Category | Meditate |
Abilities | Pure Power Telepathy (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Fire Punch | - | Fire | physical | 75 | 100 | 15 | |
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | - | Ice | physical | 75 | 100 | 15 | |
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | - | Electric | physical | 75 | 100 | 15 | |
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Bide | - | Normal | physical | -- | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Zen Headbutt | - | Psychic | physical | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Meditate | 4 | Psychic | status | -- | -- | 40 | |
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Confusion | 8 | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Detect | 11 | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Mind Reader | 18 | Normal | status | -- | -- | 5 | |
The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | |||||||
Feint | 22 | Normal | physical | 30 | 100 | 10 | |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |||||||
Force Palm | 29 | Fighting | physical | 60 | 100 | 10 | |
The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||
High Jump Kick | 32 | Fighting | physical | 130 | 90 | 10 | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||
Acupressure | 42 | Normal | status | -- | -- | 30 | |
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | |||||||
Power Trick | 49 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||
Reversal | 55 | Fighting | physical | -- | 100 | 15 | |
An all-out attack that becomes more powerful the less HP the user has. | |||||||
Recover | 62 | Normal | status | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Bide | - | Normal | physical | -- | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Meditate | 4 | Psychic | status | -- | -- | 40 | |
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Confusion | 7 | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Detect | 9 | Fighting | status | -- | -- | 5 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Endure | 12 | Normal | status | -- | -- | 10 | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Feint | 15 | Normal | physical | 30 | 100 | 10 | |
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves. | |||||||
Force Palm | 17 | Fighting | physical | 60 | 100 | 10 | |
The target is attacked with a shock wave. This may also leave the target with paralysis. | |||||||
Mind Reader | 25 | Normal | status | -- | -- | 5 | |
The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | |||||||
High Jump Kick | 28 | Fighting | physical | 130 | 90 | 10 | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||||||
Acupressure | 33 | Normal | status | -- | -- | 30 | |
The user applies pressure to stress points, sharply boosting one of its or its allies’ stats. | |||||||
Power Trick | 36 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||
Reversal | 42 | Fighting | physical | -- | 100 | 15 | |
An all-out attack that becomes more powerful the less HP the user has. | |||||||
Recover | 47 | Normal | status | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
Counter | 53 | Fighting | physical | -- | 100 | 20 | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Bulk Up | TM | Fighting | status | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Baton Pass | Normal | status | -- | -- | 40 | ||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||
Bullet Punch | Steel | physical | 40 | 100 | 30 | ||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | ||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Fake Out | Normal | physical | 40 | 100 | 10 | ||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||
Foresight | Normal | status | -- | -- | 40 | ||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Guard Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||
Power Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||
Psycho Cut | Psychic | physical | 70 | 100 | 20 | ||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||
Quick Guard | Fighting | status | -- | -- | 15 | ||
The user protects itself and its allies from priority moves. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Recycle | Normal | status | -- | -- | 10 | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Gravity | Psychic | status | -- | -- | 5 | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Seismic Toss | Fighting | physical | -- | 100 | 20 | Tutor - | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Vacuum Wave | Fighting | special | 40 | 100 | 30 | Tutor - | |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
The target is attacked by a kick launched with muscle-packed power. | |||||||
Metronome | Normal | status | -- | -- | 10 | Tutor - | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
Games | Rarity | Locations |
---|---|---|
XD | Evolve | Evolves from Meditite |
Diamond Pearl | Common | Route 217. Acuity Lakefront, Mt. Coronet, Victory Road |
Ruby Sapphire Omega Ruby Alpha Sapphire | Uncommon | Victory Road |
Fire Red Leaf Green Emerald | Trade | Via trading from Ruby, Sapphire, Emerald or XD |
Pal Park | Mountain | |
Heart Gold Soul Silver | Uncommon | Safari Zone (With Blocks After Levelled Up) |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 White 2 | Hidden Grotto - Pinwheel Forest | |
Y X | Evolve Meditite |
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