| Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
| A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
| Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
| A unique attack that varies in type
depending on the Pokémon using it.
|
| Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
| The user intensifies the sun
for five turns, powering up
Fire-type moves. |
| Protect |
TM |
Normal |
status |
-- | -- | 10 |
| Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
| Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
| The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
| Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the less the user likes
its Trainer. |
| Thunderbolt |
TM |
Electric |
special |
90 | 100 | 15 |
| A strong electric blast crashes down on the
target. This may also leave the target
with paralysis. |
| Thunder |
TM |
Electric |
special |
110 | 70 | 10 |
| A wicked thunderbolt is dropped
on the target to inflict damage.
This may also leave the target with paralysis. |
| Return |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the more the user likes
its Trainer. |
| Dig |
TM |
Ground |
physical |
80 | 100 | 10 |
| The user burrows, then attacks
on the next turn.
It can also be used to exit dungeons. |
| Double Team |
TM |
Normal |
status |
-- | -- | 15 |
| By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
| Aerial Ace |
TM |
Flying |
physical |
60 | -- | 20 |
| The user confounds the target with speed,
then slashes.
This attack never misses. |
| Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
| Rest |
TM |
Psychic |
status |
-- | -- | 10 |
| The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
| Attract |
TM |
Normal |
status |
-- | 100 | 15 |
| If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
| Thief |
TM |
Dark |
physical |
60 | 100 | 25 |
| The user attacks and steals the target’s
held item simultaneously. The user can’t
steal anything if it already holds an item. |
| Round |
TM |
Normal |
special |
60 | 100 | 15 |
| The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
| Fling |
TM |
Dark |
physical |
-- | 100 | 10 |
| The user flings its held item at the target
to attack. This move’s power and effects
depend on the item. |
| Charge Beam |
TM |
Electric |
special |
50 | 90 | 10 |
| The user attacks with an electric
charge. The user may use any remaining
electricity to raise its Sp. Atk stat. |
| Retaliate |
TM |
Normal |
physical |
70 | 100 | 5 |
| The user gets revenge for a fainted ally.
If an ally fainted in the previous turn,
this move becomes more powerful. |
| Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
| The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
| Flash |
TM |
Normal |
status |
-- | 100 | 20 |
| The user flashes a bright light that cuts the
target’s accuracy.
It can also be used to illuminate dark caves. |
| Volt Switch |
TM |
Electric |
special |
70 | 100 | 20 |
| After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting. |
| Thunder Wave |
TM |
Electric |
status |
-- | 90 | 20 |
| The user launches a weak jolt
of electricity that paralyzes the target. |
| Grass Knot |
TM |
Grass |
special |
-- | 100 | 20 |
| The user snares the target with grass and
trips it. The heavier the target,
the greater the move’s power. |
| Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
| The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
| Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
| While it is asleep, the user randomly uses
one of the moves it knows. |
| U-turn |
TM |
Bug |
physical |
70 | 100 | 20 |
| After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting. |
| Substitute |
TM |
Normal |
status |
-- | -- | 10 |
| The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
| Wild Charge |
TM |
Electric |
physical |
90 | 100 | 15 |
| The user shrouds itself in electricity
and smashes into its target.
This also damages the user a little. |
| Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
| Confide |
TM |
Normal |
status |
-- | -- | 20 |
| The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
| Cut |
HM01 |
Normal |
physical |
50 | 95 | 30 |
| The target is cut with a scythe or claw.
This can also be used to cut down thin trees. |
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