Category | Duck |
Abilities | Damp Cloud Nine Swift Swim (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Water Sport | - | Water | status | -- | -- | 15 | |
The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
Tail Whip | 4 | Normal | status | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
Water Gun | 8 | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Disable | 11 | Normal | status | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||||
Confusion | 15 | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Water Pulse | 18 | Water | special | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Fury Swipes | 22 | Normal | physical | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||
Screech | 25 | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Zen Headbutt | 29 | Psychic | physical | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Aqua Tail | 32 | Water | physical | 90 | 90 | 10 | |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Soak | 36 | Water | status | -- | 100 | 20 | |
The user shoots a torrent of water at the target and changes the target’s type to Water. | |||||||
Amnesia | 43 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Hydro Pump | 46 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Wonder Room | 50 | Psychic | status | -- | -- | 10 | |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Water Sport | - | Water | status | -- | -- | 15 | |
The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
Tail Whip | 4 | Normal | status | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
Water Gun | 8 | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Confusion | 11 | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Fury Swipes | 15 | Normal | physical | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||
Disable | 22 | Normal | status | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||||
Screech | 25 | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Soak | 36 | Water | status | -- | 100 | 20 | |
The user shoots a torrent of water at the target and changes the target’s type to Water. | |||||||
Amnesia | 43 | Psychic | status | -- | -- | 20 | |
The user temporarily empties its mind to forget its concerns. This sharply raises the user’s Sp. Def stat. | |||||||
Hydro Pump | 46 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Clear Smog | Poison | special | 50 | -- | 15 | ||
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. | |||||||
Confuse Ray | Ghost | status | -- | 100 | 10 | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||
Cross Chop | Fighting | physical | 100 | 80 | 5 | ||
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Encore | Normal | status | -- | 100 | 5 | ||
The user compels the target to keep using only the move it last used for three turns. | |||||||
Foresight | Normal | status | -- | -- | 40 | ||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Future Sight | Psychic | special | 120 | 100 | 10 | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Hypnosis | Psychic | status | -- | 60 | 20 | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
Mud Bomb | Ground | special | 65 | 85 | 10 | ||
The user launches a hard-packed mud ball to attack. This may also lower the target’s accuracy. | |||||||
Psybeam | Psychic | special | 65 | 100 | 20 | ||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
Refresh | Normal | status | -- | -- | 20 | ||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
Simple Beam | Normal | status | -- | 100 | 15 | ||
The user’s mysterious psychic wave changes the target’s Ability to Simple. | |||||||
Synchronoise | Psychic | special | 120 | 100 | 10 | ||
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
Yawn | Normal | status | -- | -- | 10 | ||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Worry Seed | Grass | status | -- | 100 | 10 | ||
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
Aqua Tail | Water | physical | 90 | 90 | 10 | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Wonder Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Seismic Toss | Fighting | physical | -- | 100 | 20 | Tutor - | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Brine | Water | special | 65 | 100 | 10 | Gen 4 TM | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
The target is attacked by a kick launched with muscle-packed power. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | Tutor - | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Games | Rarity | Locations |
---|---|---|
Ruby Sapphire Emerald Omega Ruby Alpha Sapphire | Common | Safari Zone |
Fire Red | Common | Bond Bridge, Canyon Entrance, Cape Brink, Five Isle Meadow, Four Island, Icefall Cave, Kindle Road, Mt. Ember, Treasure Beach, Water Labyrinth, Outcast Island, Resort Gorgeous, Tanoby Ruins, Water Path |
Diamond Pearl | Common | Routes 203, 204, 205, 208, 209, 210, 212, 214. Celestic Town, Eterna City, Lake Acuity, Lake Valor, Lake Verity, Oreburgh Gate, Safari Game, Twinleaf Town |
Pal Park | Pond | |
Leaf Green XD Colosseum | Trade | Trade from Ruby, Sapphire, Emerald or FireRed |
Gold Silver Crystal | Common | Routes 6and 35. Ilex Forest |
Heart Gold Soul Silver | Common | Route 6, Route 35, Ilex Forest, Cerulean Cave, Seafoam IslandsSafari Zone |
Black White | Breed Golduck | |
Black 2 White 2 | Floccesy Ranch | |
Y X | Route 7, Route 22 |
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