Category | Armor |
Abilities | Sturdy Sand Veil (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Horn Attack | - | Normal | physical | 65 | 100 | 25 | |
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Defense Curl | - | Normal | status | -- | -- | 40 | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Thunder Fang | - | Electric | physical | 65 | 95 | 15 | |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||
Fire Fang | - | Fire | physical | 65 | 95 | 15 | |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||
Rapid Spin | 6 | Normal | physical | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||
Knock Off | 10 | Dark | physical | 65 | 100 | 20 | |
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Rollout | 15 | Rock | physical | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Magnitude | 19 | Ground | physical | -- | 100 | 30 | |
The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
Slam | 24 | Normal | physical | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Fury Attack | 25 | Normal | physical | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||
Assurance | 31 | Dark | physical | 60 | 100 | 10 | |
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Scary Face | 39 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Horn Attack | - | Normal | physical | 65 | 100 | 25 | |
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||
Growl | - | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Defense Curl | - | Normal | status | -- | -- | 40 | |
The user curls up to conceal weak spots and raise its Defense stat. | |||||||
Thunder Fang | - | Electric | physical | 65 | 95 | 15 | |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. | |||||||
Fire Fang | - | Fire | physical | 65 | 95 | 15 | |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. | |||||||
Rapid Spin | 6 | Normal | physical | 20 | 100 | 40 | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||
Rollout | 10 | Rock | physical | 30 | 90 | 20 | |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | |||||||
Assurance | 15 | Dark | physical | 60 | 100 | 10 | |
If the target has already taken some damage in the same turn, this attack’s power is doubled. | |||||||
Slam | 24 | Normal | physical | 80 | 75 | 20 | |
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Fury Attack | 25 | Normal | physical | 15 | 85 | 20 | |
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||
Magnitude | 30 | Ground | physical | -- | 100 | 30 | |
The user attacks everything around it with a ground-shaking quake. Its power varies. | |||||||
Scary Face | 37 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Roar | TM | Normal | status | -- | -- | 20 | |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Earthquake | TM | Ground | physical | 100 | 100 | 10 | |
The user sets off an earthquake that strikes every Pokémon around it. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sandstorm | TM | Rock | status | -- | -- | 10 | |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||
Rock Tomb | TM | Rock | physical | 60 | 95 | 15 | |
Boulders are hurled at the target. This also lowers the target’s Speed stat by preventing its movement. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Rock Polish | TM | Rock | status | -- | -- | 20 | |
The user polishes its body to reduce drag. This can sharply raise the Speed stat. | |||||||
Stone Edge | TM | Rock | physical | 100 | 80 | 5 | |
The user stabs the target with sharpened stones from below. Critical hits land more easily. | |||||||
Gyro Ball | TM | Steel | physical | -- | 100 | 5 | |
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move’s power. | |||||||
Bulldoze | TM | Ground | physical | 60 | 100 | 20 | |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||
Rock Slide | TM | Rock | physical | 75 | 90 | 10 | |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||
Poison Jab | TM | Poison | physical | 80 | 100 | 20 | |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Ancient Power | Rock | special | 60 | 100 | 5 | ||
The user attacks with a prehistoric power. This may also raise all the user’s stats at once. | |||||||
Body Slam | Normal | physical | 85 | 100 | 15 | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Counter | Fighting | physical | -- | 100 | 20 | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
Fissure | Ground | physical | -- | 30 | 5 | ||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||
Focus Energy | Normal | status | -- | -- | 30 | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||
Head Smash | Rock | physical | 150 | 80 | 5 | ||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. | |||||||
Heavy Slam | Steel | physical | -- | 100 | 10 | ||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move’s power. | |||||||
Ice Shard | Ice | physical | 40 | 100 | 30 | ||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||
Mud-Slap | Ground | special | 20 | 100 | 10 | ||
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Play Rough | Fairy | physical | 90 | 90 | 10 | ||
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Endeavor | Normal | physical | -- | 100 | 5 | ||
An attack move that cuts down the target’s HP to equal the user’s HP. | |||||||
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Superpower | Fighting | physical | 120 | 100 | 5 | ||
The user attacks the target with great power. However, this also lowers the user’s Attack and Defense stats. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Hyper Voice | Normal | special | 90 | 100 | 10 | ||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Block | Normal | status | -- | -- | 5 | ||
The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
Bounce | Flying | physical | 85 | 85 | 5 | ||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||
Last Resort | Normal | physical | 140 | 100 | 5 | ||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||
Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Earth Power | Ground | special | 90 | 100 | 10 | ||
The user makes the ground under the target erupt with power. This may also lower the target’s Sp. Def. | |||||||
Gunk Shot | Poison | physical | 120 | 80 | 5 | ||
The user shoots filthy garbage at the target to attack. This may also poison the target. | |||||||
Stealth Rock | Rock | status | -- | -- | 20 | ||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl Ruby Sapphire Fire Red Leaf Green Emerald Gold Silver XD | Evolve | Evolves from Phanpy |
Crystal | Uncommon | Route 45 |
Colosseum | Trade | Via trading from FireRed, Leaf Green, XD, Ruby, Sapphire or Emerald |
Pal Park | Mountain | |
Heart Gold | Uncommon | Route 28, Mt. Silver, Victory Road |
Soul Silver | None | Trade from DPtHG |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Y Black 2 White 2 X | Evolve Phanpy | |
Omega Ruby Alpha Sapphire | Safari Zone, Mirage Cave |
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