Category | Coral |
Abilities | Natural Cure Hustle Regenerator (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Harden | 4 | Normal | status | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
Bubble | 8 | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Recover | 10 | Normal | status | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
Refresh | 13 | Normal | status | -- | -- | 20 | |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
Bubble Beam | 17 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Ancient Power | 20 | Rock | special | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Lucky Chant | 23 | Normal | status | -- | -- | 30 | |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||
Spike Cannon | 27 | Normal | physical | 20 | 100 | 15 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||
Iron Defense | 29 | Steel | status | -- | -- | 15 | |
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Rock Blast | 31 | Rock | physical | 25 | 90 | 10 | |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
Endure | 35 | Normal | status | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Power Gem | 41 | Rock | special | 80 | 100 | 20 | |
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||
Mirror Coat | 45 | Psychic | special | -- | 100 | 20 | |
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
Earth Power | 47 | Ground | special | 90 | 100 | 10 | |
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Flail | 50 | Normal | physical | -- | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Harden | - | Normal | status | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
Bubble | 4 | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Recover | 8 | Normal | status | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
Bubble Beam | 10 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Refresh | 13 | Normal | status | -- | -- | 20 | |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
Ancient Power | 17 | Rock | special | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Spike Cannon | 20 | Normal | physical | 20 | 100 | 15 | |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||
Lucky Chant | 23 | Normal | status | -- | -- | 30 | |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||
Brine | 27 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Rock Blast | 31 | Rock | physical | 25 | 90 | 10 | |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
Endure | 35 | Normal | status | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Power Gem | 41 | Rock | special | 80 | 100 | 20 | |
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||
Mirror Coat | 45 | Psychic | special | -- | 100 | 20 | |
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
Flail | 50 | Normal | physical | -- | 100 | 15 | |
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Explosion | TM | Normal | physical | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Nature Power | TM | Normal | status | -- | -- | 20 | |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Amnesia | Psychic | status | -- | -- | 20 | ||
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Aqua Ring | Water | status | -- | -- | 20 | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
Barrier | Psychic | status | -- | -- | 20 | ||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Bide | Normal | physical | -- | -- | 10 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Camouflage | Normal | status | -- | -- | 20 | ||
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |||||||
Confuse Ray | Ghost | status | -- | 100 | 10 | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||
Curse | Ghost | status | -- | -- | 10 | ||
A move that works differently for the Ghost type than for all other types. | |||||||
Head Smash | Rock | physical | 150 | 80 | 5 | ||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||||
Icicle Spear | Ice | physical | 25 | 100 | 30 | ||
The user launches sharp icicles at the target two to five times in a row. | |||||||
Ingrain | Grass | status | -- | -- | 20 | ||
The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | |||||||
Mist | Ice | status | -- | -- | 30 | ||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||
Screech | Normal | status | -- | 85 | 40 | ||
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Earth Power | Ground | special | 90 | 100 | 10 | ||
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Self-Destruct | Normal | physical | 200 | 100 | 5 | Tutor - | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | Tutor - | |
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Fire Red Leaf Green XD Colosseum | Trade | Via trading from FireRed, Leaf Green, Ruby, Sapphire or Emerald |
Diamond Pearl | Swarm | Route 230 |
Ruby Sapphire Emerald | Uncommon | Route 128. EverGrande City |
Gold Silver Crystal | Rare | Routes 19, 20, and 21. Cianwood City |
Pal Park | SeaCianwood City | |
Heart Gold Soul Silver | Uncommon | Route 19, Route 40, Cherrygrove City, Olivine City, Cianwood City, Union Cave |
Black White | Route 13, Sazanami Town (Surf) | |
Black White | Route 13, Undella Town (Surf) | |
Black 2 White 2 | Humilau CityHidden Grotto - Route 18 | |
Y X | Route 12 - FishFriend Safari | |
Omega Ruby Alpha Sapphire | Route 128 |
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