Category | Ball Whale |
Abilities | Oblivious Water Veil Pressure (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Splash | - | Normal | status | -- | -- | 40 | |
The user just flops and splashes around to no effect at all... | |||||||
Growl | 4 | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Water Gun | 7 | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Rollout | 11 | Rock | physical | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Whirlpool | 14 | Water | special | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Astonish | 17 | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Water Pulse | 21 | Water | special | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Mist | 24 | Ice | status | -- | -- | 30 | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||
Brine | 31 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Water Spout | 34 | Water | special | 150 | 100 | 5 | |
The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |||||||
Amnesia | 37 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Dive | 41 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||
Bounce | 44 | Flying | physical | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Hydro Pump | 47 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Heavy Slam | 50 | Steel | physical | -- | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Splash | - | Normal | status | -- | -- | 40 | |
The user just flops and splashes around to no effect at all... | |||||||
Growl | 4 | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Water Gun | 7 | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Rollout | 10 | Rock | physical | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Whirlpool | 13 | Water | special | 35 | 85 | 15 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Astonish | 16 | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Mist | 22 | Ice | status | -- | -- | 30 | |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||
Brine | 25 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Amnesia | 37 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Water Spout | 41 | Water | special | 150 | 100 | 5 | |
The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |||||||
Hydro Pump | 49 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Heavy Slam | 53 | Steel | physical | -- | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Aqua Ring | Water | status | -- | -- | 20 | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Clear Smog | Poison | special | 50 | -- | 15 | ||
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |||||||
Curse | Ghost | status | -- | -- | 10 | ||
A move that works differently for the Ghost type than for all other types. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | ||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Fissure | Ground | physical | -- | 30 | 5 | ||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
Soak | Water | status | -- | 100 | 20 | ||
The user shoots a torrent of water at the target and changes the target’s type to Water. | |||||||
Thrash | Normal | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Tickle | Normal | status | -- | 100 | 20 | ||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Hyper Voice | Normal | special | 90 | 100 | 10 | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Self-Destruct | Normal | physical | 200 | 100 | 5 | Tutor - | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Avalanche | Ice | physical | 60 | 100 | 10 | Gen 4 TM | |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Ruby Sapphire Emerald | Common | Routes 103, 105, 106, 107, 108, 109, 110, 115, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133 and 134, Dewford Town, EverGrande City, Lilycove City, Mossdeep City, Pacifidlog Town, Seafloor Cavern, Shoal Cave, Slateport City (Fish with Super Rod) |
Fire Red Leaf Green XD Colosseum | Trade | Via trading from Ruby, Sapphire or Emerald |
Diamond Pearl | Common | Routes 223 and 230 (Fish with Super Rod) |
Pal Park | Sea | |
Heart Gold Soul Silver | None | Transfer from Pok |
Black White | Sazanami Town, Sazanami Bay (Surf) | |
Black White | Undella Town, Undella Bay (Surf) | |
Black 2 White 2 | Undella Bay | |
Y X | Route 8, Ambrette Town, Cyllage City | |
Omega Ruby Alpha Sapphire | Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 122, Route 124, Route 125, Route 126, Route 127, Route 128, Route 129 |
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