Category | Dragon |
Abilities | Inner Focus Multiscale (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Fire Punch | - | Fire | physical | 75 | 100 | 15 | |
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Thunder Punch | - | Electric | physical | 75 | 100 | 15 | |
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Wrap | - | Normal | physical | 15 | 90 | 20 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Twister | 11 | Dragon | special | 40 | 100 | 20 | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
Dragon Rage | 15 | Dragon | special | -- | 100 | 10 | |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||||
Slam | 21 | Normal | physical | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Agility | 25 | Psychic | status | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Aqua Tail | 39 | Water | physical | 90 | 90 | 10 | |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Dragon Rush | 47 | Dragon | physical | 100 | 75 | 10 | |
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||||||
Wing Attack | 55 | Flying | physical | 60 | 100 | 35 | |
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||
Dragon Dance | 61 | Dragon | status | -- | -- | 20 | |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
Outrage | 67 | Dragon | physical | 120 | 100 | 10 | |
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Hurricane | 81 | Flying | special | 110 | 70 | 10 | |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Wrap | - | Normal | physical | 15 | 90 | 20 | |
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||
Leer | - | Normal | status | -- | 100 | 30 | |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
Twister | 11 | Dragon | special | 40 | 100 | 20 | |
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch. | |||||||
Dragon Rage | 15 | Dragon | special | -- | 100 | 10 | |
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | |||||||
Slam | 21 | Normal | physical | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Agility | 25 | Psychic | status | -- | -- | 30 | |
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||
Dragon Rush | 47 | Dragon | physical | 100 | 75 | 10 | |
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch. | |||||||
Wing Attack | 55 | Flying | physical | 60 | 100 | 35 | |
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||
Dragon Dance | 61 | Dragon | status | -- | -- | 20 | |
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. | |||||||
Hurricane | 81 | Flying | special | 110 | 70 | 10 | |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Hone Claws | TM | Dark | status | -- | -- | 15 | |
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
Dragon Claw | TM | Dragon | physical | 80 | 100 | 15 | |
The user slashes the target with huge, sharp claws. | |||||||
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Light Screen | TM | Psychic | status | -- | -- | 30 | |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Roost | TM | Flying | status | -- | -- | 10 | |
The user lands and rests its body. It restores the user’s HP by up to half of its max HP. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
Thunder | TM | Electric | special | 110 | 70 | 10 | |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Flamethrower | TM | Fire | special | 90 | 100 | 15 | |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Fire Blast | TM | Fire | special | 110 | 85 | 5 | |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Aerial Ace | TM | Flying | physical | 60 | -- | 20 | |
The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Steel Wing | TM | Steel | physical | 70 | 90 | 25 | |
The target is hit with wings of steel. This may also raise the user’s Defense stat. | |||||||
Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Sky Drop | TM | Flying | physical | 60 | 100 | 10 | |
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. | |||||||
Incinerate | TM | Fire | special | 60 | 100 | 15 | |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Dragon Tail | TM | Dragon | physical | 60 | 90 | 10 | |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Fly | HM02 | Flying | physical | 90 | 95 | 15 | |
The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Aqua Jet | Water | physical | 40 | 100 | 20 | ||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Dragon Breath | Dragon | special | 60 | 100 | 20 | ||
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. | |||||||
Extreme Speed | Normal | physical | 80 | 100 | 5 | ||
The user charges the target at blinding speed. This move always goes first. | |||||||
Haze | Ice | status | -- | -- | 30 | ||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Mist | Ice | status | -- | -- | 30 | ||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||
Supersonic | Normal | status | -- | 55 | 20 | ||
The user generates odd sound waves from its body that confuse the target. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Dragon Pulse | Dragon | special | 85 | 100 | 10 | ||
The target is attacked with a shock wave generated by the user’s gaping mouth. | |||||||
Fire Punch | Fire | physical | 75 | 100 | 15 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Ice Punch | Ice | physical | 75 | 100 | 15 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||
Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Outrage | Dragon | physical | 120 | 100 | 10 | ||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||
Heat Wave | Fire | special | 95 | 90 | 10 | ||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||
Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Tailwind | Flying | status | -- | -- | 15 | ||
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |||||||
Aqua Tail | Water | physical | 90 | 90 | 10 | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Draco Meteor | Dragon | special | 130 | 90 | 5 | ||
Comets are summoned down from the sky onto the target. The attack’s recoil harshly lowers the user’s Sp. Atk stat. | |||||||
Iron Head | Steel | physical | 80 | 100 | 15 | ||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Swift | Normal | special | 60 | -- | 20 | Tutor - | |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Air Cutter | Flying | special | 60 | 95 | 25 | Tutor - | |
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Ominous Wind | Ghost | special | 60 | 100 | 5 | Tutor - | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Defog | Flying | status | -- | -- | 15 | Gen 4 HM05 | |
A strong wind blows away the target’s barriers such as Reflect or Light Screen. This also lowers the target’s evasiveness. | |||||||
Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl Fire Red Leaf Green Gold Silver Crystal | Evolve | Evolves from Dragonair |
Pal Park | Mountain | |
XD | One | Gateon Port |
Ruby Sapphire Emerald Colosseum | Trade | Via trading from FireRed, Leaf Green or XD |
Y Heart Gold Soul Silver X | None | Evolve Dragonair |
Black White | Dragon Spiral Tower (Fish) | |
Black White | Dragonspiral Tower (Fish) | |
Black 2 White 2 | Dragonspiral Tower | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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