
| Category | Forbidden |
| Abilities | Pressure Infiltrator (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Confuse Ray | - | Ghost | status | -- | 100 | 10 | |
| The target is exposed to a sinister ray that triggers confusion. | |||||||
| Curse | - | Ghost | status | -- | -- | 10 | |
| A move that works differently for the Ghost type than for all other types. | |||||||
| Spite | - | Ghost | status | -- | 100 | 10 | |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
| Pursuit | - | Dark | physical | 40 | 100 | 20 | |
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
| Feint Attack | 7 | Dark | physical | 60 | -- | 20 | |
| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
| Hypnosis | 13 | Psychic | status | -- | 60 | 20 | |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
| Ominous Wind | 25 | Ghost | special | 60 | 100 | 5 | |
| The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
| Sucker Punch | 31 | Dark | physical | 70 | 100 | 5 | |
| This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
| Nasty Plot | 37 | Dark | status | -- | -- | 20 | |
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
| Memento | 43 | Dark | status | -- | 100 | 10 | |
| The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Confuse Ray | - | Ghost | status | -- | 100 | 10 | |
| The target is exposed to a sinister ray that triggers confusion. | |||||||
| Curse | - | Ghost | status | -- | -- | 10 | |
| A move that works differently for the Ghost type than for all other types. | |||||||
| Pursuit | - | Dark | physical | 40 | 100 | 20 | |
| An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
| Feint Attack | 7 | Dark | physical | 60 | -- | 20 | |
| The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
| Hypnosis | 13 | Psychic | status | -- | 60 | 20 | |
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
| Ominous Wind | 25 | Ghost | special | 60 | 100 | 5 | |
| The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
| Sucker Punch | 31 | Dark | physical | 70 | 100 | 5 | |
| This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
| Nasty Plot | 37 | Dark | status | -- | -- | 20 | |
| The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
| Memento | 43 | Dark | status | -- | 100 | 10 | |
| The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Calm Mind | TM | Psychic | status | -- | -- | 20 | |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Taunt | TM | Dark | status | -- | 100 | 20 | |
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Psychic | TM | Psychic | special | 90 | 100 | 10 | |
| The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
| Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
| The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Torment | TM | Dark | status | -- | 100 | 15 | |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Thief | TM | Dark | physical | 60 | 100 | 25 | |
| The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Quash | TM | Dark | status | -- | 100 | 15 | |
| The user suppresses the target and makes its move go last. | |||||||
| Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
| Embargo | TM | Dark | status | -- | 100 | 15 | |
| This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
| Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Psych Up | TM | Normal | status | -- | -- | 10 | |
| The user hypnotizes itself into copying any stat change made by the target. | |||||||
| Infestation | TM | Bug | special | 20 | 100 | 20 | |
| The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
| Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Snarl | TM | Dark | special | 55 | 95 | 15 | |
| The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
| Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Captivate | Normal | status | -- | 100 | 20 | ||
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Destiny Bond | Ghost | status | -- | -- | 5 | ||
| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||
| Grudge | Ghost | status | -- | -- | 5 | ||
| If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | |||||||
| Imprison | Psychic | status | -- | -- | 10 | ||
| If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||
| Nightmare | Ghost | status | -- | 100 | 15 | ||
| A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
| Shadow Sneak | Ghost | physical | 40 | 100 | 30 | ||
| The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||
| Smokescreen | Normal | status | -- | 100 | 20 | ||
| The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Spite | Ghost | status | -- | 100 | 10 | ||
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Pain Split | Normal | status | -- | -- | 20 | ||
| The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
| Uproar | Normal | special | 90 | 100 | 10 | ||
| The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
| Trick | Psychic | status | -- | 100 | 10 | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||
| Snatch | Dark | status | -- | -- | 10 | ||
| The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Wonder Room | Psychic | status | -- | -- | 10 | ||
| The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
| Foul Play | Dark | physical | 95 | 100 | 15 | ||
| The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Silver Wind | Bug | special | 60 | 100 | 5 | Gen 4 TM | |
| The target is attacked with powdery scales blown by the wind. This may also raise all the user’s stats. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl | Rare | Hallowed Tower on Route 209. Requires Odd Keystone and having talked to 32 People in Sinnoh Underground |
| Heart Gold Soul Silver | None | Transfer from Pok |
| Black White | None. Pok | |
| Black White | None. PokéTransfer or Dream World | |
| Black 2 White 2 | Trade with Ruri/Tetsu in Nimbasa City | |
| Y X | Friend Safari | |
| Omega Ruby Alpha Sapphire | Sea Mauville |
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