Category | Fire Horse |
Abilities | Flash Fire Run Away Flame Body (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Megahorn | - | Bug | physical | 120 | 85 | 10 | |
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||
Tail Whip | 4 | Normal | status | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
Ember | 9 | Fire | special | 40 | 100 | 25 | |
The target is attacked with small flames. This may also leave the target with a burn. | |||||||
Flame Wheel | 13 | Fire | physical | 60 | 100 | 25 | |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||
Stomp | 17 | Normal | physical | 65 | 100 | 20 | |
The target is stomped with a big foot. This may also make the target flinch. | |||||||
Fire Spin | 25 | Fire | special | 35 | 85 | 15 | |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||
Take Down | 29 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Inferno | 33 | Fire | special | 100 | 50 | 5 | |
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||||
Agility | 37 | Psychic | status | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Fury Attack | 40 | Normal | physical | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||
Bounce | 45 | Flying | physical | 85 | 85 | 5 | |
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Flare Blitz | 49 | Fire | physical | 120 | 100 | 15 | |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Megahorn | - | Bug | physical | 120 | 85 | 10 | |
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||
Tail Whip | 4 | Normal | status | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
Ember | 9 | Fire | special | 40 | 100 | 25 | |
The target is attacked with small flames. This may also leave the target with a burn. | |||||||
Flame Wheel | 13 | Fire | physical | 60 | 100 | 25 | |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||
Stomp | 17 | Normal | physical | 65 | 100 | 20 | |
The target is stomped with a big foot. This may also make the target flinch. | |||||||
Fire Spin | 25 | Fire | special | 35 | 85 | 15 | |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||
Take Down | 29 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Inferno | 33 | Fire | special | 100 | 50 | 5 | |
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||||
Agility | 37 | Psychic | status | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Fury Attack | 40 | Normal | physical | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||
Flare Blitz | 49 | Fire | physical | 120 | 100 | 15 | |
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This may leave the target with a burn. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Flamethrower | TM | Fire | special | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Fire Blast | TM | Fire | special | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Flame Charge | TM | Fire | physical | 50 | 100 | 20 | |
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Overheat | TM | Fire | special | 130 | 90 | 5 | |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Incinerate | TM | Fire | special | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||
Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Wild Charge | TM | Electric | physical | 90 | 100 | 15 | |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | status | -- | -- | 15 | ||
The user teleports using a strange power and switches places with one of its allies. | |||||||
Captivate | Normal | status | -- | 100 | 20 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Charm | Fairy | status | -- | 100 | 20 | ||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
Double Kick | Fighting | physical | 30 | 100 | 30 | ||
The target is quickly kicked twice in succession using both feet. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Horn Drill | Normal | physical | -- | 30 | 5 | ||
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||
Hypnosis | Psychic | status | -- | 60 | 20 | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
Morning Sun | Normal | status | -- | -- | 5 | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Thrash | Normal | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Heat Wave | Fire | special | 95 | 90 | 10 | ||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Drill Run | Ground | physical | 80 | 95 | 10 | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl | Evolve | Evolves from Ponyta |
Ruby Sapphire Emerald XD Colosseum | Trade | Via trading from FireRed or Leaf Green |
Pal Park | Field | |
Fire Red Leaf Green | Common | One Island |
Heart Gold Soul Silver | Uncommon | Route 22, Route 28, Mt. Silver |
Black White | Route 12 | |
Black 2 White 2 | Trade Required | |
Y X Omega Ruby Alpha Sapphire | Evolve Ponyta |
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