
| Category | Generous |
| Abilities | Intimidate Sand Rush Scrappy (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Leer | - | Normal | status | -- | 100 | 30 | |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
| Thunder Fang | - | Electric | physical | 65 | 95 | 15 | |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||
| Ice Fang | - | Ice | physical | 65 | 95 | 15 | |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||
| Fire Fang | - | Fire | physical | 65 | 95 | 15 | |
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||
| Odor Sleuth | 5 | Normal | status | -- | -- | 40 | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
| Bite | 8 | Dark | physical | 60 | 100 | 25 | |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
| Helping Hand | 12 | Normal | status | -- | -- | 20 | |
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Take Down | 15 | Normal | physical | 90 | 85 | 20 | |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
| Work Up | 20 | Normal | status | -- | -- | 30 | |
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
| Crunch | 24 | Dark | physical | 80 | 100 | 15 | |
| The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
| Reversal | 42 | Fighting | physical | -- | 100 | 15 | |
| An all-out attack that becomes more powerful the less HP the user has. | |||||||
| Last Resort | 51 | Normal | physical | 140 | 100 | 5 | |
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
| Play Rough | 63 | Fairy | physical | 90 | 90 | 10 | |
| The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Leer | - | Normal | status | -- | 100 | 30 | |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
| Thunder Fang | - | Electric | physical | 65 | 95 | 15 | |
| The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||
| Ice Fang | - | Ice | physical | 65 | 95 | 15 | |
| The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||
| Fire Fang | - | Fire | physical | 65 | 95 | 15 | |
| The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||
| Odor Sleuth | 5 | Normal | status | -- | -- | 40 | |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
| Bite | 8 | Dark | physical | 60 | 100 | 25 | |
| The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
| Take Down | 15 | Normal | physical | 90 | 85 | 20 | |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
| Work Up | 20 | Normal | status | -- | -- | 30 | |
| The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
| Crunch | 24 | Dark | physical | 80 | 100 | 15 | |
| The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
| Reversal | 42 | Fighting | physical | -- | 100 | 15 | |
| An all-out attack that becomes more powerful the less HP the user has. | |||||||
| Play Rough | 63 | Fairy | physical | 90 | 90 | 10 | |
| The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Roar | TM | Normal | status | -- | -- | 20 | |
| The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
| Thunder | TM | Electric | special | 110 | 70 | 10 | |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Dig | TM | Ground | physical | 80 | 100 | 10 | |
| The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
| Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
| The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
| The user confounds the target with speed, then slashes. This attack never misses. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Payback | TM | Dark | physical | 50 | 100 | 10 | |
| The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
| Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Wild Charge | TM | Electric | physical | 90 | 100 | 15 | |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Snarl | TM | Dark | special | 55 | 95 | 15 | |
| The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Charm | Fairy | status | -- | 100 | 20 | ||
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Endure | Normal | status | -- | -- | 10 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Howl | Normal | status | -- | -- | 40 | ||
| The user howls loudly to raise its spirit, which raises its Attack stat. | |||||||
| Lick | Ghost | physical | 30 | 100 | 30 | ||
| The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | ||
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Pursuit | Dark | physical | 40 | 100 | 20 | ||
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
| Sand Attack | Ground | status | -- | 100 | 15 | ||
| Sand is hurled in the target’s face, reducing the target’s accuracy. | |||||||
| Yawn | Normal | status | -- | -- | 10 | ||
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| After You | Normal | status | -- | -- | 15 | ||
| The user helps the target and makes it use its move right after the user. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Uproar | Normal | special | 90 | 100 | 10 | ||
| The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Superpower | Fighting | physical | 120 | 100 | 5 | ||
| The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
| Hyper Voice | Normal | special | 90 | 100 | 10 | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
| Covet | Normal | physical | 60 | 100 | 25 | ||
| The user endearingly approaches the target, then steals the target’s held item. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Last Resort | Normal | physical | 140 | 100 | 5 | ||
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
| Iron Head | Steel | physical | 80 | 100 | 15 | ||
| The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Black White | Route 10, P2 Lab, Freezer Container | |
| Black White | Route 10, P2 Laboratory, Cold Storage | |
| Black 2 White 2 | Route 1, 2, 3, P2 Lab | |
| Y X Omega Ruby Alpha Sapphire | Evolve Herdier |
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