Roar |
TM |
Normal |
status |
-- | -- | 20 |
The target is scared off, and a different
Pokémon is dragged out. In the wild,
this ends a battle against a single Pokémon. |
Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
A unique attack that varies in type
depending on the Pokémon using it.
|
Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
The user intensifies the sun
for five turns, powering up
Fire-type moves. |
Hyper Beam |
TM |
Normal |
special |
150 | 90 | 5 |
The target is attacked with a powerful
beam. The user can’t move on the next turn. |
Protect |
TM |
Normal |
status |
-- | -- | 10 |
Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
Safeguard |
TM |
Normal |
status |
-- | -- | 25 |
The user creates a protective field
that prevents status conditions
for five turns. |
Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the less the user likes
its Trainer. |
Solar Beam |
TM |
Grass |
special |
120 | 100 | 10 |
A two-turn attack. The user gathers
light, then blasts a bundled beam on the
next turn. |
Return |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the more the user likes
its Trainer. |
Dig |
TM |
Ground |
physical |
80 | 100 | 10 |
The user burrows, then attacks
on the next turn.
It can also be used to exit dungeons. |
Double Team |
TM |
Normal |
status |
-- | -- | 15 |
By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
Flamethrower |
TM |
Fire |
special |
90 | 100 | 15 |
The target is scorched with an intense
blast of fire. This may also leave the target
with a burn. |
Fire Blast |
TM |
Fire |
special |
110 | 85 | 5 |
The target is attacked with an intense
blast of all-consuming fire.
This may also leave the target with a burn. |
Aerial Ace |
TM |
Flying |
physical |
60 | -- | 20 |
The user confounds the target with speed,
then slashes.
This attack never misses. |
Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
Flame Charge |
TM |
Fire |
physical |
50 | 100 | 20 |
Cloaking itself in flame, the user attacks.
Then, building up more power,
the user raises its Speed stat. |
Rest |
TM |
Psychic |
status |
-- | -- | 10 |
The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
Attract |
TM |
Normal |
status |
-- | 100 | 15 |
If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
Thief |
TM |
Dark |
physical |
60 | 100 | 25 |
The user attacks and steals the target’s
held item simultaneously. The user can’t
steal anything if it already holds an item. |
Round |
TM |
Normal |
special |
60 | 100 | 15 |
The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
Overheat |
TM |
Fire |
special |
130 | 90 | 5 |
The user attacks the target at full power.
The attack’s recoil harshly lowers the
user’s Sp. Atk stat. |
Incinerate |
TM |
Fire |
special |
60 | 100 | 15 |
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable. |
Will-O-Wisp |
TM |
Fire |
status |
-- | 85 | 15 |
The user shoots a sinister, bluish-white
flame at the target to inflict a burn. |
Retaliate |
TM |
Normal |
physical |
70 | 100 | 5 |
The user gets revenge for a fainted ally.
If an ally fainted in the previous turn,
this move becomes more powerful. |
Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
Bulldoze |
TM |
Ground |
physical |
60 | 100 | 20 |
The user strikes everything around it
by stomping down on the ground.
This lowers the Speed stat of those hit. |
Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
While it is asleep, the user randomly uses
one of the moves it knows. |
Substitute |
TM |
Normal |
status |
-- | -- | 10 |
The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
Wild Charge |
TM |
Electric |
physical |
90 | 100 | 15 |
The user shrouds itself in electricity
and smashes into its target.
This also damages the user a little. |
Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
Snarl |
TM |
Dark |
special |
55 | 95 | 15 |
The user yells as if it’s ranting about
something, which lowers the Sp. Atk stat
of opposing Pokémon. |
Confide |
TM |
Normal |
status |
-- | -- | 20 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
Strength |
HM04 |
Normal |
physical |
80 | 100 | 15 |
The target is slugged with a punch thrown
at maximum power. This can also be used
to move heavy boulders. |
Rock Smash |
HM06 |
Fighting |
physical |
40 | 100 | 15 |
The user attacks with a punch.
This may also lower the target’s Defense stat.
This move can also shatter rocks in the field. |
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