Category | Jellyfish |
Abilities | Clear Body Liquid Ooze Rain Dish (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Poison Sting | - | Poison | physical | 15 | 100 | 35 | |
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||
Reflect Type | - | Normal | status | -- | -- | 15 | |
The user reflects the target’s type, making it the same type as the target. | |||||||
Supersonic | 5 | Normal | status | -- | 55 | 20 | |
The user generates odd sound waves from its body that confuse the target. | |||||||
Constrict | 8 | Normal | physical | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
Acid | 12 | Poison | special | 40 | 100 | 30 | |
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | |||||||
Toxic Spikes | 15 | Poison | status | -- | -- | 20 | |
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Bubble Beam | 19 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Wrap | 22 | Normal | physical | 15 | 90 | 20 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
Acid Spray | 26 | Poison | special | 40 | 100 | 20 | |
The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | |||||||
Barrier | 29 | Psychic | status | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Water Pulse | 34 | Water | special | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Screech | 43 | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Hex | 47 | Ghost | special | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Hydro Pump | 52 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Wring Out | 61 | Normal | special | -- | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Poison Sting | - | Poison | physical | 15 | 100 | 35 | |
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||
Reflect Type | - | Normal | status | -- | -- | 15 | |
The user reflects the target’s type, making it the same type as the target. | |||||||
Supersonic | 4 | Normal | status | -- | 55 | 20 | |
The user generates odd sound waves from its body that confuse the target. | |||||||
Constrict | 7 | Normal | physical | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
Acid | 10 | Poison | special | 40 | 100 | 30 | |
The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. | |||||||
Toxic Spikes | 13 | Poison | status | -- | -- | 20 | |
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Wrap | 19 | Normal | physical | 15 | 90 | 20 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
Acid Spray | 22 | Poison | special | 40 | 100 | 20 | |
The user spits fluid that works to melt the target. This harshly lowers the target’s Sp. Def stat. | |||||||
Bubble Beam | 25 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Barrier | 28 | Psychic | status | -- | -- | 20 | |
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
Brine | 36 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Screech | 40 | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Hex | 44 | Ghost | special | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Hydro Pump | 52 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Wring Out | 56 | Normal | special | -- | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Venoshock | TM | Poison | special | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sludge Wave | TM | Poison | special | 95 | 100 | 10 | |
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||
Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Acupressure | Normal | status | -- | -- | 30 | ||
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | |||||||
Aqua Ring | Water | status | -- | -- | 20 | ||
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
Aurora Beam | Ice | special | 65 | 100 | 20 | ||
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | |||||||
Bubble | Water | special | 40 | 100 | 30 | ||
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Confuse Ray | Ghost | status | -- | 100 | 10 | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||
Haze | Ice | status | -- | -- | 30 | ||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Mirror Coat | Psychic | special | -- | 100 | 20 | ||
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
Muddy Water | Water | special | 90 | 85 | 10 | ||
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
Rapid Spin | Normal | physical | 20 | 100 | 40 | ||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||
Tickle | Normal | status | -- | 100 | 20 | ||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl | Common | Routes 205 213, 218, 219, 220, 221, 222, 223, 224, 226 and 230 (Surf). Fuego Ironworks, Iron Island, Canalave City, Pastoria City, Sunyshore City, Valley Windworks |
XD Colosseum | Trade | Via trading from FireRed, Leaf Green, Ruby, Sapphire or Emerald |
Ruby Sapphire Emerald | Rare | Abandoned Ship |
Fire Red Leaf Green | Rare | One Island, Five Island, Bond Bridge, Five Island Meadow, Green Path, Icefall Cave, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Treasure Beach |
Red Blue | Evolve | Evolves from Tentacool |
Pal Park | Sea | |
Heart Gold Soul Silver | Uncommon | Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Route 32, Route 40, Route 41, Route 47, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Pallet Town, Vermillion City, Cinnabar Island |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 White 2 | Trade Required | |
Y X | Evolve Tentacool | |
Omega Ruby Alpha Sapphire | Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Pacifidlog Town, Seafloor Cavern, Shoal Cave |
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