Category | Pig Monkey |
Abilities | Vital Spirit Anger Point Defiant (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Low Kick | - | Fighting | physical | -- | 100 | 20 | |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Focus Energy | - | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Fury Swipes | 9 | Normal | physical | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||
Karate Chop | 13 | Fighting | physical | 50 | 100 | 25 | |
The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Seismic Toss | 17 | Fighting | physical | -- | 100 | 20 | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Screech | 21 | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Assurance | 25 | Dark | physical | 60 | 100 | 10 | |
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Rage | 28 | Normal | physical | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||
Cross Chop | 41 | Fighting | physical | 100 | 80 | 5 | |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Thrash | 47 | Normal | physical | 120 | 100 | 10 | |
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Punishment | 53 | Dark | physical | -- | 100 | 5 | |
The more the target has powered up with stat changes, the greater the move’s power. | |||||||
Close Combat | 59 | Fighting | physical | 120 | 100 | 5 | |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | |||||||
Final Gambit | 63 | Fighting | special | -- | 100 | 5 | |
The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Focus Energy | - | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Fury Swipes | 9 | Normal | physical | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||
Karate Chop | 13 | Fighting | physical | 50 | 100 | 25 | |
The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Seismic Toss | 17 | Fighting | physical | -- | 100 | 20 | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Screech | 21 | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Assurance | 25 | Dark | physical | 60 | 100 | 10 | |
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Rage | 28 | Normal | physical | 20 | 100 | 20 | |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||
Cross Chop | 41 | Fighting | physical | 100 | 80 | 5 | |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Thrash | 47 | Normal | physical | 120 | 100 | 10 | |
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Punishment | 53 | Dark | physical | -- | 100 | 5 | |
The more the target has powered up with stat changes, the greater the move’s power. | |||||||
Close Combat | 59 | Fighting | physical | 120 | 100 | 5 | |
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | |||||||
Final Gambit | 63 | Fighting | special | -- | 100 | 5 | |
The user risks everything to attack its target. The user faints but does damage equal to its HP. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Bulk Up | TM | Fighting | status | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Smack Down | TM | Rock | physical | 50 | 100 | 15 | |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Overheat | TM | Fire | special | 130 | 90 | 5 | |
The user attacks the target at full power. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Acrobatics | TM | Flying | physical | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
U-turn | TM | Bug | physical | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Beat Up | Dark | physical | -- | 100 | 10 | ||
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Encore | Normal | status | -- | 100 | 5 | ||
The user compels the target to keep using only the move it last used for three turns. | |||||||
Foresight | Normal | status | -- | -- | 40 | ||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Meditate | Psychic | status | -- | -- | 40 | ||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Night Slash | Dark | physical | 70 | 100 | 15 | ||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Revenge | Fighting | physical | 60 | 100 | 10 | ||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Reversal | Fighting | physical | -- | 100 | 15 | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||
Smelling Salts | Normal | physical | 70 | 100 | 10 | ||
This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Outrage | Dragon | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Covet | Normal | physical | 60 | 100 | 25 | ||
The user endearingly approaches the target, then steals the target’s held item. | |||||||
Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Gunk Shot | Poison | physical | 120 | 80 | 5 | ||
The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Vacuum Wave | Fighting | special | 40 | 100 | 30 | Tutor - | |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||
Rock Climb | Normal | physical | 90 | 85 | 20 | Gen 4 HM08 | |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
The target is attacked by a kick launched with muscle-packed power. | |||||||
Metronome | Normal | status | -- | -- | 10 | Tutor - | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Psych Up | Normal | status | -- | -- | 10 | Tutor - | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Games | Rarity | Locations |
---|---|---|
Fire Red Leaf Green | Uncommon | Route 23, Cerulean Cave and Victory Road |
Ruby Sapphire Emerald Colosseum | Trade | Via trading from FireRed, Leaf Green or XD |
XD | One | Snag from Cipher Admin Gorigan in Cipher Key Lair |
Diamond Pearl | Rare | Routes 225 & 226, use the Pokeradar to locate |
Gold | Uncommon | Route 9 |
Pal Park | Mountain | |
Heart Gold | Uncommon | Route 9, Cerulean Cave |
Soul Silver | None | Trade from DPtHG |
Y Black White Black 2 White 2 X Omega Ruby Alpha Sapphire | Evolve Mankey |
© Web Media Network Limited, 1999 - 2024 This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.
Privacy Policy | Terms of Service.
Super Cheats is an unofficial resource with submissions provided by members of the public. These are not usually tested by us (because there are so many), so please use them at your own risk.
No comments yet. Tell us what you think to be the first.