| Hone Claws |
TM |
Dark |
status |
-- | -- | 15 |
| The user sharpens its claws to
boost its Attack stat and accuracy. |
| Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
| A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
| Bulk Up |
TM |
Fighting |
status |
-- | -- | 20 |
| The user tenses its muscles to bulk up
its body, raising both its Attack and
Defense stats. |
| Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
| A unique attack that varies in type
depending on the Pokémon using it.
|
| Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
| The user intensifies the sun
for five turns, powering up
Fire-type moves. |
| Taunt |
TM |
Dark |
status |
-- | 100 | 20 |
| The target is taunted into a rage that
allows it to use only attack moves
for three turns. |
| Protect |
TM |
Normal |
status |
-- | -- | 10 |
| Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
| Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
| The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
| Roost |
TM |
Flying |
status |
-- | -- | 10 |
| The user lands and rests its body.
It restores the user’s HP by up to
half of its max HP. |
| Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the less the user likes
its Trainer. |
| Return |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the more the user likes
its Trainer. |
| Dig |
TM |
Ground |
physical |
80 | 100 | 10 |
| The user burrows, then attacks
on the next turn.
It can also be used to exit dungeons. |
| Brick Break |
TM |
Fighting |
physical |
75 | 100 | 15 |
| The user attacks with a swift chop. It
can also break barriers, such as Light
Screen and Reflect. |
| Double Team |
TM |
Normal |
status |
-- | -- | 15 |
| By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
| Rock Tomb |
TM |
Rock |
physical |
60 | 95 | 15 |
| Boulders are hurled at the target. This also
lowers the target’s Speed stat by preventing
its movement. |
| Aerial Ace |
TM |
Flying |
physical |
60 | -- | 20 |
| The user confounds the target with speed,
then slashes.
This attack never misses. |
| Torment |
TM |
Dark |
status |
-- | 100 | 15 |
| The user torments and enrages the
target, making it incapable of using
the same move twice in a row. |
| Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
| Rest |
TM |
Psychic |
status |
-- | -- | 10 |
| The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
| Attract |
TM |
Normal |
status |
-- | 100 | 15 |
| If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
| Low Sweep |
TM |
Fighting |
physical |
65 | 100 | 20 |
| The user makes a swift attack on the target’s legs,
which lowers the target’s Speed stat. |
| Round |
TM |
Normal |
special |
60 | 100 | 15 |
| The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
| Steel Wing |
TM |
Steel |
physical |
70 | 90 | 25 |
| The target is hit with wings of steel.
This may also raise the user’s Defense stat. |
| Focus Blast |
TM |
Fighting |
special |
120 | 70 | 5 |
| The user heightens its mental focus and
unleashes its power.
This may also lower the target’s Sp. Def. |
| False Swipe |
TM |
Normal |
physical |
40 | 100 | 40 |
| A restrained attack that prevents the
target from fainting.
The target is left with at least 1 HP. |
| Fling |
TM |
Dark |
physical |
-- | 100 | 10 |
| The user flings its held item at the target
to attack. This move’s power and effects
depend on the item. |
| Sky Drop |
TM |
Flying |
physical |
60 | 100 | 10 |
| The user takes the target into the sky,
then drops it during the next turn.
The target cannot attack while in the sky. |
| Acrobatics |
TM |
Flying |
physical |
55 | 100 | 15 |
| The user nimbly strikes the target.
If the user is not holding an item,
this attack inflicts massive damage. |
| Payback |
TM |
Dark |
physical |
50 | 100 | 10 |
| The user stores power, then attacks.
If the user moves after the target,
this attack’s power will be doubled. |
| Retaliate |
TM |
Normal |
physical |
70 | 100 | 5 |
| The user gets revenge for a fainted ally.
If an ally fainted in the previous turn,
this move becomes more powerful. |
| Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
| The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
| Stone Edge |
TM |
Rock |
physical |
100 | 80 | 5 |
| The user stabs the target with
sharpened stones from below.
Critical hits land more easily. |
| Swords Dance |
TM |
Normal |
status |
-- | -- | 20 |
| A frenetic dance to uplift the fighting
spirit. This sharply raises the user’s
Attack stat. |
| Rock Slide |
TM |
Rock |
physical |
75 | 90 | 10 |
| Large boulders are hurled at the opposing
Pokémon to inflict damage. This may also make
the opposing Pokémon flinch. |
| X-Scissor |
TM |
Bug |
physical |
80 | 100 | 15 |
| The user slashes at the target by
crossing its scythes or claws as if
they were a pair of scissors. |
| Poison Jab |
TM |
Poison |
physical |
80 | 100 | 20 |
| The target is stabbed with a tentacle or
arm steeped in poison. This may also
poison the target. |
| Grass Knot |
TM |
Grass |
special |
-- | 100 | 20 |
| The user snares the target with grass and
trips it. The heavier the target,
the greater the move’s power. |
| Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
| The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
| Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
| While it is asleep, the user randomly uses
one of the moves it knows. |
| U-turn |
TM |
Bug |
physical |
70 | 100 | 20 |
| After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting. |
| Substitute |
TM |
Normal |
status |
-- | -- | 10 |
| The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
| Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
| Power-Up Punch |
TM |
Fighting |
physical |
40 | 100 | 20 |
| Striking opponents over and over makes
the user’s fists harder.
Hitting a target raises the Attack stat. |
| Confide |
TM |
Normal |
status |
-- | -- | 20 |
| The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
| Cut |
HM01 |
Normal |
physical |
50 | 95 | 30 |
| The target is cut with a scythe or claw.
This can also be used to cut down thin trees. |
| Fly |
HM02 |
Flying |
physical |
90 | 95 | 15 |
| The user soars and then strikes
its target on the next turn. This can
also be used to fly to any familiar town. |
| Strength |
HM04 |
Normal |
physical |
80 | 100 | 15 |
| The target is slugged with a punch thrown
at maximum power. This can also be used
to move heavy boulders. |
| Rock Smash |
HM06 |
Fighting |
physical |
40 | 100 | 15 |
| The user attacks with a punch.
This may also lower the target’s Defense stat.
This move can also shatter rocks in the field. |
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