
| Category | Whiskers |
| Abilities | Oblivious Anticipation Hydration (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Mud-Slap | - | Ground | special | 20 | 100 | 10 | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Tickle | - | Normal | status | -- | 100 | 20 | |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
| Zen Headbutt | - | Psychic | physical | 80 | 90 | 15 | |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
| Mud Sport | 6 | Ground | status | -- | -- | 15 | |
| The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
| Water Sport | 6 | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Water Gun | 10 | Water | special | 40 | 100 | 25 | |
| The target is blasted with a forceful shot of water. | |||||||
| Mud Bomb | 14 | Ground | special | 65 | 85 | 10 | |
| The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | |||||||
| Amnesia | 18 | Psychic | status | -- | -- | 20 | |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
| Water Pulse | 22 | Water | special | 60 | 100 | 20 | |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Magnitude | 26 | Ground | physical | -- | 100 | 30 | |
| The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
| Snore | 33 | Normal | special | 50 | 100 | 15 | |
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Aqua Tail | 39 | Water | physical | 90 | 90 | 10 | |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
| Future Sight | 51 | Psychic | special | 120 | 100 | 10 | |
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
| Fissure | 57 | Ground | physical | -- | 30 | 5 | |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Mud-Slap | - | Ground | special | 20 | 100 | 10 | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Tickle | - | Normal | status | -- | 100 | 20 | |
| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
| Mud Sport | 6 | Ground | status | -- | -- | 15 | |
| The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
| Water Sport | 6 | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Water Gun | 9 | Water | special | 40 | 100 | 25 | |
| The target is blasted with a forceful shot of water. | |||||||
| Mud Bomb | 13 | Ground | special | 65 | 85 | 10 | |
| The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | |||||||
| Amnesia | 15 | Psychic | status | -- | -- | 20 | |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
| Magnitude | 20 | Ground | physical | -- | 100 | 30 | |
| The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
| Muddy Water | 39 | Water | special | 90 | 85 | 10 | |
| The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
| Future Sight | 45 | Psychic | special | 120 | 100 | 10 | |
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
| Fissure | 52 | Ground | physical | -- | 30 | 5 | |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hail | TM | Ice | status | -- | -- | 10 | |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
| Blizzard | TM | Ice | special | 110 | 70 | 5 | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
| The user sets off an earthquake that strikes every Pokémon around it. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Sandstorm | TM | Rock | status | -- | -- | 10 | |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Scald | TM | Water | special | 80 | 100 | 15 | |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
| The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
| Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
| Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
| The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Dive | HM07 | Water | physical | 80 | 100 | 10 | |
| Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Dragon Dance | Dragon | status | -- | -- | 20 | ||
| The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
| Flail | Normal | physical | -- | 100 | 15 | ||
| The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
| Hydro Pump | Water | special | 110 | 80 | 5 | ||
| The target is blasted by a huge volume of water launched under great pressure. | |||||||
| Mud Shot | Ground | special | 55 | 95 | 15 | ||
| The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | |||||||
| Spark | Electric | physical | 65 | 100 | 20 | ||
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
| Take Down | Normal | physical | 90 | 85 | 20 | ||
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
| Thrash | Normal | physical | 120 | 100 | 10 | ||
| The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
| Whirlpool | Water | special | 35 | 85 | 15 | ||
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Earth Power | Ground | special | 90 | 100 | 10 | ||
| The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Bounce | Flying | physical | 85 | 85 | 5 | ||
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Aqua Tail | Water | physical | 90 | 90 | 10 | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
| Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Fire Red Leaf Green XD Colosseum | Trade | Via trading from Ruby, Sapphire or Emerald |
| Pal Park | Pond | |
| Ruby Sapphire Emerald | Uncommon | Meteor Falls, Victory Road (Fish with Super Rod) |
| Diamond Pearl | Uncommon | Routes 205, 208, 210, 212, 227, 228, Celestic Town, Eterna City, Great Marsh, Mt. Coronet, Oreburgh Gate, Ravaged Path (Fish with Super Rod) |
| Heart Gold Soul Silver | Uncommon | Violet City |
| Black White | Route 8, Sekka City, Sekka Moor (Fish) | |
| Black White | Route 8, Icirrus City, Moor of Icirrus (Fish) | |
| Black 2 White 2 | Route 8, Iccirus City, Moor of Icirrus | |
| Y X | Route 14, Route 19 | |
| Omega Ruby Alpha Sapphire | Meteor Falls |
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