Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
Venoshock |
TM |
Poison |
special |
65 | 100 | 10 |
The user drenches the target in a special
poisonous liquid. This move’s power is doubled
if the target is poisoned. |
Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
A unique attack that varies in type
depending on the Pokémon using it.
|
Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
The user intensifies the sun
for five turns, powering up
Fire-type moves. |
Hyper Beam |
TM |
Normal |
special |
150 | 90 | 5 |
The target is attacked with a powerful
beam. The user can’t move on the next turn. |
Protect |
TM |
Normal |
status |
-- | -- | 10 |
Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the less the user likes
its Trainer. |
Solar Beam |
TM |
Grass |
special |
120 | 100 | 10 |
A two-turn attack. The user gathers
light, then blasts a bundled beam on the
next turn. |
Smack Down |
TM |
Rock |
physical |
50 | 100 | 15 |
The user throws a stone or similar projectile
to attack an opponent. A flying Pokémon
will fall to the ground when it’s hit. |
Thunderbolt |
TM |
Electric |
special |
90 | 100 | 15 |
A strong electric blast crashes down on the
target. This may also leave the target
with paralysis. |
Return |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the more the user likes
its Trainer. |
Psychic |
TM |
Psychic |
special |
90 | 100 | 10 |
The target is hit by a strong telekinetic
force. This may also lower the target’s
Sp. Def stat. |
Double Team |
TM |
Normal |
status |
-- | -- | 15 |
By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
Sludge Wave |
TM |
Poison |
special |
95 | 100 | 10 |
The user strikes everything around it
by swamping the area with a giant sludge wave.
This may also poison those hit. |
Sludge Bomb |
TM |
Poison |
special |
90 | 100 | 10 |
Unsanitary sludge is hurled at the target.
This may also poison the target. |
Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
Rest |
TM |
Psychic |
status |
-- | -- | 10 |
The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
Attract |
TM |
Normal |
status |
-- | 100 | 15 |
If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
Thief |
TM |
Dark |
physical |
60 | 100 | 25 |
The user attacks and steals the target’s
held item simultaneously. The user can’t
steal anything if it already holds an item. |
Round |
TM |
Normal |
special |
60 | 100 | 15 |
The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
Focus Blast |
TM |
Fighting |
special |
120 | 70 | 5 |
The user heightens its mental focus and
unleashes its power.
This may also lower the target’s Sp. Def. |
Fling |
TM |
Dark |
physical |
-- | 100 | 10 |
The user flings its held item at the target
to attack. This move’s power and effects
depend on the item. |
Explosion |
TM |
Normal |
physical |
250 | 100 | 5 |
The user attacks everything around it
by causing a tremendous explosion.
The user faints upon using this move. |
Payback |
TM |
Dark |
physical |
50 | 100 | 10 |
The user stores power, then attacks.
If the user moves after the target,
this attack’s power will be doubled. |
Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
Rock Polish |
TM |
Rock |
status |
-- | -- | 20 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
Infestation |
TM |
Bug |
special |
20 | 100 | 20 |
The target is infested and attacked for
four to five turns.
The target can’t flee during this time. |
Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
While it is asleep, the user randomly uses
one of the moves it knows. |
Substitute |
TM |
Normal |
status |
-- | -- | 10 |
The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
Dark Pulse |
TM |
Dark |
special |
80 | 100 | 15 |
The user releases a horrible aura imbued
with dark thoughts.
This may also make the target flinch. |
Confide |
TM |
Normal |
status |
-- | -- | 20 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
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