
| Category | Tender |
| Abilities | Marvel Scale Cute Charm (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Wrap | - | Normal | physical | 15 | 90 | 20 | |
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
| Water Gun | - | Water | special | 40 | 100 | 25 | |
| The target is blasted with a forceful shot of water. | |||||||
| Water Sport | 5 | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Refresh | 9 | Normal | status | -- | -- | 20 | |
| The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
| Water Pulse | 13 | Water | special | 60 | 100 | 20 | |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Twister | 17 | Dragon | special | 40 | 100 | 20 | |
| The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
| Recover | 21 | Normal | status | -- | -- | 10 | |
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
| Captivate | 25 | Normal | status | -- | 100 | 20 | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Aqua Tail | 29 | Water | physical | 90 | 90 | 10 | |
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
| Hydro Pump | 37 | Water | special | 110 | 80 | 5 | |
| The target is blasted by a huge volume of water launched under great pressure. | |||||||
| Aqua Ring | 49 | Water | status | -- | -- | 20 | |
| The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Wrap | - | Normal | physical | 15 | 90 | 20 | |
| A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
| Water Gun | - | Water | special | 40 | 100 | 25 | |
| The target is blasted with a forceful shot of water. | |||||||
| Water Sport | 4 | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Refresh | 7 | Normal | status | -- | -- | 20 | |
| The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
| Disarming Voice | 11 | Fairy | special | 40 | -- | 15 | |
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||
| Twister | 14 | Dragon | special | 40 | 100 | 20 | |
| The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
| Aqua Ring | 21 | Water | status | -- | -- | 20 | |
| The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
| Captivate | 24 | Normal | status | -- | 100 | 20 | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Recover | 31 | Normal | status | -- | -- | 10 | |
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
| Coil | 44 | Poison | status | -- | -- | 20 | |
| The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||
| Hydro Pump | 47 | Water | special | 110 | 80 | 5 | |
| The target is blasted by a huge volume of water launched under great pressure. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hail | TM | Ice | status | -- | -- | 10 | |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
| Blizzard | TM | Ice | special | 110 | 70 | 5 | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Safeguard | TM | Normal | status | -- | -- | 25 | |
| The user creates a protective field that prevents status conditions for five turns. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Scald | TM | Water | special | 80 | 100 | 15 | |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Psych Up | TM | Normal | status | -- | -- | 10 | |
| The user hypnotizes itself into copying any stat change made by the target. | |||||||
| Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
| Dragon Tail | TM | Dragon | physical | 60 | 90 | 10 | |
| The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
| The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
| Dive | HM07 | Water | physical | 80 | 100 | 10 | |
| Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Brine | Water | special | 65 | 100 | 10 | ||
| If the target’s HP is half or less, this attack will hit with double the power. | |||||||
| Confuse Ray | Ghost | status | -- | 100 | 10 | ||
| The target is exposed to a sinister ray that triggers confusion. | |||||||
| Dragon Breath | Dragon | special | 60 | 100 | 20 | ||
| The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||
| Haze | Ice | status | -- | -- | 30 | ||
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
| Hypnosis | Psychic | status | -- | 60 | 20 | ||
| The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||
| Mirror Coat | Psychic | special | -- | 100 | 20 | ||
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
| Mist | Ice | status | -- | -- | 30 | ||
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||
| Mud Sport | Ground | status | -- | -- | 15 | ||
| The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
| Tickle | Normal | status | -- | 100 | 20 | ||
| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Iron Tail | Steel | physical | 100 | 75 | 15 | ||
| The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
| Dragon Pulse | Dragon | special | 85 | 100 | 10 | ||
| The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
| Bind | Normal | physical | 15 | 85 | 20 | ||
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Magic Coat | Psychic | status | -- | -- | 15 | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Aqua Tail | Water | physical | 90 | 90 | 10 | ||
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
| Iron Head | Steel | physical | 80 | 100 | 15 | ||
| The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Swift | Normal | special | 60 | -- | 20 | Tutor - | |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Avalanche | Ice | physical | 60 | 100 | 10 | Gen 4 TM | |
| The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl Ruby Sapphire Emerald | Evolve | Evolves from Feebas |
| Pal Park | Sea | |
| Fire Red Leaf Green XD Colosseum | Trade | Via trading from Ruby, Sapphire or Emerald |
| Heart Gold Soul Silver Omega Ruby Alpha Sapphire | None | Evolve Feebas |
| Black White | Route 1 (Fish) | |
| Black 2 White 2 | Route 1 | |
| Y X | Transfer required |
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