Category | New Species |
Abilities | Synchronize |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Pound | - | Normal | physical | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||
Transform | - | Normal | status | -- | -- | 10 | |
The user transforms into a copy of the target right down to having the same move set. | |||||||
Reflect Type | - | Normal | status | -- | -- | 15 | |
The user reflects the target’s type, making it the same type as the target. | |||||||
Mega Punch | 10 | Normal | physical | 80 | 85 | 20 | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Metronome | 20 | Normal | status | -- | -- | 10 | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
Barrier | 40 | Psychic | status | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Ancient Power | 50 | Rock | special | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Amnesia | 60 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Me First | 70 | Normal | status | -- | -- | 20 | |
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Baton Pass | 80 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Nasty Plot | 90 | Dark | status | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
Aura Sphere | 100 | Fighting | special | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Pound | - | Normal | physical | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||
Transform | - | Normal | status | -- | -- | 10 | |
The user transforms into a copy of the target right down to having the same move set. | |||||||
Reflect Type | - | Normal | status | -- | -- | 15 | |
The user reflects the target’s type, making it the same type as the target. | |||||||
Mega Punch | 10 | Normal | physical | 80 | 85 | 20 | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Metronome | 20 | Normal | status | -- | -- | 10 | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
Barrier | 40 | Psychic | status | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Ancient Power | 50 | Rock | special | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Amnesia | 60 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Me First | 70 | Normal | status | -- | -- | 20 | |
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Baton Pass | 80 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Nasty Plot | 90 | Dark | status | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
Aura Sphere | 100 | Fighting | special | 80 | -- | 20 | |
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Dragon Claw | TM | Dragon | physical | 80 | 100 | 15 | |
The user slashes the target with huge, sharp claws. | |||||||
Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Bulk Up | TM | Fighting | status | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
Venoshock | TM | Poison | special | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Roost | TM | Flying | status | -- | -- | 10 | |
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Smack Down | TM | Rock | physical | 50 | 100 | 15 | |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Sludge Wave | TM | Poison | special | 95 | 100 | 10 | |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||
Flamethrower | TM | Fire | special | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Fire Blast | TM | Fire | special | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Flame Charge | TM | Fire | physical | 50 | 100 | 20 | |
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Overheat | TM | Fire | special | 130 | 90 | 5 | |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Steel Wing | TM | Steel | physical | 70 | 90 | 25 | |
The target is hit with wings of steel. This may also raise the user’s Defense stat. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
False Swipe | TM | Normal | physical | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Sky Drop | TM | Flying | physical | 60 | 100 | 10 | |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||||
Incinerate | TM | Fire | special | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||
Quash | TM | Dark | status | -- | 100 | 15 | |
The user suppresses the target and makes its move go last. | |||||||
Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
Acrobatics | TM | Flying | physical | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||
Embargo | TM | Dark | status | -- | 100 | 15 | |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Explosion | TM | Normal | physical | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Volt Switch | TM | Electric | special | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Struggle Bug | TM | Bug | special | 50 | 100 | 20 | |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Frost Breath | TM | Ice | special | 60 | 90 | 10 | |
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
X-Scissor | TM | Bug | physical | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||
Dragon Tail | TM | Dragon | physical | 60 | 90 | 10 | |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
U-turn | TM | Bug | physical | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Flash Cannon | TM | Steel | special | 80 | 100 | 10 | |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | |||||||
Trick Room | TM | Psychic | status | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
Wild Charge | TM | Electric | physical | 90 | 100 | 15 | |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Snarl | TM | Dark | special | 55 | 95 | 15 | |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
Nature Power | TM | Normal | status | -- | -- | 20 | |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Fly | HM02 | Flying | physical | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Sky Attack | Flying | physical | 140 | 90 | 5 | ||
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | |||||||
Super Fang | Normal | physical | -- | 90 | 10 | ||
The user chomps hard on the target with its sharp front fangs. This cuts the target’s HP in half. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Outrage | Dragon | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Heal Bell | Normal | status | -- | -- | 5 | ||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Synthesis | Grass | status | -- | -- | 5 | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Heat Wave | Fire | special | 95 | 90 | 10 | ||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Recycle | Normal | status | -- | -- | 10 | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Skill Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Hyper Voice | Normal | special | 90 | 100 | 10 | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Block | Normal | status | -- | -- | 5 | ||
The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Covet | Normal | physical | 60 | 100 | 25 | ||
The user endearingly approaches the target, then steals the target’s held item. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Gravity | Psychic | status | -- | -- | 5 | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
Tailwind | Flying | status | -- | -- | 15 | ||
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||
Gastro Acid | Poison | status | -- | 100 | 10 | ||
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Worry Seed | Grass | status | -- | 100 | 10 | ||
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Aqua Tail | Water | physical | 90 | 90 | 10 | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Dragon Pulse | Dragon | special | 85 | 100 | 10 | ||
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
Earth Power | Ground | special | 90 | 100 | 10 | ||
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Gunk Shot | Poison | physical | 120 | 80 | 5 | ||
The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
Iron Head | Steel | physical | 80 | 100 | 15 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Bug Bite | Bug | physical | 60 | 100 | 20 | ||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Wonder Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
Magic Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | |||||||
Foul Play | Dark | physical | 95 | 100 | 15 | ||
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | |||||||
After You | Normal | status | -- | -- | 15 | ||
The user helps the target and makes it use its move right after the user. | |||||||
Electroweb | Electric | special | 55 | 95 | 15 | ||
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
Drill Run | Ground | physical | 80 | 95 | 10 | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||
Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Pluck | Flying | physical | 60 | 100 | 20 | Gen 5 TM | |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Ally Switch | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user teleports using a strange power and switches places with one of its allies. | |||||||
Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Seismic Toss | Fighting | physical | -- | 100 | 20 | Tutor - | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Hypnosis | Psychic | status | -- | 60 | 20 | Tutor - | |
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
Night Shade | Ghost | special | -- | 100 | 15 | Tutor - | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Self-Destruct | Normal | physical | 200 | 100 | 5 | Tutor - | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Nightmare | Ghost | status | -- | 100 | 15 | Tutor - | |
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
Feint Attack | Dark | physical | 60 | -- | 20 | Tutor - | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Zap Cannon | Electric | special | 120 | 50 | 5 | Tutor - | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
Fake Out | Normal | physical | 40 | 100 | 10 | Tutor - | |
This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||
Bullet Seed | Grass | physical | 25 | 100 | 30 | Gen 3 TM | |
The user forcefully shoots seeds at the target two to five times in a row. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
String Shot | Bug | status | -- | 95 | 40 | Tutor - | |
The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Twister | Dragon | special | 40 | 100 | 20 | Tutor - | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Air Cutter | Flying | special | 60 | 95 | 25 | Tutor - | |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||||
Silver Wind | Bug | special | 60 | 100 | 5 | Gen 4 TM | |
The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. | |||||||
Brine | Water | special | 65 | 100 | 10 | Gen 4 TM | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | Tutor - | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Vacuum Wave | Fighting | special | 40 | 100 | 30 | Tutor - | |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||
Avalanche | Ice | physical | 60 | 100 | 10 | Gen 4 TM | |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||
Rock Climb | Normal | physical | 90 | 85 | 20 | Gen 4 HM08 | |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Ominous Wind | Ghost | special | 60 | 100 | 5 | Tutor - | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Defog | Flying | status | -- | -- | 15 | Gen 4 HM05 | |
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | |||||||
Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
The target is attacked by a kick launched with muscle-packed power. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | Tutor - | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Soft-Boiled | Normal | status | -- | -- | 10 | Tutor - | |
The user restores its own HP by up to half of its max HP. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Games | Rarity | Locations |
---|---|---|
Emerald | One | Faraway Island |
Ruby Sapphire Fire Red Leaf Green XD Colosseum | Trade | Via trading Emerald |
Diamond Pearl | Transfer | Transfer using GBA and Pal Park |
Pal Park | Forest | |
Heart Gold Soul Silver | None | Trade from DPt |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 White 2 | Trade Required | |
Y X | Transfer required | |
Omega Ruby Alpha Sapphire | Transfer or receive from event |
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