Category | Spiral |
Abilities | Swift Swim Shell Armor Weak Armor (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Withdraw | - | Water | status | -- | -- | 40 | |
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||
Constrict | - | Normal | physical | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
Bite | 7 | Dark | physical | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Water Gun | 10 | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Rollout | 16 | Rock | physical | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Leer | 19 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Mud Shot | 25 | Ground | special | 55 | 95 | 15 | |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | |||||||
Brine | 28 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Ancient Power | 37 | Rock | special | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Tickle | 43 | Normal | status | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Rock Blast | 46 | Rock | physical | 25 | 90 | 10 | |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
Shell Smash | 50 | Normal | status | -- | -- | 15 | |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||
Hydro Pump | 55 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Withdraw | - | Water | status | -- | -- | 40 | |
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||
Constrict | - | Normal | physical | 10 | 100 | 35 | |
The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
Bite | 7 | Dark | physical | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Water Gun | 10 | Water | special | 40 | 100 | 25 | |
The target is blasted with a forceful shot of water. | |||||||
Rollout | 16 | Rock | physical | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Leer | 19 | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Mud Shot | 25 | Ground | special | 55 | 95 | 15 | |
The user attacks by hurling a blob of mud at the target. This also lowers the target’s Speed stat. | |||||||
Brine | 28 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Ancient Power | 37 | Rock | special | 60 | 100 | 5 | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Tickle | 43 | Normal | status | -- | 100 | 20 | |
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Rock Blast | 46 | Rock | physical | 25 | 90 | 10 | |
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||
Shell Smash | 50 | Normal | status | -- | -- | 15 | |
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |||||||
Hydro Pump | 55 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Smack Down | TM | Rock | physical | 50 | 100 | 15 | |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Aurora Beam | Ice | special | 65 | 100 | 20 | ||
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | |||||||
Bide | Normal | physical | -- | -- | 10 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Bubble Beam | Water | special | 65 | 100 | 20 | ||
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Haze | Ice | status | -- | -- | 30 | ||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Muddy Water | Water | special | 90 | 85 | 10 | ||
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. | |||||||
Reflect Type | Normal | status | -- | -- | 15 | ||
The user reflects the target’s type, making it the same type as the target. | |||||||
Slam | Normal | physical | 80 | 75 | 20 | ||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Spikes | Ground | status | -- | -- | 20 | ||
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||||||
Supersonic | Normal | status | -- | 55 | 20 | ||
The user generates odd sound waves from its body that confuse the target. | |||||||
Toxic Spikes | Poison | status | -- | -- | 20 | ||
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | ||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Wring Out | Normal | special | -- | 100 | 5 | ||
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Earth Power | Ground | special | 90 | 100 | 10 | ||
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl Omega Ruby Alpha Sapphire | Common | Revive from Helix Fossil |
Pal Park | Sea | |
Ruby Sapphire Emerald XD Colosseum | Trade | Via trading from FireRed or Leaf Green |
Heart Gold Soul Silver | None | Revive Helix Fossil |
Black White | Shippou City (Revive Fossil) | |
Black White | Nacrene City (Revive Fossil) | |
Black 2 White 2 | Revive Fossil | |
Y X | Revive Helix Fossil - Fossil Exclusive to Y |
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