Category | Sun |
Abilities | Synchronize Synchronize Magic Bounce (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Tail Whip | - | Normal | status | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
Helping Hand | - | Normal | status | -- | -- | 20 | |
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Sand Attack | 5 | Ground | status | -- | 100 | 15 | |
Sand is hurled in the target’s face, reducing the target’s accuracy. | |||||||
Confusion | 9 | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Quick Attack | 13 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Swift | 17 | Normal | special | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Psybeam | 20 | Psychic | special | 65 | 100 | 20 | |
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
Future Sight | 25 | Psychic | special | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Morning Sun | 33 | Normal | status | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Last Resort | 41 | Normal | physical | 140 | 100 | 5 | |
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Power Swap | 45 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Tackle | - | Normal | physical | 40 | 100 | 35 | |
A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Tail Whip | - | Normal | status | -- | 100 | 30 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||
Sand Attack | 5 | Ground | status | -- | 100 | 15 | |
Sand is hurled in the target’s face, reducing the target’s accuracy. | |||||||
Confusion | 9 | Psychic | special | 50 | 100 | 25 | |
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||
Quick Attack | 13 | Normal | physical | 40 | 100 | 30 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Swift | 17 | Normal | special | 60 | -- | 20 | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Psybeam | 20 | Psychic | special | 65 | 100 | 20 | |
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||
Future Sight | 25 | Psychic | special | 120 | 100 | 10 | |
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||
Morning Sun | 33 | Normal | status | -- | -- | 5 | |
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Power Swap | 45 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Psyshock | TM | Psychic | special | 80 | 100 | 10 | |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Dig | TM | Ground | physical | 80 | 100 | 10 | |
The user burrows, then attacks on the next turn. It can also be used to exit dungeons. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Reflect | TM | Psychic | status | -- | -- | 20 | |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Retaliate | TM | Normal | physical | 70 | 100 | 5 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Trick Room | TM | Psychic | status | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Dazzling Gleam | TM | Fairy | special | 80 | 100 | 10 | |
The user damages opposing Pokémon by emitting a powerful flash. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Captivate | Normal | status | -- | 100 | 20 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Charm | Fairy | status | -- | 100 | 20 | ||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. | |||||||
Curse | Ghost | status | -- | -- | 10 | ||
A move that works differently for the Ghost type than for all other types. | |||||||
Detect | Fighting | status | -- | -- | 5 | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Endure | Normal | status | -- | -- | 10 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fake Tears | Dark | status | -- | 100 | 20 | ||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
Flail | Normal | physical | -- | 100 | 15 | ||
The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | ||
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Stored Power | Psychic | special | 20 | 100 | 10 | ||
The user attacks the target with stored power. The more the user’s stats are raised, the greater the move’s power. | |||||||
Synchronoise | Psychic | special | 120 | 100 | 10 | ||
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. | |||||||
Tickle | Normal | status | -- | 100 | 20 | ||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
Wish | Normal | status | -- | -- | 10 | ||
One turn after this move is used, the target’s HP is restored by half the user’s max HP. | |||||||
Yawn | Normal | status | -- | -- | 10 | ||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Covet | Normal | physical | 60 | 100 | 25 | ||
The user endearingly approaches the target, then steals the target’s held item. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Heal Bell | Normal | status | -- | -- | 5 | ||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Helping Hand | Normal | status | -- | -- | 20 | ||
The user assists an ally by boosting the power of that ally’s attack. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Skill Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||
Hyper Voice | Normal | special | 90 | 100 | 10 | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Magic Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s held items lose their effects for five turns. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Work Up | Normal | status | -- | -- | 30 | Gen 5 TM | |
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Nightmare | Ghost | status | -- | 100 | 15 | Tutor - | |
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl Gold Silver Crystal XD | Evolve | Evolves from Eevee |
Ruby Sapphire Fire Red Leaf Green Emerald | Trade | Via trading from XD or Colosseum |
Colosseum | One | Starter Pokemon |
Pal Park | Field | |
Y Heart Gold Soul Silver Black 2 White 2 X Omega Ruby Alpha Sapphire | None | Evolve Eevee |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World |
© Web Media Network Limited, 1999 - 2023 This site is not affiliated in any way with Microsoft, Sony, Sega, Nintendo or any video game publishers.
Privacy Policy | Terms of Service.
Super Cheats is an unofficial resource with submissions provided by members of the public. These are not usually tested by us (because there are so many), so please use them at your own risk.
No comments yet. Tell us what you think to be the first.