Category | Iron Armor |
Abilities | Sturdy Rock Head Heavy Metal (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Harden | - | Normal | status | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
Mud-Slap | 4 | Ground | special | 20 | 100 | 10 | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Headbutt | 8 | Normal | physical | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Metal Claw | 11 | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Iron Defense | 15 | Steel | status | -- | -- | 15 | |
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Take Down | 22 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Iron Head | 25 | Steel | physical | 80 | 100 | 15 | |
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Metal Sound | 34 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Iron Tail | 40 | Steel | physical | 100 | 75 | 15 | |
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Autotomize | 45 | Steel | status | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||
Heavy Slam | 51 | Steel | physical | -- | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Double-Edge | 56 | Normal | physical | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Metal Burst | 62 | Steel | physical | -- | 100 | 10 | |
The user retaliates with much greater power against the target that last inflicted damage on it. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Harden | - | Normal | status | -- | -- | 30 | |
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||
Mud-Slap | 4 | Ground | special | 20 | 100 | 10 | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Headbutt | 7 | Normal | physical | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Metal Claw | 10 | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Take Down | 28 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Metal Sound | 31 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Double-Edge | 43 | Normal | physical | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Autotomize | 47 | Steel | status | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||
Heavy Slam | 51 | Steel | physical | -- | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Metal Burst | 55 | Steel | physical | -- | 100 | 10 | |
The user retaliates with much greater power against the opponent that last inflicted damage on it. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Curse | Ghost | status | -- | -- | 10 | ||
A move that works differently for the Ghost type than for all other types. | |||||||
Dragon Rush | Dragon | physical | 100 | 75 | 10 | ||
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||||||
Head Smash | Rock | physical | 150 | 80 | 5 | ||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||||
Reversal | Fighting | physical | -- | 100 | 15 | ||
An all-out attack that becomes more powerful the less HP the user has. | |||||||
Screech | Normal | status | -- | 85 | 40 | ||
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Smelling Salts | Normal | physical | 70 | 100 | 10 | ||
This attack inflicts double damage on a target with paralysis. This also cures the target’s paralysis, however. | |||||||
Stomp | Normal | physical | 65 | 100 | 20 | ||
The target is stomped with a big foot. This may also make the target flinch. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Iron Head | Steel | physical | 80 | 100 | 15 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Uproar | Normal | special | 90 | 100 | 10 | ||
The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Earth Power | Ground | special | 90 | 100 | 10 | ||
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Ancient Power | Rock | special | 60 | 100 | 5 | Tutor - | |
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Ruby Sapphire Emerald Omega Ruby Alpha Sapphire | Uncommon | Victory Road |
Pearl | Trade | Trade with Diamond or transfer from any GBA game |
Fire Red Leaf Green Colosseum | Trade | Via trading from Ruby, Sapphire, Emerald or XD |
Diamond XD | Evolve | Evolves from Aron |
Pal Park | Mountain | |
Heart Gold Soul Silver | Interact | Safari Zone (Special Items) |
Black | Trade from White | |
White | Evolve Aron | |
Black 2 White 2 | Clay Tunnel | |
X | Route 18 | |
Y | Trade from X |
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