Category | Paleozoic |
Abilities | Download |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Screech | - | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Metal Claw | - | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Magnet Rise | - | Electric | status | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. | |||||||
Techno Blast | - | Normal | special | 120 | 100 | 5 | |
The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. | |||||||
Fell Stinger | - | Bug | physical | 50 | 100 | 25 | |
When the user knocks out a target with this move, the user’s Attack stat rises sharply. | |||||||
Fury Cutter | 7 | Bug | physical | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Lock-On | 11 | Normal | status | -- | -- | 5 | |
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
Magnet Bomb | 22 | Steel | physical | 60 | -- | 20 | |
The user launches steel bombs that stick to the target. This attack never misses. | |||||||
Slash | 29 | Normal | physical | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||
Metal Sound | 33 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Signal Beam | 40 | Bug | special | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Tri Attack | 44 | Normal | special | 80 | 100 | 10 | |
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |||||||
Bug Buzz | 55 | Bug | special | 90 | 100 | 10 | |
The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. | |||||||
Simple Beam | 62 | Normal | status | -- | 100 | 15 | |
The user’s mysterious psychic wave changes the target’s Ability to Simple. | |||||||
Zap Cannon | 66 | Electric | special | 120 | 50 | 5 | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
Self-Destruct | 77 | Normal | physical | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Screech | - | Normal | status | -- | 85 | 40 | |
An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
Metal Claw | - | Steel | physical | 50 | 95 | 35 | |
The target is raked with steel claws. This may also raise the user’s Attack stat. | |||||||
Techno Blast | - | Normal | special | 120 | 100 | 5 | |
The user fires a beam of light at its target. The move’s type changes depending on the Drive the user holds. | |||||||
Fell Stinger | - | Bug | physical | 50 | 100 | 25 | |
When the user knocks out a target with this move, the user’s Attack stat rises sharply. | |||||||
Fury Cutter | 7 | Bug | physical | 40 | 95 | 20 | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Lock-On | 11 | Normal | status | -- | -- | 5 | |
The user takes sure aim at the target. This ensures the next attack does not miss the target. | |||||||
Magnet Bomb | 22 | Steel | physical | 60 | -- | 20 | |
The user launches steel bombs that stick to the target. This attack never misses. | |||||||
Slash | 29 | Normal | physical | 70 | 100 | 20 | |
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||
Metal Sound | 33 | Steel | status | -- | 85 | 40 | |
A horrible sound like scraping metal harshly lowers the target’s Sp. Def stat. | |||||||
Tri Attack | 44 | Normal | special | 80 | 100 | 10 | |
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |||||||
Bug Buzz | 55 | Bug | special | 90 | 100 | 10 | |
The user vibrates its wings to generate a damaging sound wave. This may also lower the target’s Sp. Def stat. | |||||||
Simple Beam | 62 | Normal | status | -- | 100 | 15 | |
The user’s mysterious psychic wave changes the target’s Ability to Simple. | |||||||
Zap Cannon | 66 | Electric | special | 120 | 50 | 5 | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
Self-Destruct | 77 | Normal | physical | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Flamethrower | TM | Fire | special | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Flame Charge | TM | Fire | physical | 50 | 100 | 20 | |
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
Explosion | TM | Normal | physical | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
Shadow Claw | TM | Ghost | physical | 70 | 100 | 15 | |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Struggle Bug | TM | Bug | special | 50 | 100 | 20 | |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | |||||||
X-Scissor | TM | Bug | physical | 80 | 100 | 15 | |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
U-turn | TM | Bug | physical | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Flash Cannon | TM | Steel | special | 80 | 100 | 10 | |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Fly | HM02 | Flying | physical | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Recycle | Normal | status | -- | -- | 10 | ||
The user recycles a held item that has been used in battle so it can be used again. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Gravity | Psychic | status | -- | -- | 5 | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Gunk Shot | Poison | physical | 120 | 80 | 5 | ||
The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
Iron Head | Steel | physical | 80 | 100 | 15 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Bug Bite | Bug | physical | 60 | 100 | 20 | ||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Electroweb | Electric | special | 55 | 95 | 15 | ||
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Black White | Event | |
Black 2 White 2 | Trade Required | |
Y X | Transfer required | |
Omega Ruby Alpha Sapphire | Transfer or receive from event |
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