
| Category | Magnet Area |
| Abilities | Sturdy Magnet Pull Analytic (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Sonic Boom | - | Normal | special | -- | 90 | 20 | |
| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||
| Barrier | - | Psychic | status | -- | -- | 20 | |
| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
| Mirror Coat | - | Psychic | special | -- | 100 | 20 | |
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
| Magnetic Flux | - | Electric | status | -- | -- | 20 | |
| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||
| Supersonic | 4 | Normal | status | -- | 55 | 20 | |
| The user generates odd sound waves from its body that confuse the target. | |||||||
| Thunder Shock | 7 | Electric | special | 40 | 100 | 30 | |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Electric Terrain | 11 | Electric | status | -- | -- | 10 | |
| The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | |||||||
| Magnet Bomb | 18 | Steel | physical | 60 | -- | 20 | |
| The user launches steel bombs that stick to the target. This attack never misses. | |||||||
| Spark | 21 | Electric | physical | 65 | 100 | 20 | |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
| Mirror Shot | 25 | Steel | special | 65 | 85 | 10 | |
| The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | |||||||
| Metal Sound | 29 | Steel | status | -- | 85 | 40 | |
| A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
| Electro Ball | 34 | Electric | special | -- | 100 | 10 | |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||||||
| Screech | 45 | Normal | status | -- | 85 | 40 | |
| An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
| Discharge | 51 | Electric | special | 80 | 100 | 15 | |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
| Lock-On | 56 | Normal | status | -- | -- | 5 | |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
| Magnet Rise | 62 | Electric | status | -- | -- | 10 | |
| The user levitates using electrically generated magnetism for five turns. | |||||||
| Zap Cannon | 73 | Electric | special | 120 | 50 | 5 | |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Tackle | - | Normal | physical | 40 | 100 | 35 | |
| A physical attack in which the user charges and slams into the target with its whole body. | |||||||
| Barrier | - | Psychic | status | -- | -- | 20 | |
| The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||
| Mirror Coat | - | Psychic | special | -- | 100 | 20 | |
| A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||
| Magnetic Flux | - | Electric | status | -- | -- | 20 | |
| The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. | |||||||
| Electric Terrain | - | Electric | status | -- | -- | 10 | |
| The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep. | |||||||
| Supersonic | 5 | Normal | status | -- | 55 | 20 | |
| The user generates odd sound waves from its body that confuse the target. | |||||||
| Thunder Shock | 7 | Electric | special | 40 | 100 | 30 | |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Sonic Boom | 11 | Normal | special | -- | 90 | 20 | |
| The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||
| Magnet Bomb | 17 | Steel | physical | 60 | -- | 20 | |
| The user launches steel bombs that stick to the target. This attack never misses. | |||||||
| Spark | 19 | Electric | physical | 65 | 100 | 20 | |
| The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. | |||||||
| Mirror Shot | 23 | Steel | special | 65 | 85 | 10 | |
| The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | |||||||
| Metal Sound | 25 | Steel | status | -- | 85 | 40 | |
| A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
| Electro Ball | 29 | Electric | special | -- | 100 | 10 | |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||||||
| Screech | 39 | Normal | status | -- | 85 | 40 | |
| An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
| Discharge | 43 | Electric | special | 80 | 100 | 15 | |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
| Lock-On | 49 | Normal | status | -- | -- | 5 | |
| The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
| Zap Cannon | 63 | Electric | special | 120 | 50 | 5 | |
| The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
| Thunder | TM | Electric | special | 110 | 70 | 10 | |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Reflect | TM | Psychic | status | -- | -- | 20 | |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
| Explosion | TM | Normal | physical | 250 | 100 | 5 | |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Volt Switch | TM | Electric | special | 70 | 100 | 20 | |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
| Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||
| Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
| The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
| Psych Up | TM | Normal | status | -- | -- | 10 | |
| The user hypnotizes itself into copying any stat change made by the target. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Flash Cannon | TM | Steel | special | 80 | 100 | 10 | |
| The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | |||||||
| Wild Charge | TM | Electric | physical | 90 | 100 | 15 | |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Magic Coat | Psychic | status | -- | -- | 15 | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
| Recycle | Normal | status | -- | -- | 10 | ||
| The user recycles a held item that has been used in battle so it can be used again. | |||||||
| Signal Beam | Bug | special | 75 | 100 | 15 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
| Iron Defense | Steel | status | -- | -- | 15 | ||
| The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Gravity | Psychic | status | -- | -- | 5 | ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
| Magnet Rise | Electric | status | -- | -- | 10 | ||
| The user levitates using electrically generated magnetism for five turns. | |||||||
| Iron Head | Steel | physical | 80 | 100 | 15 | ||
| The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
| Electroweb | Electric | special | 55 | 95 | 15 | ||
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Swift | Normal | special | 60 | -- | 20 | Tutor - | |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl | Evolve | Evolves from Magneton |
| Heart Gold Soul Silver | None | Trade from DPt |
| Black | Trade from White | |
| White | Evolve Magnemite | |
| Black 2 White 2 | P2 Lab | |
| Y X Omega Ruby Alpha Sapphire | Evolve Magneton |
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