Category | Bagworm |
Abilities | Sturdy Overcoat (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Self-Destruct | - | Normal | physical | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Toxic Spikes | - | Poison | status | -- | -- | 20 | |
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Bug Bite | - | Bug | physical | 60 | 100 | 20 | |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Take Down | 12 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Rapid Spin | 17 | Normal | physical | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||
Bide | 20 | Normal | physical | -- | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Natural Gift | 23 | Normal | physical | -- | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Spikes | 28 | Ground | status | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||||||
Mirror Shot | 31 | Steel | special | 65 | 85 | 10 | |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | |||||||
Autotomize | 32 | Steel | status | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||
Iron Defense | 46 | Steel | status | -- | -- | 15 | |
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Double-Edge | 56 | Normal | physical | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Magnet Rise | 60 | Electric | status | -- | -- | 10 | |
The user levitates using electrically generated magnetism for five turns. | |||||||
Zap Cannon | 64 | Electric | special | 120 | 50 | 5 | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
Heavy Slam | 70 | Steel | physical | -- | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Self-Destruct | - | Normal | physical | 200 | 100 | 5 | |
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||
Toxic Spikes | - | Poison | status | -- | -- | 20 | |
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Take Down | 12 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Rapid Spin | 17 | Normal | physical | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||
Bide | 20 | Normal | physical | -- | -- | 10 | |
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||
Natural Gift | 23 | Normal | physical | -- | 100 | 15 | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Spikes | 28 | Ground | status | -- | -- | 20 | |
The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle. | |||||||
Mirror Shot | 31 | Steel | special | 65 | 85 | 10 | |
The user lets loose a flash of energy at the target from its polished body. This may also lower the target’s accuracy. | |||||||
Autotomize | 32 | Steel | status | -- | -- | 15 | |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||
Double-Edge | 56 | Normal | physical | 120 | 100 | 15 | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Zap Cannon | 64 | Electric | special | 120 | 50 | 5 | |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||
Heavy Slam | 70 | Steel | physical | -- | 100 | 10 | |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Venoshock | TM | Poison | special | 65 | 100 | 10 | |
The user drenches the target in a special poisonous liquid. This move’s power is doubled if the target is poisoned. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Explosion | TM | Normal | physical | 250 | 100 | 5 | |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Volt Switch | TM | Electric | special | 70 | 100 | 20 | |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
Struggle Bug | TM | Bug | special | 50 | 100 | 20 | |
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Flash Cannon | TM | Steel | special | 80 | 100 | 10 | |
The user gathers all its light energy and releases it at once. This may also lower the target’s Sp. Def stat. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Counter | Fighting | physical | -- | 100 | 20 | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Endure | Normal | status | -- | -- | 10 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Flail | Normal | physical | -- | 100 | 15 | ||
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Pin Missile | Bug | physical | 25 | 95 | 20 | ||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||
Power Trick | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||
Revenge | Fighting | physical | 60 | 100 | 10 | ||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||
Sand Tomb | Ground | physical | 35 | 85 | 15 | ||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||
Swift | Normal | special | 60 | -- | 20 | ||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Block | Normal | status | -- | -- | 5 | ||
The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
Gravity | Psychic | status | -- | -- | 5 | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||
Magnet Rise | Electric | status | -- | -- | 10 | ||
The user levitates using electrically generated magnetism for five turns. | |||||||
Bug Bite | Bug | physical | 60 | 100 | 20 | ||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Drill Run | Ground | physical | 80 | 95 | 10 | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
String Shot | Bug | status | -- | 95 | 40 | Tutor - | |
The opposing Pokémon are bound with silk blown from the user’s mouth that harshly lowers the Speed stat. | |||||||
Rollout | Rock | physical | 30 | 90 | 20 | Tutor - | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Defense Curl | Normal | status | -- | -- | 40 | Tutor - | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl Emerald Gold Silver Crystal XD | Evolve | Evolves from Pineco |
Ruby Sapphire Fire Red Leaf Green | Trade | Via trading from Emerald, XD or Colosseum |
Colosseum | One | Cipher Peon Vana - Cipher Lab |
Pal Park | Forest | |
Heart Gold Soul Silver Black White Black 2 White 2 | None | Evolve Pineco |
Black White | Evolve Pineco | |
Y X | Friend Safari | |
Omega Ruby Alpha Sapphire | Mirage Mountain |
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