Category | Eon |
Abilities | Levitate |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Psywave | - | Psychic | special | -- | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||
Heal Block | 5 | Psychic | status | -- | 100 | 15 | |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
Helping Hand | 10 | Normal | status | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Dragon Breath | 20 | Dragon | special | 60 | 100 | 20 | |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||
Refresh | 30 | Normal | status | -- | -- | 20 | |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
Luster Purge | 35 | Psychic | special | 70 | 100 | 5 | |
The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. | |||||||
Zen Headbutt | 40 | Psychic | physical | 80 | 90 | 15 | |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Recover | 45 | Normal | status | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
Psycho Shift | 50 | Psychic | status | -- | 100 | 10 | |
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||
Dragon Dance | 55 | Dragon | status | -- | -- | 20 | |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
Heal Pulse | 65 | Psychic | status | -- | -- | 10 | |
The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |||||||
Telekinesis | 70 | Psychic | status | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Power Split | 75 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||
Dragon Pulse | 80 | Dragon | special | 85 | 100 | 10 | |
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Memento | 85 | Dark | status | -- | 100 | 10 | |
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Psywave | - | Psychic | special | -- | 100 | 15 | |
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||
Heal Block | - | Psychic | status | -- | 100 | 15 | |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
Dragon Dance | 7 | Dragon | status | -- | -- | 20 | |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
Stored Power | 10 | Psychic | special | 20 | 100 | 10 | |
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | |||||||
Refresh | 13 | Normal | status | -- | -- | 20 | |
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||
Heal Pulse | 16 | Psychic | status | -- | -- | 10 | |
The user emits a healing pulse which restores the target’s HP by up to half of its max HP. | |||||||
Dragon Breath | 20 | Dragon | special | 60 | 100 | 20 | |
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||
Luster Purge | 24 | Psychic | special | 70 | 100 | 5 | |
The user lets loose a damaging burst of light. This may also lower the target’s Sp. Def stat. | |||||||
Psycho Shift | 28 | Psychic | status | -- | 100 | 10 | |
Using its psychic power of suggestion, the user transfers its status conditions to the target. | |||||||
Recover | 32 | Normal | status | -- | -- | 10 | |
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
Telekinesis | 36 | Psychic | status | -- | -- | 15 | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Power Split | 46 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||
Memento | 61 | Dark | status | -- | 100 | 10 | |
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Dragon Claw | TM | Dragon | physical | 80 | 100 | 15 | |
The user slashes the target with huge, sharp claws. | |||||||
Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Roost | TM | Flying | status | -- | -- | 10 | |
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Steel Wing | TM | Steel | physical | 70 | 90 | 25 | |
The target is hit with wings of steel. This may also raise the user’s Defense stat. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Fly | HM02 | Flying | physical | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Outrage | Dragon | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Tailwind | Flying | status | -- | -- | 15 | ||
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Dragon Pulse | Dragon | special | 85 | 100 | 10 | ||
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Draco Meteor | Dragon | special | 130 | 90 | 5 | ||
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Wonder Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Twister | Dragon | special | 40 | 100 | 20 | Tutor - | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Defog | Flying | status | -- | -- | 15 | Gen 4 HM05 | |
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | |||||||
Games | Rarity | Locations |
---|---|---|
Fire Red Leaf Green XD Colosseum | Trade | Via trading from Ruby, Sapphire or Emerald |
Diamond Pearl | Transfer | Transfer using GBA and Pal Park |
Sapphire | One | Southern Island after you have defeated the Elite 4 |
Ruby | One | Wild in Hoenn after you have defeated the Elite 4 |
Emerald | One | Wild in Hoenn after you have defeated the Elite 4 (Select Blue) otherwise at Southern Island |
Pal Park | Field | |
Heart Gold | Interact | Pewter City (Enigma Crystal) |
Soul Silver | Interact | Roaming Kanto |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 | Dreamyard | |
White 2 | Trade Required | |
Y X | Transfer required | |
Omega Ruby | Gift in Southern Island | |
Alpha Sapphire | Southern Island |
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