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Pokedex :: Darkrai Pokemon
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Rate This Pokemon
In-Game

8.3
From 181 votes
Wi-Fi Battle

7.9
From 164 votes
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Darkrai

Type:
Dark
Species:
Pitch-Black
Catch Rate:
3 (Very Low)
Height:
4′11″ (1.5 m) (Very Low)
Weight:
111.3 (50.5 kg) (Very Low)
 
 
Ability:
Bad Dreams
Egg Groups:
None
Time to Hatch:
30720 (Very Low Speed)
Gender:
100% ♂ 0% ♀
National Dex
491
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
-
It can lull people to sleep and make them dream. It is active during nights of the new moon.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
2 * Sp. Att
1 * Speed
Base Exp.:
210 (Very High)
Happiness:
0
Growth Rate:
Slow
Color:
Black

Evolutions


Darkrai
Basic

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
2 0.5 1 1 2 1 1 0.5 1 1 1 1 1 0 1 1 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Disable 1 normal none 0 80% 20 For several turns, this move prevents the foe from using the move it last used. IV
Night Shade 1 ghost special n/a 100% 15 The user makes the foe see a mirage. It inflicts damage matching the user's level. IV
Ominous Wind 1 ghost special 60 100% 5 The user creates a gust of repulsive wind. It may also raise all the user's stats at once. pl
Quick Attack 11 normal physical 40 100% 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. IV
Hypnosis 20 psychic none 0 70% 20 The user employs hypnotic suggestion to make the target fall into a deep sleep. IV
Faint Attack 29 dark physical 60 100% 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. pl
Pursuit 29 dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. IV
Nightmare 38 ghost none 0 100% 15 A sleeping foe is shown a nightmare that inflicts some damage every turn. IV
Double Team 47 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Haze 57 ice none 0 100% 30 The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. IV
Dark Void 66 dark none 0 80% 10 The foe is dragged into a world of total darkness that puts it to sleep. IV
Embargo 75 dark none 0 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. IV
Nasty Plot 75 dark none 0 0% 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. pl
Dream Eater 84 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Dark Pulse 93 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. pl
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. IV
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Psychic TM29 psychic special 90 100% 10 The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Sludge Bomb TM36 poison special 90 100% 10 The user attacks by hurling filthy sludge at the foe. It may also poison the target. IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. IV
Snatch TM49 dark none 0 100% 10 The user steals the effects of any healing or status-changing move the foe attempts to use. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Charge Beam TM57 electric special 50 90% 10 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Drain Punch TM60 fighting physical 60 100% 5 An energy-draining punch. The user's HP is restored by half the damage taken by the target. IV
Will-O-Wisp TM61 fire none 0 75% 15 The user shoots a sinister, bluish white flame at the foe to inflict a burn. IV
Embargo TM63 dark none 0 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Flash TM70 normal none 0 100% 20 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
X-Scissor TM81 bug physical 80 100% 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Dream Eater TM85 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Darkrai Locations
d p
One
Nintendo events
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: Pokemonvacation24
Personally, I have found that this move set works: DarkVoid
DreamEater
DarkPulse
Psychic/FocusBlast
If you have an event Darkrai with Roar of Time and Spacial Rend replace Psychic/FocusBlast and DarkPulse/DreamEater........

22 Oct 09 22:39
0
Member: crazydude38
Darkrai is a good pokemon but my mewtwo could kick the living piss out of him (i have increased speed so only a impish nature darkrai is faster) and his moveset is phychic swift recover and aura sphere
13 Aug 09 21:39
0
Member: ace trainer trevor
hey just saying something my darkrai is kinda good.he is lv. 100 with a soothe bell its moves are dark void,hypnosis,dream eater ,and nightmare. if your battling a trainer i use scince dark void is better,hypnosis doesnt last so i use that then dream eater to end it quick. i use dark void,then nightmare to weaken wild pokemon.well thats all i have to say.
4 Jul 09 00:18
0
Member: chino15
My favorite Pokemon. Perfect for wifi battles.
My Darkrai has:
Dark Void
Nightmare
Dream Eater
Dark Pulse

22 Jun 09 12:28
1
Member: bladekin99
i am tryin to get one at the moment but this is what my moveset would be:
1)dark void:better than hypnosis
2)dream eater:to restore your health and to destroy theres
3)dark pulse:a powerful dark type move
4)thunderbolt,psychic,aerial ace or brick break(please tell me which one i should choose)
thats my set done and please tell me which move i should have for the last one

21 Jun 09 03:29
0
Member: datmegawimpykid
the best darkrai to have is to make sure it knows dark void,dream eater,thunderbolt,and darpulse
14 Jun 09 18:27
2
Member: Darkraiowns99
This pokemon is very good but the only reason people dont like him is they are jelous OF HIS POWER lol they cant match up with him:):)
27 May 09 20:45
0
Member: Darkraiowns99
Darkrai IS AN UBER GUY:)HE IS MY MOST FAV POKEMON AND HE IS VERY GOOD.
most people say he is cheap because of dark void but if people need to use dark void to win they are NOOBS. MY DARKRAI HAS....
1)Dark Void
2)Dark Pulse
3)Spacail Rend
4)Roar of Time

23 May 09 15:44
-1
Member:
Strange...I thought i'd already made an entry for this uber. No matter... Okay, where do I begin? Oh Yeah! Now I remember why I never bothered to critique Darkrai: There's too little variance in his movepool, so I didn't think I could add anything to improve him. Let's face it: Darkrai's moveset has quickly hit the ceiling, it simply can't improve past Dark Pulse, Dark Void, Dream Eater, and Nightmare. Eventually he gets cheap and boring, but any amount of alteration to his moves just waters down the combo. And don't fret about Primeape, any sane person on wifi will have the rarer kind with Anger Point as the ability. But Darkrai is doomed if it wakes up. -jbjbh signing out, Happy Hacking;)
19 Apr 09 20:37
0
Member: Giratinaguy99862
Darkrai is awesome. He is great for my team-
Nightmare(Darkrai)Lv.100 Dark Void, Dream Eater, Dark Pulse, and Focus Blast.
Skylord(Rayquaza)Lv.100 Outrage, Fly, Dragon Pulse, and Hyper Beam.
Darklord(Giratina Origin)Lv.100 Aura Sphere, Shadow Force, Shadow Force, Draco Meteor.
Spacelord(Palkia)Lv.100 Spacial Rend, Aura Sphere, Earth Power, Dragon Claw.
Sealord(Kyogre)Lv.100 Sheer Cold, Double-Edge, Water Spout, Thunder
Regi4(Regigigas)Lv.100 Sorry forgot his moves.


10 Apr 09 07:38
0
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