Category | Jolly |
Abilities | Swift Swim Rain Dish Own Tempo (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Astonish | - | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Growl | 3 | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Absorb | 5 | Grass | special | 20 | 100 | 25 | |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Fake Out | 11 | Normal | physical | 40 | 100 | 10 | |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||
Fury Swipes | 15 | Normal | physical | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||
Water Sport | 19 | Water | status | -- | -- | 15 | |
The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
Bubble Beam | 25 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Zen Headbutt | 31 | Psychic | physical | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Uproar | 37 | Normal | special | 90 | 100 | 10 | |
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Hydro Pump | 45 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Astonish | - | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Growl | 3 | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Absorb | 6 | Grass | special | 20 | 100 | 25 | |
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Bubble | 9 | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Fury Swipes | 12 | Normal | physical | 18 | 80 | 15 | |
The target is raked with sharp claws or scythes quickly two to five times in a row. | |||||||
Fake Out | 16 | Normal | physical | 40 | 100 | 10 | |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||
Water Sport | 20 | Water | status | -- | -- | 15 | |
The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
Bubble Beam | 24 | Water | special | 65 | 100 | 20 | |
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
Hydro Pump | 44 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Nature Power | TM | Normal | status | -- | -- | 20 | |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Counter | Fighting | physical | -- | 100 | 20 | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Flail | Normal | physical | -- | 100 | 15 | ||
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Leech Seed | Grass | status | -- | 90 | 10 | ||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||
Razor Leaf | Grass | physical | 55 | 95 | 25 | ||
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
Sweet Scent | Normal | status | -- | 100 | 20 | ||
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
Teeter Dance | Normal | status | -- | 100 | 20 | ||
The user performs a wobbly dance that confuses the Pokémon around it. | |||||||
Tickle | Normal | status | -- | 100 | 20 | ||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Water Gun | Water | special | 40 | 100 | 25 | ||
The target is blasted with a forceful shot of water. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Synthesis | Grass | status | -- | -- | 5 | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Hyper Voice | Normal | special | 90 | 100 | 10 | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Bullet Seed | Grass | physical | 25 | 100 | 30 | Gen 3 TM | |
The user forcefully shoots seeds at the target two to five times in a row. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Games | Rarity | Locations |
---|---|---|
Sapphire Emerald Alpha Sapphire | Uncommon | Route 114 |
Ruby Fire Red Leaf Green XD Colosseum | Trade | Via trading from Sapphire or Emerald |
Diamond Pearl | Uncommon | Routes 212 and 229. You need to have Sapphire inserted into your DS when searching |
Pal Park | Pond | |
Heart Gold Soul Silver White | Uncommon | Evolve Lotad |
White | Evolve Lotad | |
Black | Trade from White | |
Black 2 White 2 | Hidden Grotto - Route 3 | |
Y X | Route 15, Route 16, Route 21, Pokémon Village | |
Omega Ruby | Trade from Alpha Sapphire |
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