
| Category | Judo |
| Abilities | Guts Inner Focus Mold Breaker (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Bind | - | Normal | physical | 15 | 85 | 20 | |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
| Leer | - | Normal | status | -- | 100 | 30 | |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
| Bide | 5 | Normal | physical | -- | -- | 10 | |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
| Focus Energy | 9 | Normal | status | -- | -- | 30 | |
| The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
| Seismic Toss | 13 | Fighting | physical | -- | 100 | 20 | |
| The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
| Vital Throw | 17 | Fighting | physical | 70 | -- | 10 | |
| The user attacks last. In return, this throw move never misses. | |||||||
| Revenge | 21 | Fighting | physical | 60 | 100 | 10 | |
| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
| Storm Throw | 25 | Fighting | physical | 60 | 100 | 10 | |
| The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||
| Body Slam | 29 | Normal | physical | 85 | 100 | 15 | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Circle Throw | 37 | Fighting | physical | 60 | 90 | 10 | |
| The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
| Endure | 41 | Normal | status | -- | -- | 10 | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Wide Guard | 45 | Rock | status | -- | -- | 10 | |
| The user and its allies are protected from wide-ranging attacks for one turn. | |||||||
| Superpower | 48 | Fighting | physical | 120 | 100 | 5 | |
| The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
| Reversal | 50 | Fighting | physical | -- | 100 | 15 | |
| An all-out attack that becomes more powerful the less HP the user has. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Leer | - | Normal | status | -- | 100 | 30 | |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
| Bide | 5 | Normal | physical | -- | -- | 10 | |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
| Focus Energy | 9 | Normal | status | -- | -- | 30 | |
| The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
| Seismic Toss | 13 | Fighting | physical | -- | 100 | 20 | |
| The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
| Vital Throw | 17 | Fighting | physical | 70 | -- | 10 | |
| The user attacks last. In return, this throw move never misses. | |||||||
| Revenge | 21 | Fighting | physical | 60 | 100 | 10 | |
| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
| Storm Throw | 25 | Fighting | physical | 60 | 100 | 10 | |
| The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||
| Body Slam | 29 | Normal | physical | 85 | 100 | 15 | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Circle Throw | 37 | Fighting | physical | 60 | 90 | 10 | |
| The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
| Endure | 41 | Normal | status | -- | -- | 10 | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Wide Guard | 45 | Rock | status | -- | -- | 10 | |
| The user and its allies are protected from wide-ranging attacks for one turn. | |||||||
| Reversal | 50 | Fighting | physical | -- | 100 | 15 | |
| An all-out attack that becomes more powerful the less HP the user has. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Bulk Up | TM | Fighting | status | -- | -- | 20 | |
| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Taunt | TM | Dark | status | -- | 100 | 20 | |
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
| The user sets off an earthquake that strikes every Pokémon around it. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Dig | TM | Ground | physical | 80 | 100 | 10 | |
| The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
| Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
| The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
| The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
| Fling | TM | Dark | physical | -- | 100 | 10 | |
| The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
| Payback | TM | Dark | physical | 50 | 100 | 10 | |
| The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
| Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
| The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
| Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
| Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
| Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
| Grass Knot | TM | Grass | special | -- | 100 | 20 | |
| The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
| Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Fire Punch | Fire | physical | 75 | 100 | 15 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
| Ice Punch | Ice | physical | 75 | 100 | 15 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | |||||||
| Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
| Bind | Normal | physical | 15 | 85 | 20 | ||
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
| Low Kick | Fighting | physical | -- | 100 | 20 | ||
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Pain Split | Normal | status | -- | -- | 20 | ||
| The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
| Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Superpower | Fighting | physical | 120 | 100 | 5 | ||
| The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
| Knock Off | Dark | physical | 65 | 100 | 20 | ||
| The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
| Block | Normal | status | -- | -- | 5 | ||
| The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
| Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Black White | Route 10, 16, 18, Yagaruma Forest | |
| Black White | Route 10, 16, 18, Pinwheel Forest | |
| Black 2 White 2 | Route 15, 18, 23, Pinwheel Forest, Victory Road | |
| X | Trade from YFriend Safari | |
| Y | Route 11Friend Safari | |
| Omega Ruby | Route 112 | |
| Alpha Sapphire | Trade from Omega Ruby |
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