Category | Wrestling |
Abilities | Limber Unburden Mold Breaker (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Detect | - | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Karate Chop | 4 | Fighting | physical | 50 | 100 | 25 | |
The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Wing Attack | 8 | Flying | physical | 60 | 100 | 35 | |
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||
Encore | 20 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Flying Press | 28 | Fighting | physical | 100 | 95 | 10 | |
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||||||
Bounce | 32 | Flying | physical | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Endeavor | 36 | Normal | physical | -- | 100 | 5 | |
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Feather Dance | 40 | Flying | status | -- | 100 | 15 | |
The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | |||||||
High Jump Kick | 44 | Fighting | physical | 130 | 90 | 10 | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||
Sky Attack | 48 | Flying | physical | 140 | 90 | 5 | |
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Detect | - | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Karate Chop | 4 | Fighting | physical | 50 | 100 | 25 | |
The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Wing Attack | 8 | Flying | physical | 60 | 100 | 35 | |
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||
Encore | 20 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Flying Press | 28 | Fighting | physical | 100 | 95 | 10 | |
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. | |||||||
Feather Dance | 40 | Flying | status | -- | 100 | 15 | |
The user covers the target’s body with a mass of down that harshly lowers its Attack stat. | |||||||
High Jump Kick | 44 | Fighting | physical | 130 | 90 | 10 | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Bulk Up | TM | Fighting | status | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Roost | TM | Flying | status | -- | -- | 10 | |
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Steel Wing | TM | Steel | physical | 70 | 90 | 25 | |
The target is hit with wings of steel. This may also raise the user’s Defense stat. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
False Swipe | TM | Normal | physical | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Sky Drop | TM | Flying | physical | 60 | 100 | 10 | |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||||
Acrobatics | TM | Flying | physical | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
X-Scissor | TM | Bug | physical | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
U-turn | TM | Bug | physical | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Fly | HM02 | Flying | physical | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Agility | Psychic | status | -- | -- | 30 | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Ally Switch | Psychic | status | -- | -- | 15 | ||
The user teleports using a strange power and switches places with one of its allies. | |||||||
Baton Pass | Normal | status | -- | -- | 40 | ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Entrainment | Normal | status | -- | 100 | 15 | ||
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |||||||
Me First | Normal | status | -- | -- | 20 | ||
The user cuts ahead of the target to steal and use the target’s intended move with greater power. This move fails if it isn’t used first. | |||||||
Mud Sport | Ground | status | -- | -- | 15 | ||
The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
Quick Guard | Fighting | status | -- | -- | 15 | ||
The user protects itself and its allies from priority moves. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Sky Attack | Flying | physical | 140 | 90 | 5 | ||
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Tailwind | Flying | status | -- | -- | 15 | ||
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Iron Head | Steel | physical | 80 | 100 | 15 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Games | Rarity | Locations |
---|---|---|
Y X | Route 10Friend Safari | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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