Category | Superpower |
Abilities | Guts No Guard Steadfast (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Low Kick | - | Fighting | physical | -- | 100 | 20 | |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Focus Energy | 7 | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Karate Chop | 10 | Fighting | physical | 50 | 100 | 25 | |
The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Foresight | 19 | Normal | status | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Seismic Toss | 22 | Fighting | physical | -- | 100 | 20 | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Revenge | 25 | Fighting | physical | 60 | 100 | 10 | |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Vital Throw | 32 | Fighting | physical | 70 | -- | 10 | |
The user attacks last. In return, this throw move never misses. | |||||||
Submission | 36 | Fighting | physical | 80 | 80 | 20 | |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||
Wake-Up Slap | 40 | Fighting | physical | 70 | 100 | 10 | |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Cross Chop | 44 | Fighting | physical | 100 | 80 | 5 | |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Scary Face | 51 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Dynamic Punch | 55 | Fighting | physical | 100 | 50 | 5 | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Focus Energy | 3 | Normal | status | -- | -- | 30 | |
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Karate Chop | 7 | Fighting | physical | 50 | 100 | 25 | |
The target is attacked with a sharp chop. Critical hits land more easily. | |||||||
Foresight | 9 | Normal | status | -- | -- | 40 | |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||
Seismic Toss | 15 | Fighting | physical | -- | 100 | 20 | |
The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
Revenge | 19 | Fighting | physical | 60 | 100 | 10 | |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Vital Throw | 25 | Fighting | physical | 70 | -- | 10 | |
The user attacks last. In return, this throw move never misses. | |||||||
Wake-Up Slap | 27 | Fighting | physical | 70 | 100 | 10 | |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. | |||||||
Submission | 37 | Fighting | physical | 80 | 80 | 20 | |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||
Cross Chop | 47 | Fighting | physical | 100 | 80 | 5 | |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | |||||||
Scary Face | 53 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Dynamic Punch | 57 | Fighting | physical | 100 | 50 | 5 | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Bulk Up | TM | Fighting | status | -- | -- | 20 | |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Smack Down | TM | Rock | physical | 50 | 100 | 15 | |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Flamethrower | TM | Fire | special | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Fire Blast | TM | Fire | special | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Incinerate | TM | Fire | special | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Bullet Punch | Steel | physical | 40 | 100 | 30 | ||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||
Close Combat | Fighting | physical | 120 | 100 | 5 | ||
The user fights the target up close without guarding itself. This also lowers the user’s Defense and Sp. Def stats. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Encore | Normal | status | -- | 100 | 5 | ||
The user compels the target to keep using only the move it last used for three turns. | |||||||
Heavy Slam | Steel | physical | -- | 100 | 10 | ||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Meditate | Psychic | status | -- | -- | 40 | ||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||
Power Trick | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||
Quick Guard | Fighting | status | -- | -- | 15 | ||
The user protects itself and its allies from priority moves. | |||||||
Rolling Kick | Fighting | physical | 60 | 85 | 15 | ||
The user lashes out with a quick, spinning kick. This may also make the target flinch. | |||||||
Smelling Salts | Normal | physical | 70 | 100 | 10 | ||
This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | |||||||
Tickle | Normal | status | -- | 100 | 20 | ||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Vacuum Wave | Fighting | special | 40 | 100 | 30 | Tutor - | |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||
Rock Climb | Normal | physical | 90 | 85 | 20 | Gen 4 HM08 | |
The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
The target is slugged by a punch thrown with muscle-packed power. | |||||||
Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
The target is attacked by a kick launched with muscle-packed power. | |||||||
Metronome | Normal | status | -- | -- | 10 | Tutor - | |
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
Games | Rarity | Locations |
---|---|---|
Ruby Sapphire Emerald | Evolve | Evolves from Machop |
Fire Red Leaf Green | Rare | Cerulean Cave, Mt. Ember, Victory Road |
Pal Park | Mountain | |
Diamond Pearl | Common | Routes 210, 211, 216, 217, 225, and 226. Lake Acuity (lakefront) Mt. Coronet, Stark Mountain and Victory Road |
XD Colosseum | Trade | Via trading from FireRed, Leaf Green, Ruby, Sapphire or Emerald |
Gold Silver | Rare | Rock Tunnel and Mt. Mortar |
Heart Gold Soul Silver | Uncommon | Mt. Mortar, The Cliff Cave, Cerulean Cave, Rock TunnelSafari Zone (Special Items) |
White Omega Ruby Alpha Sapphire | Evolve Machop | |
Black | Trade from White | |
Black 2 White 2 | Trade Required | |
Y X | Evolve MachopFriend Safari |
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