Hone Claws |
TM |
Dark |
status |
-- | -- | 15 |
The user sharpens its claws to
boost its Attack stat and accuracy. |
Dragon Claw |
TM |
Dragon |
physical |
80 | 100 | 15 |
The user slashes the target with huge,
sharp claws. |
Toxic |
TM |
Poison |
status |
-- | 90 | 10 |
A move that leaves the target
badly poisoned.
Its poison damage worsens every turn. |
Bulk Up |
TM |
Fighting |
status |
-- | -- | 20 |
The user tenses its muscles to bulk up
its body, raising both its Attack and
Defense stats. |
Hidden Power |
TM |
Normal |
special |
60 | 100 | 15 |
A unique attack that varies in type
depending on the Pokémon using it.
|
Taunt |
TM |
Dark |
status |
-- | 100 | 20 |
The target is taunted into a rage that
allows it to use only attack moves
for three turns. |
Ice Beam |
TM |
Ice |
special |
90 | 100 | 10 |
The target is struck with an icy-cold
beam of energy.
This may also leave the target frozen. |
Blizzard |
TM |
Ice |
special |
110 | 70 | 5 |
A howling blizzard is summoned to strike
opposing Pokémon. This may also leave
the opposing Pokémon frozen. |
Hyper Beam |
TM |
Normal |
special |
150 | 90 | 5 |
The target is attacked with a powerful
beam. The user can’t move on the next turn. |
Protect |
TM |
Normal |
status |
-- | -- | 10 |
Enables the user to evade all attacks.
Its chance of failing rises if it is used
in succession. |
Rain Dance |
TM |
Water |
status |
-- | -- | 5 |
The user summons a heavy rain
that falls for five turns,
powering up Water-type moves. |
Safeguard |
TM |
Normal |
status |
-- | -- | 25 |
The user creates a protective field
that prevents status conditions
for five turns. |
Frustration |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the less the user likes
its Trainer. |
Smack Down |
TM |
Rock |
physical |
50 | 100 | 15 |
The user throws a stone or similar projectile
to attack an opponent. A flying Pokémon
will fall to the ground when it’s hit. |
Earthquake |
TM |
Ground |
physical |
100 | 100 | 10 |
The user sets off an earthquake that
strikes every Pokémon around it.
|
Return |
TM |
Normal |
physical |
-- | 100 | 20 |
A full-power attack that grows more
powerful the more the user likes
its Trainer. |
Dig |
TM |
Ground |
physical |
80 | 100 | 10 |
The user burrows, then attacks
on the next turn.
It can also be used to exit dungeons. |
Brick Break |
TM |
Fighting |
physical |
75 | 100 | 15 |
The user attacks with a swift chop. It
can also break barriers, such as Light
Screen and Reflect. |
Double Team |
TM |
Normal |
status |
-- | -- | 15 |
By moving rapidly, the user makes illusory
copies of itself to raise its evasiveness. |
Sludge Wave |
TM |
Poison |
special |
95 | 100 | 10 |
The user strikes everything around it
by swamping the area with a giant sludge wave.
This may also poison those hit. |
Sludge Bomb |
TM |
Poison |
special |
90 | 100 | 10 |
Unsanitary sludge is hurled at the target.
This may also poison the target. |
Sandstorm |
TM |
Rock |
status |
-- | -- | 10 |
A five-turn sandstorm is summoned
to hurt all combatants except the
Rock, Ground, and Steel types. |
Rock Tomb |
TM |
Rock |
physical |
60 | 95 | 15 |
Boulders are hurled at the target. This also
lowers the target’s Speed stat by preventing
its movement. |
Aerial Ace |
TM |
Flying |
physical |
60 | -- | 20 |
The user confounds the target with speed,
then slashes.
This attack never misses. |
Torment |
TM |
Dark |
status |
-- | 100 | 15 |
The user torments and enrages the
target, making it incapable of using
the same move twice in a row. |
Facade |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack move that doubles its power if
the user is poisoned, burned, or
has paralysis. |
Rest |
TM |
Psychic |
status |
-- | -- | 10 |
The user goes to sleep for two turns.
This fully restores the user’s HP and
heals any status conditions. |
Attract |
TM |
Normal |
status |
-- | 100 | 15 |
If it is the opposite gender of the user,
the target becomes infatuated and less
likely to attack. |
Thief |
TM |
Dark |
physical |
60 | 100 | 25 |
The user attacks and steals the target’s
held item simultaneously. The user can’t
steal anything if it already holds an item. |
Round |
TM |
Normal |
special |
60 | 100 | 15 |
The user attacks the target with a song.
Others can join in the Round and make
the attack do greater damage. |
Focus Blast |
TM |
Fighting |
special |
120 | 70 | 5 |
The user heightens its mental focus and
unleashes its power.
This may also lower the target’s Sp. Def. |
False Swipe |
TM |
Normal |
physical |
40 | 100 | 40 |
A restrained attack that prevents the
target from fainting.
The target is left with at least 1 HP. |
Scald |
TM |
Water |
special |
80 | 100 | 15 |
The user shoots boiling hot water at
its target. This may also leave the target
with a burn. |
Fling |
TM |
Dark |
physical |
-- | 100 | 10 |
The user flings its held item at the target
to attack. This move’s power and effects
depend on the item. |
Embargo |
TM |
Dark |
status |
-- | 100 | 15 |
This move prevents the target from
using its held item. Its Trainer is
also prevented from using items on it. |
Shadow Claw |
TM |
Ghost |
physical |
70 | 100 | 15 |
The user slashes with a sharp claw made
from shadows.
Critical hits land more easily. |
Payback |
TM |
Dark |
physical |
50 | 100 | 10 |
The user stores power, then attacks.
If the user moves after the target,
this attack’s power will be doubled. |
Giga Impact |
TM |
Normal |
physical |
150 | 90 | 5 |
The user charges at the target using
every bit of its power.
The user can’t move on the next turn. |
Rock Polish |
TM |
Rock |
status |
-- | -- | 20 |
The user polishes its body to reduce drag.
This can sharply raise the Speed stat. |
Stone Edge |
TM |
Rock |
physical |
100 | 80 | 5 |
The user stabs the target with
sharpened stones from below.
Critical hits land more easily. |
Swords Dance |
TM |
Normal |
status |
-- | -- | 20 |
A frenetic dance to uplift the fighting
spirit. This sharply raises the user’s
Attack stat. |
Bulldoze |
TM |
Ground |
physical |
60 | 100 | 20 |
The user strikes everything around it
by stomping down on the ground.
This lowers the Speed stat of those hit. |
Rock Slide |
TM |
Rock |
physical |
75 | 90 | 10 |
Large boulders are hurled at the opposing
Pokémon to inflict damage. This may also make
the opposing Pokémon flinch. |
X-Scissor |
TM |
Bug |
physical |
80 | 100 | 15 |
The user slashes at the target by
crossing its scythes or claws as if
they were a pair of scissors. |
Infestation |
TM |
Bug |
special |
20 | 100 | 20 |
The target is infested and attacked for
four to five turns.
The target can’t flee during this time. |
Poison Jab |
TM |
Poison |
physical |
80 | 100 | 20 |
The target is stabbed with a tentacle or
arm steeped in poison. This may also
poison the target. |
Grass Knot |
TM |
Grass |
special |
-- | 100 | 20 |
The user snares the target with grass and
trips it. The heavier the target,
the greater the move’s power. |
Swagger |
TM |
Normal |
status |
-- | 85 | 15 |
The user enrages and confuses the target.
However, this also sharply raises the
target’s Attack stat. |
Sleep Talk |
TM |
Normal |
status |
-- | -- | 10 |
While it is asleep, the user randomly uses
one of the moves it knows. |
Substitute |
TM |
Normal |
status |
-- | -- | 10 |
The user makes a copy of itself using
some of its HP.
The copy serves as the user’s decoy. |
Secret Power |
TM |
Normal |
physical |
70 | 100 | 20 |
An attack whose additional effects
depend upon where it was used.
Can also be used to make a Secret Base. |
Nature Power |
TM |
Normal |
status |
-- | -- | 20 |
An attack that makes use of nature’s
power. Its effects vary depending on the
user’s environment. |
Power-Up Punch |
TM |
Fighting |
physical |
40 | 100 | 20 |
Striking opponents over and over makes
the user’s fists harder.
Hitting a target raises the Attack stat. |
Confide |
TM |
Normal |
status |
-- | -- | 20 |
The user tells the target a secret, and the target
loses its ability to concentrate. This lowers
the target’s Sp. Atk stat. |
Cut |
HM01 |
Normal |
physical |
50 | 95 | 30 |
The target is cut with a scythe or claw.
This can also be used to cut down thin trees. |
Surf |
HM03 |
Water |
special |
90 | 100 | 15 |
The user attacks everything around it by
swamping its surroundings with a giant wave.
This can also be used for crossing water. |
Strength |
HM04 |
Normal |
physical |
80 | 100 | 15 |
The target is slugged with a punch thrown
at maximum power. This can also be used
to move heavy boulders. |
Rock Smash |
HM06 |
Fighting |
physical |
40 | 100 | 15 |
The user attacks with a punch.
This may also lower the target’s Defense stat.
This move can also shatter rocks in the field. |
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