
| Category | Seafaring |
| Abilities | Hydration |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Bubble | - | Water | special | 40 | 100 | 30 | |
| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
| Tail Glow | - | Bug | status | -- | -- | 20 | |
| The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||||
| Water Sport | - | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Charm | 9 | Fairy | status | -- | 100 | 20 | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Supersonic | 16 | Normal | status | -- | 55 | 20 | |
| The user generates odd sound waves from its body that confuse the target. | |||||||
| Bubble Beam | 24 | Water | special | 65 | 100 | 20 | |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
| Acid Armor | 31 | Poison | status | -- | -- | 20 | |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||
| Whirlpool | 39 | Water | special | 35 | 85 | 15 | |
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
| Water Pulse | 46 | Water | special | 60 | 100 | 20 | |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Aqua Ring | 54 | Water | status | -- | -- | 20 | |
| The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
| Dive | 61 | Water | physical | 80 | 100 | 10 | |
| Diving on the first turn, the user floats up and attacks on the next turn. | |||||||
| Heart Swap | 76 | Psychic | status | -- | -- | 10 | |
| The user employs its psychic power to switch stat changes with the target. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Bubble | - | Water | special | 40 | 100 | 30 | |
| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
| Tail Glow | - | Bug | status | -- | -- | 20 | |
| The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. | |||||||
| Water Sport | - | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Charm | 9 | Fairy | status | -- | 100 | 20 | |
| The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
| Supersonic | 16 | Normal | status | -- | 55 | 20 | |
| The user generates odd sound waves from its body that confuse the target. | |||||||
| Bubble Beam | 24 | Water | special | 65 | 100 | 20 | |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
| Acid Armor | 31 | Poison | status | -- | -- | 20 | |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||
| Whirlpool | 39 | Water | special | 35 | 85 | 15 | |
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
| Aqua Ring | 54 | Water | status | -- | -- | 20 | |
| The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
| Heart Swap | 76 | Psychic | status | -- | -- | 10 | |
| The user employs its psychic power to switch stat changes with the target. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Calm Mind | TM | Psychic | status | -- | -- | 20 | |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hail | TM | Ice | status | -- | -- | 10 | |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
| Blizzard | TM | Ice | special | 110 | 70 | 5 | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Safeguard | TM | Normal | status | -- | -- | 25 | |
| The user creates a protective field that prevents status conditions for five turns. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Psychic | TM | Psychic | special | 90 | 100 | 10 | |
| The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
| Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
| The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Reflect | TM | Psychic | status | -- | -- | 20 | |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
| The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
| Scald | TM | Water | special | 80 | 100 | 15 | |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
| Fling | TM | Dark | physical | -- | 100 | 10 | |
| The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Psych Up | TM | Normal | status | -- | -- | 10 | |
| The user hypnotizes itself into copying any stat change made by the target. | |||||||
| Grass Knot | TM | Grass | special | -- | 100 | 20 | |
| The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| U-turn | TM | Bug | physical | 70 | 100 | 20 | |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
| The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
| Dive | HM07 | Water | physical | 80 | 100 | 10 | |
| Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Heal Bell | Normal | status | -- | -- | 5 | ||
| The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||
| Uproar | Normal | special | 90 | 100 | 10 | ||
| The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Knock Off | Dark | physical | 65 | 100 | 20 | ||
| The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
| Skill Swap | Psychic | status | -- | -- | 10 | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||
| Signal Beam | Bug | special | 75 | 100 | 15 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
| Bounce | Flying | physical | 85 | 85 | 5 | ||
| The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
| Covet | Normal | physical | 60 | 100 | 25 | ||
| The user endearingly approaches the target, then steals the target’s held item. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Last Resort | Normal | physical | 140 | 100 | 5 | ||
| This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Swift | Normal | special | 60 | -- | 20 | Tutor - | |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Ancient Power | Rock | special | 60 | 100 | 5 | Tutor - | |
| The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
| Brine | Water | special | 65 | 100 | 10 | Gen 4 TM | |
| If the target’s HP is half or less, this attack will hit with double the power. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl | None | Transfer and then hatch the Manaphy Egg. Obtained after completing the Manaphy Mission in the Pokemon Ranger game. |
| Heart Gold Soul Silver | None | Trade from DPt |
| Black White | None. Pok | |
| Black White | None. PokéTransfer or Dream World | |
| Black 2 White 2 | Trade Required | |
| Y X | Transfer required | |
| Omega Ruby Alpha Sapphire | Transfer or receive from event |
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