
| Category | Floating |
| Abilities | Water Absorb Cursed Body Damp (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Bubble | - | Water | special | 40 | 100 | 30 | |
| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
| Water Sport | - | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Absorb | 5 | Grass | special | 20 | 100 | 25 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Night Shade | 9 | Ghost | special | -- | 100 | 15 | |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | |||||||
| Bubble Beam | 13 | Water | special | 65 | 100 | 20 | |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
| Recover | 17 | Normal | status | -- | -- | 10 | |
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
| Water Pulse | 22 | Water | special | 60 | 100 | 20 | |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Ominous Wind | 27 | Ghost | special | 60 | 100 | 5 | |
| The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
| Brine | 32 | Water | special | 65 | 100 | 10 | |
| If the target’s HP is half or less, this attack will hit with double the power. | |||||||
| Hex | 45 | Ghost | special | 65 | 100 | 10 | |
| This relentless attack does massive damage to a target affected by status conditions. | |||||||
| Hydro Pump | 53 | Water | special | 110 | 80 | 5 | |
| The target is blasted by a huge volume of water launched under great pressure. | |||||||
| Wring Out | 61 | Normal | special | -- | 100 | 5 | |
| The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
| Water Spout | 69 | Water | special | 150 | 100 | 5 | |
| The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Bubble | - | Water | special | 40 | 100 | 30 | |
| A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
| Water Sport | - | Water | status | -- | -- | 15 | |
| The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
| Absorb | 5 | Grass | special | 20 | 100 | 25 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Night Shade | 9 | Ghost | special | -- | 100 | 15 | |
| The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | |||||||
| Bubble Beam | 13 | Water | special | 65 | 100 | 20 | |
| A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||
| Recover | 17 | Normal | status | -- | -- | 10 | |
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||
| Ominous Wind | 27 | Ghost | special | 60 | 100 | 5 | |
| The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
| Brine | 32 | Water | special | 65 | 100 | 10 | |
| If the target’s HP is half or less, this attack will hit with double the power. | |||||||
| Hex | 45 | Ghost | special | 65 | 100 | 10 | |
| This relentless attack does massive damage to a target affected by status conditions. | |||||||
| Hydro Pump | 53 | Water | special | 110 | 80 | 5 | |
| The target is blasted by a huge volume of water launched under great pressure. | |||||||
| Wring Out | 61 | Normal | special | -- | 100 | 5 | |
| The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
| Water Spout | 69 | Water | special | 150 | 100 | 5 | |
| The user spouts water to damage opposing Pokémon. The lower the user’s HP, the lower the move’s power. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hail | TM | Ice | status | -- | -- | 10 | |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Taunt | TM | Dark | status | -- | 100 | 20 | |
| The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
| Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
| Blizzard | TM | Ice | special | 110 | 70 | 5 | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Safeguard | TM | Normal | status | -- | -- | 25 | |
| The user creates a protective field that prevents status conditions for five turns. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Psychic | TM | Psychic | special | 90 | 100 | 10 | |
| The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
| Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
| The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Sludge Wave | TM | Poison | special | 95 | 100 | 10 | |
| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||
| Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
| Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
| The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
| Scald | TM | Water | special | 80 | 100 | 15 | |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
| Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Psych Up | TM | Normal | status | -- | -- | 10 | |
| The user hypnotizes itself into copying any stat change made by the target. | |||||||
| Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Trick Room | TM | Psychic | status | -- | -- | 5 | |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
| Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
| The user damages opposing Pokémon by emitting a powerful flash. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
| The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
| Dive | HM07 | Water | physical | 80 | 100 | 10 | |
| Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Acid Armor | Poison | status | -- | -- | 20 | ||
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||
| Confuse Ray | Ghost | status | -- | 100 | 10 | ||
| The target is exposed to a sinister ray that triggers confusion. | |||||||
| Constrict | Normal | physical | 10 | 100 | 35 | ||
| The target is attacked with long, creeping tentacles or vines. This may also lower the target’s Speed stat. | |||||||
| Mist | Ice | status | -- | -- | 30 | ||
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Pain Split | Normal | status | -- | -- | 20 | ||
| The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
| Bind | Normal | physical | 15 | 85 | 20 | ||
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Spite | Ghost | status | -- | 100 | 10 | ||
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Giga Drain | Grass | special | 75 | 100 | 10 | ||
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Trick | Psychic | status | -- | 100 | 10 | ||
| The user catches the target off guard and swaps its held item with its own. | |||||||
| Magic Coat | Psychic | status | -- | -- | 15 | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Black White | Route 4, 17, 18, Hodomoe City, P2 Lab (Surf) | |
| Black White | Route 4, 17, 18, Driftveil City, P2 Laboratory(Surf) | |
| Black 2 White 2 | Route 4, 13, 17, 18, 21, Virbank City, Virbank Complex, Undella Town, Undella Bar, Seaside Cave, Humilau City, P2 Lab | |
| Y X | Transfer required | |
| Omega Ruby Alpha Sapphire | Evolve Frillish |
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