Psyshock |
TM |
Psychic |
special |
80 | 100 | 10 |
The user materializes an odd
psychic wave to attack the target.
This attack does physical damage. |
Calm Mind |
TM |
Psychic |
status |
-- | -- | 20 |
The user quietly focuses its mind and
calms its spirit to raise its Sp. Atk and
Sp. Def stats. |
Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
A unique attack that varies in type
depending on the Pokémon using it.
|
Sunny Day |
TM |
Fire |
status |
-- | -- | 5 |
The user intensifies the sun
for five turns, powering up
Fire-type moves. |
Light Screen |
TM |
Psychic |
status |
-- | -- | 30 |
A wondrous wall of light is put up to
reduce damage from special attacks
for five turns. |
Protect |
TM |
Normal |
status |
-- | -- | 10 |
Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
Safeguard |
TM |
Normal |
status |
-- | -- | 25 |
The user creates a protective field
that prevents status conditions
for five turns. |
Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the less the user likes
its Trainer. |
Solar Beam |
TM |
Grass |
special |
120 | 100 | 10 |
A two-turn attack. The user gathers
light, then blasts a bundled beam on the
next turn. |
Earthquake |
TM |
Ground |
physical |
100 | 100 | 10 |
The user sets off an earthquake that
strikes every Pokémon around it.
|
Return |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the more the user likes
its Trainer. |
Psychic |
TM |
Psychic |
special |
90 | 100 | 10 |
The target is hit by a strong telekinetic
force. This may also lower the target’s
Sp. Def stat. |
Shadow Ball |
TM |
Ghost |
special |
80 | 100 | 15 |
The user hurls a shadowy blob at the
target. This may also lower the target’s
Sp. Def stat. |
Double Team |
TM |
Normal |
status |
-- | -- | 15 |
By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
Reflect |
TM |
Psychic |
status |
-- | -- | 20 |
A wondrous wall of light is put up to
reduce damage from physical attacks
for five turns. |
Sandstorm |
TM |
Rock |
status |
-- | -- | 10 |
A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types. |
Rock Tomb |
TM |
Rock |
physical |
60 | 95 | 15 |
Boulders are hurled at the target. This also
lowers the target’s Speed stat by preventing
its movement. |
Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
Rest |
TM |
Psychic |
status |
-- | -- | 10 |
The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
Round |
TM |
Normal |
special |
60 | 100 | 15 |
The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
Charge Beam |
TM |
Electric |
special |
50 | 90 | 10 |
The user attacks with an electric
charge. The user may use any remaining
electricity to raise its Sp. Atk stat. |
Payback |
TM |
Dark |
physical |
50 | 100 | 10 |
The user stores power, then attacks.
If the user moves after the target,
this attack’s power will be doubled. |
Rock Polish |
TM |
Rock |
status |
-- | -- | 20 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
Flash |
TM |
Normal |
status |
-- | 100 | 20 |
The user flashes a bright light that cuts the
target’s accuracy.
It can also be used to illuminate dark caves. |
Gyro Ball |
TM |
Steel |
physical |
-- | 100 | 5 |
The user tackles the target with a high-speed
spin. The slower the user compared to the
target, the greater the move’s power. |
Psych Up |
TM |
Normal |
status |
-- | -- | 10 |
The user hypnotizes itself into
copying any stat change made
by the target. |
Bulldoze |
TM |
Ground |
physical |
60 | 100 | 20 |
The user strikes everything around it
by stomping down on the ground.
This lowers the Speed stat of those hit. |
Rock Slide |
TM |
Rock |
physical |
75 | 90 | 10 |
Large boulders are hurled at the opposing
Pokémon to inflict damage. This may also make
the opposing Pokémon flinch. |
Dream Eater |
TM |
Psychic |
special |
100 | 100 | 15 |
The user eats the dreams of a sleeping
target. It absorbs half the damage
caused to heal its own HP. |
Grass Knot |
TM |
Grass |
special |
-- | 100 | 20 |
The user snares the target with grass and
trips it. The heavier the target,
the greater the move’s power. |
Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
While it is asleep, the user randomly uses
one of the moves it knows. |
Substitute |
TM |
Normal |
status |
-- | -- | 10 |
The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
Flash Cannon |
TM |
Steel |
special |
80 | 100 | 10 |
The user gathers all its light energy and
releases it at once. This may also lower the
target’s Sp. Def stat. |
Trick Room |
TM |
Psychic |
status |
-- | -- | 5 |
The user creates a bizarre area in which
slower Pokémon get to move first for
five turns. |
Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
Confide |
TM |
Normal |
status |
-- | -- | 20 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
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