Category | Coffin |
Abilities | Mummy |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Astonish | - | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Disable | 5 | Normal | status | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||||
Haze | 9 | Ice | status | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Night Shade | 13 | Ghost | special | -- | 100 | 15 | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | |||||||
Hex | 17 | Ghost | special | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Ominous Wind | 25 | Ghost | special | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Curse | 29 | Ghost | status | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | |||||||
Guard Split | 33 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||
Power Split | 33 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||
Scary Face | 34 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Grudge | 45 | Ghost | status | -- | -- | 5 | |
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | |||||||
Mean Look | 51 | Normal | status | -- | -- | 5 | |
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
Destiny Bond | 57 | Ghost | status | -- | -- | 5 | |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Astonish | - | Ghost | physical | 30 | 100 | 15 | |
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
Disable | 5 | Normal | status | -- | 100 | 20 | |
For four turns, this move prevents the target from using the move it last used. | |||||||
Haze | 9 | Ice | status | -- | -- | 30 | |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||
Night Shade | 13 | Ghost | special | -- | 100 | 15 | |
The user makes the target see a frightening mirage. It inflicts damage equal to the user’s level. | |||||||
Hex | 17 | Ghost | special | 65 | 100 | 10 | |
This relentless attack does massive damage to a target affected by status conditions. | |||||||
Ominous Wind | 25 | Ghost | special | 60 | 100 | 5 | |
The user blasts the target with a gust of repulsive wind. This may also raise all the user’s stats at once. | |||||||
Curse | 29 | Ghost | status | -- | -- | 10 | |
A move that works differently for the Ghost type than for all other types. | |||||||
Guard Split | 33 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | |||||||
Power Split | 33 | Psychic | status | -- | -- | 10 | |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. | |||||||
Scary Face | 34 | Normal | status | -- | 100 | 10 | |
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||
Grudge | 45 | Ghost | status | -- | -- | 5 | |
If the user faints, the user’s grudge fully depletes the PP of the opponent’s move that knocked it out. | |||||||
Mean Look | 51 | Normal | status | -- | -- | 5 | |
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||
Destiny Bond | 57 | Ghost | status | -- | -- | 5 | |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Calm Mind | TM | Psychic | status | -- | -- | 20 | |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Rain Dance | TM | Water | status | -- | -- | 5 | |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
Safeguard | TM | Normal | status | -- | -- | 25 | |
The user creates a protective field that prevents status conditions for five turns. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Psychic | TM | Psychic | special | 90 | 100 | 10 | |
The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
Shadow Ball | TM | Ghost | special | 80 | 100 | 15 | |
The user hurls a shadowy blob at the target. This may also lower the target’s Sp. Def stat. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Will-O-Wisp | TM | Fire | status | -- | 85 | 15 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||
Embargo | TM | Dark | status | -- | 100 | 15 | |
This move prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Psych Up | TM | Normal | status | -- | -- | 10 | |
The user hypnotizes itself into copying any stat change made by the target. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Dream Eater | TM | Psychic | special | 100 | 100 | 15 | |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Trick Room | TM | Psychic | status | -- | -- | 5 | |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Dark Pulse | TM | Dark | special | 80 | 100 | 15 | |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Ally Switch | Psychic | status | -- | -- | 15 | ||
The user teleports using a strange power and switches places with one of its allies. | |||||||
Endure | Normal | status | -- | -- | 10 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fake Tears | Dark | status | -- | 100 | 20 | ||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||
Heal Block | Psychic | status | -- | 100 | 15 | ||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||
Imprison | Psychic | status | -- | -- | 10 | ||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||
Memento | Dark | status | -- | 100 | 10 | ||
The user faints when using this move. In return, this harshly lowers the target’s Attack and Sp. Atk stats. | |||||||
Nasty Plot | Dark | status | -- | -- | 20 | ||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user’s Sp. Atk. | |||||||
Nightmare | Ghost | status | -- | 100 | 15 | ||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||
Toxic Spikes | Poison | status | -- | -- | 20 | ||
The user lays a trap of poison spikes at the opposing team’s feet. They poison opposing Pokémon that switch into battle. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Spite | Ghost | status | -- | 100 | 10 | ||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||
Pain Split | Normal | status | -- | -- | 20 | ||
The user adds its HP to the target’s HP, then equally shares the combined HP with the target. | |||||||
Trick | Psychic | status | -- | 100 | 10 | ||
The user catches the target off guard and swaps its held item with its own. | |||||||
Role Play | Psychic | status | -- | -- | 10 | ||
The user mimics the target completely, copying the target’s natural Ability. | |||||||
Magic Coat | Psychic | status | -- | -- | 15 | ||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Skill Swap | Psychic | status | -- | -- | 10 | ||
The user employs its psychic power to exchange Abilities with the target. | |||||||
Snatch | Dark | status | -- | -- | 10 | ||
The user steals the effects of any attempts to use a healing or stat-changing move. | |||||||
Iron Defense | Steel | status | -- | -- | 15 | ||
The user hardens its body’s surface like iron, sharply raising its Defense stat. | |||||||
Block | Normal | status | -- | -- | 5 | ||
The user blocks the target’s way with arms spread wide to prevent escape. | |||||||
Shock Wave | Electric | special | 60 | -- | 20 | ||
The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
Wonder Room | Psychic | status | -- | -- | 10 | ||
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. | |||||||
After You | Normal | status | -- | -- | 15 | ||
The user helps the target and makes it use its move right after the user. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Telekinesis | Psychic | status | -- | -- | 15 | Gen 5 TM | |
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||
Games | Rarity | Locations |
---|---|---|
Black White | Ancient Castle | |
Black White | Relic Castle | |
Black 2 White 2 | Evolve Yamask | |
Y X | Transfer required | |
Omega Ruby Alpha Sapphire | Mirage Cave |
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