Category | Ninja |
Abilities | Torrent Protean (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Pound | - | Normal | physical | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Role Play | - | Psychic | status | -- | -- | 10 | |
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Mat Block | - | Fighting | status | -- | -- | 10 | |
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||
Bubble | 5 | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Quick Attack | 8 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Lick | 10 | Ghost | physical | 30 | 100 | 30 | |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | |||||||
Water Pulse | 14 | Water | special | 60 | 100 | 20 | |
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Smokescreen | 20 | Normal | status | -- | 100 | 20 | |
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | |||||||
Shadow Sneak | 23 | Ghost | physical | 40 | 100 | 30 | |
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||
Spikes | 28 | Ground | status | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||||||
Feint Attack | 33 | Dark | physical | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Extrasensory | 49 | Psychic | special | 80 | 100 | 20 | |
The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||
Haze | 56 | Ice | status | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Hydro Pump | 60 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Night Slash | 70 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Water Shuriken | 75 | Water | special | 15 | 100 | 20 | |
The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Pound | - | Normal | physical | 40 | 100 | 35 | |
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Mat Block | - | Fighting | status | -- | -- | 10 | |
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. | |||||||
Bubble | 5 | Water | special | 40 | 100 | 30 | |
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. | |||||||
Quick Attack | 8 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Lick | 10 | Ghost | physical | 30 | 100 | 30 | |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | |||||||
Smokescreen | 20 | Normal | status | -- | 100 | 20 | |
The user releases an obscuring cloud of smoke or ink. This lowers the target’s accuracy. | |||||||
Shadow Sneak | 23 | Ghost | physical | 40 | 100 | 30 | |
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||
Spikes | 28 | Ground | status | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||||||
Feint Attack | 33 | Dark | physical | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Extrasensory | 49 | Psychic | special | 80 | 100 | 20 | |
The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||
Haze | 56 | Ice | status | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Hydro Pump | 60 | Water | special | 110 | 80 | 5 | |
The target is blasted by a huge volume of water launched under great pressure. | |||||||
Night Slash | 70 | Dark | physical | 70 | 100 | 15 | |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||
Water Shuriken | 75 | Water | special | 15 | 100 | 20 | |
The user hits the target with throwing stars two to five times in a row. This move always goes first. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Taunt | TM | Dark | status | -- | 100 | 20 | |
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Smack Down | TM | Rock | physical | 50 | 100 | 15 | |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it’s hit. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Scald | TM | Water | special | 80 | 100 | 15 | |
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Acrobatics | TM | Flying | physical | 55 | 100 | 15 | |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
U-turn | TM | Bug | physical | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Bestow | Normal | status | -- | -- | 15 | ||
The user passes its held item to the target when the target isn’t holding an item. | |||||||
Camouflage | Normal | status | -- | -- | 20 | ||
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |||||||
Mind Reader | Normal | status | -- | -- | 5 | ||
The user senses the target’s movements with its mind to ensure its next attack does not miss the target. | |||||||
Mud Sport | Ground | status | -- | -- | 15 | ||
The user covers itself with mud. This weakens Electric-type moves for five turns. | |||||||
Toxic Spikes | Poison | status | -- | -- | 20 | ||
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Water Sport | Water | status | -- | -- | 15 | ||
The user soaks itself with water. This weakens Fire-type moves for five turns. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Low Kick | Fighting | physical | -- | 100 | 20 | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Hydro Cannon | Water | special | 150 | 90 | 5 | ||
The target is hit with a watery blast. The user can’t move on the next turn. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Gunk Shot | Poison | physical | 120 | 80 | 5 | ||
The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
Water Pledge | Water | special | 80 | 100 | 10 | ||
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. | |||||||
Games | Rarity | Locations |
---|---|---|
Y X | Evolve Frogadier | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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