switched in this turn.
StallMakes the Pokémon move last within its move's priority bracket.
StaminaRaises this Pokémon's Defense by one stage when it takes damage from a move.
Stance ChangeChanges aegislash to Blade Forme before using a damaging move, or Shield Forme before using kings-shield.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
SteadfastRaises Speed one stage upon flinching.
Stealth
SteelworkerThis Pokémon's Steel moves have 1.5× power.
StenchHas a 10% chance of making target Pokémon flinch with each hit.
Sticky HoldPrevents a held item from being removed by other Pokémon.
Storm DrainRedirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
Strong JawStrengthens biting moves to 1.5× their power.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Suction CupsPrevents being forced out of battle by other Pokémon's moves.
Super LuckRaises moves' critical hit rates one stage.
Surge SurferDoubles this Pokémon's Speed on Electric Terrain.
SwarmStrengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
Sweet VeilPrevents friendly Pokémon from sleeping.
Swift SwimDoubles Speed during rain.
SymbiosisPasses the bearer's held item to an ally when the ally uses up its item.
SynchronizeCopies burns, paralysis, and poison received onto the Pokémon that inflicted them.
Tangled FeetDoubles evasion when confused.
Tangling HairWhen this Pokémon takes regular damage from a contact move, the attacking Pokémon's Speed lowers by one stage.
TechnicianStrengthens moves of 60 base power or less to 1.5× their power.
TelepathyProtects against friendly Pokémon's damaging moves.
Tenacity
TeravoltBypasses targets' abilities if they could hinder or prevent moves.
Thick FatHalves damage from fire and ice moves.
Thrust
Tinted LensDoubles damage inflicted with not-very-effective moves.
TorrentStrengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Tough ClawsStrengthens moves that make contact to 1.33× their power.
Toxic BoostIncreases Attack to 1.5× when poisoned.
TraceCopies an opponent's ability upon entering battle.
TriageThis Pokémon's healing moves have their priority increased by 3.
TruantSkips every second turn.
TurboblazeBypasses targets' abilities if they could hinder or prevent moves.
UnawareIgnores other Pokémon's stat modifiers for damage and accuracy calculation.
UnburdenDoubles Speed upon using or losing a held item.
UnnervePrevents opposing Pokémon from eating held Berries.
Vanguard
Victory StarIncreases moves' accuracy to 1.1× for friendly Pokémon.
Vital SpiritPrevents sleep.
Volt AbsorbAbsorbs electric moves, healing for 1/4 max HP.
Warm Blanket
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
Water BubbleHalves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Water CompactionRaises this Pokémon's Defense by two stages when it's hit by a Water move.
Water VeilPrevents burns.
Wave Rider
Weak ArmorRaises Speed and lowers Defense by one stage each upon being hit by a physical move.
White SmokePrevents stats from being lowered by other Pokémon.
Wimp OutThis Pokémon automatically switches out when its HP drops below half.
Wonder GuardProtects against damaging moves that are not super effective.
Wonder SkinLowers incoming non-damaging moves' base accuracy to exactly 50%.
Zen ModeChanges darmanitan's form after each turn depending on its HP: Zen Mode below 50% max HP, and Standard Mode otherwise.