Calm Mind |
TM |
Psychic |
status |
-- | -- | 20 |
The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk and
Sp. Def stats. |
Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
A unique attack that varies in type
depending on the Pokémon using it.
|
Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
The user intensifies the sun
for five turns, powering up
Fire-type moves. |
Taunt |
TM |
Dark |
status |
-- | 100 | 20 |
The target is taunted into a rage that
allows it to use only attack moves
for three turns. |
Protect |
TM |
Normal |
status |
-- | -- | 10 |
Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
Safeguard |
TM |
Normal |
status |
-- | -- | 25 |
The user creates a protective field
that prevents status conditions
for five turns. |
Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the less the user likes
its Trainer. |
Solar Beam |
TM |
Grass |
special |
120 | 100 | 10 |
A two-turn attack. The user gathers
light, then blasts a bundled beam on the
next turn. |
Return |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the more the user likes
its Trainer. |
Psychic |
TM |
Psychic |
special |
90 | 100 | 10 |
The target is hit by a strong telekinetic
force. This may also lower the target’s
Sp. Def stat. |
Shadow Ball |
TM |
Ghost |
special |
80 | 100 | 15 |
The user hurls a shadowy blob at the
target. This may also lower the target’s
Sp. Def stat. |
Double Team |
TM |
Normal |
status |
-- | -- | 15 |
By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
Flamethrower |
TM |
Fire |
special |
90 | 100 | 15 |
The target is scorched with an intense
blast of fire. This may also leave the target
with a burn. |
Fire Blast |
TM |
Fire |
special |
110 | 85 | 5 |
The target is attacked with an intense
blast of all-consuming fire.
This may also leave the target with a burn. |
Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
Flame Charge |
TM |
Fire |
physical |
50 | 100 | 20 |
Cloaking itself in flame, the user attacks.
Then, building up more power,
the user raises its Speed stat. |
Rest |
TM |
Psychic |
status |
-- | -- | 10 |
The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
Attract |
TM |
Normal |
status |
-- | 100 | 15 |
If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
Thief |
TM |
Dark |
physical |
60 | 100 | 25 |
The user attacks and steals the target’s
held item simultaneously. The user can’t
steal anything if it already holds an item. |
Round |
TM |
Normal |
special |
60 | 100 | 15 |
The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
Overheat |
TM |
Fire |
special |
130 | 90 | 5 |
The user attacks the target at full power.
The attack’s recoil harshly lowers the
user’s Sp. Atk stat. |
Energy Ball |
TM |
Grass |
special |
90 | 100 | 10 |
The user draws power from nature and
fires it at the target.
This may also lower the target’s Sp. Def. |
Incinerate |
TM |
Fire |
special |
60 | 100 | 15 |
The user attacks opposing Pokémon with fire.
If a Pokémon is holding a certain item, such as a
Berry, the item becomes burned up and unusable. |
Will-O-Wisp |
TM |
Fire |
status |
-- | 85 | 15 |
The user shoots a sinister, bluish-white
flame at the target to inflict a burn. |
Embargo |
TM |
Dark |
status |
-- | 100 | 15 |
This move prevents the target from
using its held item. Its Trainer is
also prevented from using items on it. |
Payback |
TM |
Dark |
physical |
50 | 100 | 10 |
The user stores power, then attacks.
If the user moves after the target,
this attack’s power will be doubled. |
Flash |
TM |
Normal |
status |
-- | 100 | 20 |
The user flashes a bright light that cuts the
target’s accuracy.
It can also be used to illuminate dark caves. |
Psych Up |
TM |
Normal |
status |
-- | -- | 10 |
The user hypnotizes itself into
copying any stat change made
by the target. |
Dream Eater |
TM |
Psychic |
special |
100 | 100 | 15 |
The user eats the dreams of a sleeping
target. It absorbs half the damage
caused to heal its own HP. |
Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
While it is asleep, the user randomly uses
one of the moves it knows. |
Substitute |
TM |
Normal |
status |
-- | -- | 10 |
The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
Trick Room |
TM |
Psychic |
status |
-- | -- | 5 |
The user creates a bizarre area in which
slower Pokémon get to move first for
five turns. |
Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
Dark Pulse |
TM |
Dark |
special |
80 | 100 | 15 |
The user releases a horrible aura imbued
with dark thoughts.
This may also make the target flinch. |
Confide |
TM |
Normal |
status |
-- | -- | 20 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
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