Category | Knife |
Abilities | Competitive Spir Inner Focus Pressure (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Leer | 6 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Fury Cutter | 9 | Bug | physical | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Feint Attack | 17 | Dark | physical | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Scary Face | 22 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Metal Claw | 25 | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Slash | 30 | Normal | physical | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||
Assurance | 33 | Dark | physical | 60 | 100 | 10 | |
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Metal Sound | 38 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Iron Defense | 46 | Steel | status | -- | -- | 15 | |
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Night Slash | 49 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Iron Head | 54 | Steel | physical | 80 | 100 | 15 | |
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Guillotine | 62 | Normal | physical | -- | 30 | 5 | |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Scratch | - | Normal | physical | 40 | 100 | 35 | |
Hard, pointed, sharp claws rake the target to inflict damage. | |||||||
Leer | 6 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Fury Cutter | 9 | Bug | physical | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Feint Attack | 17 | Dark | physical | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Scary Face | 22 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Metal Claw | 25 | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Slash | 30 | Normal | physical | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||
Assurance | 33 | Dark | physical | 60 | 100 | 10 | |
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Metal Sound | 38 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Night Slash | 49 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Guillotine | 62 | Normal | physical | -- | 30 | 5 | |
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Torment | TM | Dark | status | -- | 100 | 15 | |
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
False Swipe | TM | Normal | physical | 40 | 100 | 40 | |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Embargo | TM | Dark | status | -- | 100 | 15 | |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
X-Scissor | TM | Bug | physical | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Snarl | TM | Dark | special | 55 | 95 | 15 | |
The user yells as if it’s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Headbutt | Normal | physical | 70 | 100 | 15 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mean Look | Normal | status | -- | -- | 5 | ||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
Psycho Cut | Psychic | physical | 70 | 100 | 20 | ||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||
Pursuit | Dark | physical | 40 | 100 | 20 | ||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||
Quick Guard | Fighting | status | -- | -- | 15 | ||
The user protects itself and its allies from priority moves. | |||||||
Revenge | Fighting | physical | 60 | 100 | 10 | ||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Sucker Punch | Dark | physical | 70 | 100 | 5 | ||
This move enables the user to attack first. This move fails if the target is not readying an attack. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Iron Head | Steel | physical | 80 | 100 | 15 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Foul Play | Dark | physical | 95 | 100 | 15 | ||
The user turns the target’s power against it. The higher the target’s Attack stat, the greater the move’s power. | |||||||
Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Games | Rarity | Locations |
---|---|---|
Black White | Route 9, 11 | |
Black 2 White 2 | Route 9 | |
Y X | Route 15, Lost HotelFriend Safari | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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