
| Category | Compass |
| Abilities | Sturdy Magnet Pull Sand Force (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Gravity | - | Psychic | status | -- | -- | 5 | |
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
| Magnet Rise | - | Electric | status | -- | -- | 10 | |
| The user levitates using electrically generated magnetism for five turns. | |||||||
| Iron Defense | 4 | Steel | status | -- | -- | 15 | |
| The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
| Block | 8 | Normal | status | -- | -- | 5 | |
| The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
| Magnet Bomb | 11 | Steel | physical | 60 | -- | 20 | |
| The user launches steel bombs that stick to the target. This attack never misses. | |||||||
| Rock Blast | 18 | Rock | physical | 25 | 90 | 10 | |
| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
| Spark | 25 | Electric | physical | 65 | 100 | 20 | |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
| Power Gem | 32 | Rock | special | 80 | 100 | 20 | |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||
| Discharge | 39 | Electric | special | 80 | 100 | 15 | |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
| Earth Power | 43 | Ground | special | 90 | 100 | 10 | |
| The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
| Zap Cannon | 50 | Electric | special | 120 | 50 | 5 | |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
| Lock-On | 50 | Normal | status | -- | -- | 5 | |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Wide Guard | - | Rock | status | -- | -- | 10 | |
| The user and its allies are protected from wide-ranging attacks for one turn. | |||||||
| Magnet Bomb | 10 | Steel | physical | 60 | -- | 20 | |
| The user launches steel bombs that stick to the target. This attack never misses. | |||||||
| Spark | 19 | Electric | physical | 65 | 100 | 20 | |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
| Power Gem | 25 | Rock | special | 80 | 100 | 20 | |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||
| Rock Blast | 28 | Rock | physical | 25 | 90 | 10 | |
| The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
| Discharge | 31 | Electric | special | 80 | 100 | 15 | |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
| Zap Cannon | 43 | Electric | special | 120 | 50 | 5 | |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
| Lock-On | 43 | Normal | status | -- | -- | 5 | |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Taunt | TM | Dark | status | -- | 100 | 20 | |
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Smack Down | TM | Rock | physical | 50 | 100 | 15 | |
| The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | |||||||
| Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
| Thunder | TM | Electric | special | 110 | 70 | 10 | |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
| The user sets off an earthquake that strikes every Pokémon around it. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Sandstorm | TM | Rock | status | -- | -- | 10 | |
| A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
| Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
| Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
| Torment | TM | Dark | status | -- | 100 | 15 | |
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Explosion | TM | Normal | physical | 250 | 100 | 5 | |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Rock Polish | TM | Rock | status | -- | -- | 20 | |
| The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
| Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
| The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
| Volt Switch | TM | Electric | special | 70 | 100 | 20 | |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
| Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||
| Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
| Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Flash Cannon | TM | Steel | special | 80 | 100 | 10 | |
| The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Double-Edge | Normal | physical | 120 | 100 | 15 | ||
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Endure | Normal | status | -- | -- | 10 | ||
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Magnitude | Ground | physical | -- | 100 | 30 | ||
| The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
| Rollout | Rock | physical | 30 | 90 | 20 | ||
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Block | Normal | status | -- | -- | 5 | ||
| The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
| Stealth Rock | Rock | status | -- | -- | 20 | ||
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
| Fire Punch | Fire | physical | 75 | 100 | 15 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
| Ice Punch | Ice | physical | 75 | 100 | 15 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | |||||||
| Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Pain Split | Normal | status | -- | -- | 20 | ||
| The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
| Magic Coat | Psychic | status | -- | -- | 15 | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
| Iron Defense | Steel | status | -- | -- | 15 | ||
| The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Gravity | Psychic | status | -- | -- | 5 | ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
| Magnet Rise | Electric | status | -- | -- | 10 | ||
| The user levitates using electrically generated magnetism for five turns. | |||||||
| Earth Power | Ground | special | 90 | 100 | 10 | ||
| The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
| Iron Head | Steel | physical | 80 | 100 | 15 | ||
| The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Ancient Power | Rock | special | 60 | 100 | 5 | Tutor - | |
| The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl | Evolve | Evolves from Nosepass |
| Heart Gold Soul Silver | None | Trade from DPt |
| Black White | None. Pok | |
| Black White | None. PokéTransfer or Dream World | |
| Y Black 2 White 2 X Omega Ruby Alpha Sapphire | Evolve Nosepass |
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