Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
Venoshock |
TM |
Poison |
special |
65 | 100 | 10 |
The user drenches the target in a special
poisonous liquid. This move’s power is doubled
if the target is poisoned. |
Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
A unique attack that varies in type
depending on the Pokémon using it.
|
Ice Beam |
TM |
Ice |
special |
90 | 100 | 10 |
The target is struck with an icy-cold
beam of energy.
This may also leave the target frozen. |
Hyper Beam |
TM |
Normal |
special |
150 | 90 | 5 |
The target is attacked with a powerful
beam. The user can’t move on the next turn. |
Protect |
TM |
Normal |
status |
-- | -- | 10 |
Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the less the user likes
its Trainer. |
Smack Down |
TM |
Rock |
physical |
50 | 100 | 15 |
The user throws a stone or similar projectile
to attack an opponent. A flying Pokémon
will fall to the ground when it’s hit. |
Return |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the more the user likes
its Trainer. |
Shadow Ball |
TM |
Ghost |
special |
80 | 100 | 15 |
The user hurls a shadowy blob at the
target. This may also lower the target’s
Sp. Def stat. |
Double Team |
TM |
Normal |
status |
-- | -- | 15 |
By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
Sludge Wave |
TM |
Poison |
special |
95 | 100 | 10 |
The user strikes everything around it
by swamping the area with a giant sludge wave.
This may also poison those hit. |
Sludge Bomb |
TM |
Poison |
special |
90 | 100 | 10 |
Unsanitary sludge is hurled at the target.
This may also poison the target. |
Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
Rest |
TM |
Psychic |
status |
-- | -- | 10 |
The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
Attract |
TM |
Normal |
status |
-- | 100 | 15 |
If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
Round |
TM |
Normal |
special |
60 | 100 | 15 |
The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
Focus Blast |
TM |
Fighting |
special |
120 | 70 | 5 |
The user heightens its mental focus and
unleashes its power.
This may also lower the target’s Sp. Def. |
Scald |
TM |
Water |
special |
80 | 100 | 15 |
The user shoots boiling hot water at
its target. This may also leave the target
with a burn. |
Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
Swords Dance |
TM |
Normal |
status |
-- | -- | 20 |
A frenetic dance to uplift the fighting
spirit. This sharply raises the user’s
Attack stat. |
Rock Slide |
TM |
Rock |
physical |
75 | 90 | 10 |
Large boulders are hurled at the opposing
Pokémon to inflict damage. This may also make
the opposing Pokémon flinch. |
Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
While it is asleep, the user randomly uses
one of the moves it knows. |
U-turn |
TM |
Bug |
physical |
70 | 100 | 20 |
After making its attack, the user
rushes back to switch places with
a party Pokémon in waiting. |
Substitute |
TM |
Normal |
status |
-- | -- | 10 |
The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
Flash Cannon |
TM |
Steel |
special |
80 | 100 | 10 |
The user gathers all its light energy and
releases it at once. This may also lower the
target’s Sp. Def stat. |
Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
Dark Pulse |
TM |
Dark |
special |
80 | 100 | 15 |
The user releases a horrible aura imbued
with dark thoughts.
This may also make the target flinch. |
Confide |
TM |
Normal |
status |
-- | -- | 20 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
Cut |
HM01 |
Normal |
physical |
50 | 95 | 30 |
The target is cut with a scythe or claw.
This can also be used to cut down thin trees. |
Surf |
HM03 |
Water |
special |
90 | 100 | 15 |
The user attacks everything around it by
swamping its surroundings with a giant wave.
This can also be used for crossing water. |
Waterfall |
HM05 |
Water |
physical |
80 | 100 | 15 |
The user charges at the target and may make it
flinch. This can also be used to climb a waterfall. |
Dive |
HM07 |
Water |
physical |
80 | 100 | 10 |
Diving on the first turn, the user floats up
and attacks on the next turn.
It can be used to dive deep in the ocean. |
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