Category | Sea Lion |
Abilities | Thick Fat Hydration Ice Body (hidden) |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Headbutt | - | Normal | physical | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Growl | 3 | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Signal Beam | 7 | Bug | special | 75 | 100 | 15 | |
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Icy Wind | 11 | Ice | special | 55 | 95 | 15 | |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Encore | 13 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Ice Shard | 17 | Ice | physical | 40 | 100 | 30 | |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||
Aqua Ring | 23 | Water | status | -- | -- | 20 | |
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
Aurora Beam | 27 | Ice | special | 65 | 100 | 20 | |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | |||||||
Aqua Jet | 31 | Water | physical | 40 | 100 | 20 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Brine | 33 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Sheer Cold | 34 | Ice | special | -- | 30 | 5 | |
The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | |||||||
Take Down | 39 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Dive | 45 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||
Aqua Tail | 49 | Water | physical | 90 | 90 | 10 | |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Headbutt | - | Normal | physical | 70 | 100 | 15 | |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
Growl | 3 | Normal | status | -- | 100 | 40 | |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
Encore | 13 | Normal | status | -- | 100 | 5 | |
The user compels the target to keep using only the move it last used for three turns. | |||||||
Ice Shard | 17 | Ice | physical | 40 | 100 | 30 | |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||
Aqua Ring | 23 | Water | status | -- | -- | 20 | |
The user envelops itself in a veil made of water. It regains some HP every turn. | |||||||
Aurora Beam | 27 | Ice | special | 65 | 100 | 20 | |
The target is hit with a rainbow-colored beam. This may also lower the target’s Attack stat. | |||||||
Aqua Jet | 31 | Water | physical | 40 | 100 | 20 | |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
Brine | 33 | Water | special | 65 | 100 | 10 | |
If the target’s HP is half or less, this attack will hit with double the power. | |||||||
Sheer Cold | 34 | Ice | special | -- | 30 | 5 | |
The target is attacked with a blast of absolute-zero cold. The target faints instantly if this attack hits. | |||||||
Take Down | 39 | Normal | physical | 90 | 85 | 20 | |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hail | TM | Ice | status | -- | -- | 10 | |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
Blizzard | TM | Ice | special | 110 | 70 | 5 | |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Frost Breath | TM | Ice | special | 60 | 90 | 10 | |
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Surf | HM03 | Water | special | 90 | 100 | 15 | |
The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
Dive | HM07 | Water | physical | 80 | 100 | 10 | |
Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Belch | Poison | special | 120 | 90 | 10 | ||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | |||||||
Disable | Normal | status | -- | 100 | 20 | ||
For four turns, this move prevents the target from using the move it last used. | |||||||
Entrainment | Normal | status | -- | 100 | 15 | ||
The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s. | |||||||
Fake Out | Normal | physical | 40 | 100 | 10 | ||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||
Horn Drill | Normal | physical | -- | 30 | 5 | ||
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | |||||||
Icicle Spear | Ice | physical | 25 | 100 | 30 | ||
The user launches sharp icicles at the target two to five times in a row. | |||||||
Lick | Ghost | physical | 30 | 100 | 30 | ||
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. | |||||||
Perish Song | Normal | status | -- | -- | 5 | ||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||
Slam | Normal | physical | 80 | 75 | 20 | ||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Spit Up | Normal | special | -- | 100 | 10 | ||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
Stockpile | Normal | status | -- | -- | 20 | ||
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
Swallow | Normal | status | -- | -- | 10 | ||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Iron Tail | Steel | physical | 100 | 75 | 15 | ||
The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
Signal Beam | Bug | special | 75 | 100 | 15 | ||
The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
Water Pulse | Water | special | 60 | 100 | 20 | ||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Icy Wind | Ice | special | 55 | 95 | 15 | ||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
Aqua Tail | Water | physical | 90 | 90 | 10 | ||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Drill Run | Ground | physical | 80 | 95 | 10 | ||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
Mimic | Normal | status | -- | -- | 10 | Tutor - | |
The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Avalanche | Ice | physical | 60 | 100 | 10 | Gen 4 TM | |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Leaf Green | Common | Island 5 Ice Cave, Seafoam Islands |
XD | Evolve | Evolve Seel |
Ruby Sapphire Emerald Colosseum | Trade | Via trading from FireRed, Leaf Green or XD |
Pearl | Trade | Via trading from Diamond or andy GBA Game |
Fire Red | Rare | Seafoam Islands |
Diamond | Rare | Routes 226 and 230 (Surf) |
Pal Park | Sea | |
Heart Gold Soul Silver | Uncommon | Seafoam Islands |
Black White | Giant Hall (Surf) | |
Black White | Giant Chasm (Surf) | |
Black 2 White 2 | Seaside Cave, Giant Chasm | |
Y X | Friend Safari | |
Omega Ruby Alpha Sapphire | Shoal Cave |
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