| Hone Claws |
TM |
Dark |
status |
-- | -- | 15 |
| The user sharpens its claws to
boost its Attack stat and accuracy. |
| Dragon Claw |
TM |
Dragon |
physical |
80 | 100 | 15 |
| The user slashes the target with huge,
sharp claws. |
| Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
| A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
| Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
| A unique attack that varies in type
depending on the Pokémon using it.
|
| Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
| The user intensifies the sun
for five turns, powering up
Fire-type moves. |
| Taunt |
TM |
Dark |
status |
-- | 100 | 20 |
| The target is taunted into a rage that
allows it to use only attack moves
for three turns. |
| Hyper Beam |
TM |
Normal |
special |
150 | 90 | 5 |
| The target is attacked with a powerful
beam. The user can’t move on the next turn. |
| Protect |
TM |
Normal |
status |
-- | -- | 10 |
| Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
| Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
| The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
| Roost |
TM |
Flying |
status |
-- | -- | 10 |
| The user lands and rests its body.
It restores the user’s HP by up to
half of its max HP. |
| Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the less the user likes
its Trainer. |
| Return |
TM |
Normal |
physical |
-- | 100 | 20 |
| A full-power attack that grows more
powerful the more the user likes
its Trainer. |
| Psychic |
TM |
Psychic |
special |
90 | 100 | 10 |
| The target is hit by a strong telekinetic
force. This may also lower the target’s
Sp. Def stat. |
| Shadow Ball |
TM |
Ghost |
special |
80 | 100 | 15 |
| The user hurls a shadowy blob at the
target. This may also lower the target’s
Sp. Def stat. |
| Double Team |
TM |
Normal |
status |
-- | -- | 15 |
| By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
| Aerial Ace |
TM |
Flying |
physical |
60 | -- | 20 |
| The user confounds the target with speed,
then slashes.
This attack never misses. |
| Torment |
TM |
Dark |
status |
-- | 100 | 15 |
| The user torments and enrages the
target, making it incapable of using
the same move twice in a row. |
| Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
| Rest |
TM |
Psychic |
status |
-- | -- | 10 |
| The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
| Thief |
TM |
Dark |
physical |
60 | 100 | 25 |
| The user attacks and steals the target’s
held item simultaneously. The user can’t
steal anything if it already holds an item. |
| Round |
TM |
Normal |
special |
60 | 100 | 15 |
| The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
| Steel Wing |
TM |
Steel |
physical |
70 | 90 | 25 |
| The target is hit with wings of steel.
This may also raise the user’s Defense stat. |
| Focus Blast |
TM |
Fighting |
special |
120 | 70 | 5 |
| The user heightens its mental focus and
unleashes its power.
This may also lower the target’s Sp. Def. |
| Sky Drop |
TM |
Flying |
physical |
60 | 100 | 10 |
| The user takes the target into the sky,
then drops it during the next turn.
The target cannot attack while in the sky. |
| Acrobatics |
TM |
Flying |
physical |
55 | 100 | 15 |
| The user nimbly strikes the target.
If the user is not holding an item,
this attack inflicts massive damage. |
| Embargo |
TM |
Dark |
status |
-- | 100 | 15 |
| This move prevents the target from
using its held item. Its Trainer is
also prevented from using items on it. |
| Shadow Claw |
TM |
Ghost |
physical |
70 | 100 | 15 |
| The user slashes with a sharp claw made
from shadows.
Critical hits land more easily. |
| Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
| The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
| Rock Slide |
TM |
Rock |
physical |
75 | 90 | 10 |
| Large boulders are hurled at the opposing
Pokémon to inflict damage. This may also make
the opposing Pokémon flinch. |
| Dream Eater |
TM |
Psychic |
special |
100 | 100 | 15 |
| The user eats the dreams of a sleeping
target. It absorbs half the damage
caused to heal its own HP. |
| Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
| The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
| Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
| While it is asleep, the user randomly uses
one of the moves it knows. |
| U-turn |
TM |
Bug |
physical |
70 | 100 | 20 |
| After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting. |
| Substitute |
TM |
Normal |
status |
-- | -- | 10 |
| The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
| Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
| An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
| Snarl |
TM |
Dark |
special |
55 | 95 | 15 |
| The user yells as if it’s ranting about
something, which lowers the Sp. Atk stat
of opposing Pokémon. |
| Dark Pulse |
TM |
Dark |
special |
80 | 100 | 15 |
| The user releases a horrible aura imbued
with dark thoughts.
This may also make the target flinch. |
| Confide |
TM |
Normal |
status |
-- | -- | 20 |
| The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
| Cut |
HM01 |
Normal |
physical |
50 | 95 | 30 |
| The target is cut with a scythe or claw.
This can also be used to cut down thin trees. |
| Fly |
HM02 |
Flying |
physical |
90 | 95 | 15 |
| The user soars and then strikes
its target on the next turn. This can
also be used to fly to any familiar town. |
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