Category | Cheering |
Abilities | Plus |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Nuzzle | - | Electric | physical | 20 | 100 | 20 | |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||
Quick Attack | 7 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Helping Hand | 10 | Normal | status | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Spark | 15 | Electric | physical | 65 | 100 | 20 | |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
Encore | 17 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Play Nice | 21 | Normal | status | -- | -- | 20 | |
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | |||||||
Copycat | 24 | Normal | status | -- | -- | 20 | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
Electro Ball | 29 | Electric | special | -- | 100 | 10 | |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||||||
Swift | 31 | Normal | special | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Fake Tears | 35 | Dark | status | -- | 100 | 20 | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
Charge | 38 | Electric | status | -- | -- | 20 | |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | |||||||
Baton Pass | 44 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Agility | 48 | Psychic | status | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Last Resort | 50 | Normal | physical | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Nasty Plot | 56 | Dark | status | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
Entrainment | 63 | Normal | status | -- | 100 | 15 | |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Play Nice | - | Normal | status | -- | -- | 20 | |
The user and the target become friends, and the target loses its will to fight. This lowers the target’s Attack stat. | |||||||
Nuzzle | - | Electric | physical | 20 | 100 | 20 | |
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. | |||||||
Spark | 7 | Electric | physical | 65 | 100 | 20 | |
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
Encore | 10 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Bestow | 13 | Normal | status | -- | -- | 15 | |
The user passes its held item to the target when the target isn’t holding an item. | |||||||
Swift | 16 | Normal | special | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Electro Ball | 19 | Electric | special | -- | 100 | 10 | |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||||||
Copycat | 22 | Normal | status | -- | -- | 20 | |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||
Charge | 28 | Electric | status | -- | -- | 20 | |
The user boosts the power of the Electric move it uses on the next turn. This also raises the user’s Sp. Def stat. | |||||||
Baton Pass | 34 | Normal | status | -- | -- | 40 | |
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Agility | 37 | Psychic | status | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Nasty Plot | 46 | Dark | status | -- | -- | 20 | |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
Entrainment | 49 | Normal | status | -- | 100 | 15 | |
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Volt Switch | TM | Electric | special | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Wild Charge | TM | Electric | physical | 90 | 100 | 15 | |
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Charm | Fairy | status | -- | 100 | 20 | ||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
Discharge | Electric | special | 80 | 100 | 15 | ||
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
Fake Tears | Dark | status | -- | 100 | 20 | ||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
Lucky Chant | Normal | status | -- | -- | 30 | ||
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||
Sing | Normal | status | -- | 55 | 15 | ||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||
Sweet Kiss | Fairy | status | -- | 75 | 10 | ||
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |||||||
Wish | Normal | status | -- | -- | 10 | ||
One turn after this move is used, the target’s HP is restored by half the user’s max HP. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Electroweb | Electric | special | 55 | 95 | 15 | ||
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Seismic Toss | Fighting | physical | -- | 100 | 20 | Tutor - | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
The target is attacked by a kick launched with muscle-packed power. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | Tutor - | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Metronome | Normal | status | -- | -- | 10 | Tutor - | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Games | Rarity | Locations |
---|---|---|
Sapphire Omega Ruby Alpha Sapphire | Common | Route 110 |
Fire Red Leaf Green XD | Trade | Via trading from Ruby, Sapphire, Emerald or Colosseum |
Colosseum | One | Received from Duking in Pyrite Town |
Ruby Emerald | Rare | Route 110 |
Diamond Pearl | Rare | Trophy Garden |
Pal Park | Field | |
Heart Gold Soul Silver | Rare | Route 1, Route 2, Route 3, Route 4, Route 5, Route 7, Route 8, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 29, Route 33, Route 37, Route 36, Route 37, Route 38, Route 39, Route 46, Route 48, National Park, Route 1, Route 2, Route 3, Route 4, Route 5, Route 7, Route 8, Route 11, Route 14, Route 15, Route 16, Route 17, Route 18, Route 37, Route 38, Route 48, National Park |
White | Trade from Black | |
Black Black 2 | Route 6 (Swarm) | |
White 2 | Trade Required | |
Y X | Route 5 |
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