| National Dex 491 |
Johto Dex - |
Hoenn Dex - |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Disable | 1 | normal | none | 0 | 80% | 20 | For several turns, this move prevents the foe from using the move it last used. | IV |
| Night Shade | 1 | ghost | special | n/a | 100% | 15 | The user makes the foe see a mirage. It inflicts damage matching the user's level. | IV |
| Ominous Wind | 1 | ghost | special | 60 | 100% | 5 | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | pl |
| Quick Attack | 11 | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | IV |
| Hypnosis | 20 | psychic | none | 0 | 70% | 20 | The user employs hypnotic suggestion to make the target fall into a deep sleep. | IV |
| Faint Attack | 29 | dark | physical | 60 | 100% | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | pl |
| Pursuit | 29 | dark | physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | IV |
| Nightmare | 38 | ghost | none | 0 | 100% | 15 | A sleeping foe is shown a nightmare that inflicts some damage every turn. | IV |
| Double Team | 47 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Haze | 57 | ice | none | 0 | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. | IV |
| Dark Void | 66 | dark | none | 0 | 80% | 10 | The foe is dragged into a world of total darkness that puts it to sleep. | IV |
| Embargo | 75 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Nasty Plot | 75 | dark | none | 0 | 0% | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | pl |
| Dream Eater | 84 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | IV |
| Dark Pulse | 93 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | IV |
| Bulk Up | TM08 | fighting | none | 0 | 100% | 20 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | pl |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | IV |
| Ice Beam | TM13 | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | IV |
| Blizzard | TM14 | ice | special | 120 | 70% | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | IV |
| Thunderbolt | TM24 | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | IV |
| Thunder | TM25 | electric | special | 120 | 70% | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | IV |
| Psychic | TM29 | psychic | special | 90 | 100% | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Sludge Bomb | TM36 | poison | special | 90 | 100% | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. | IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | IV |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | IV |
| Snatch | TM49 | dark | none | 0 | 100% | 10 | The user steals the effects of any healing or status-changing move the foe attempts to use. | IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Charge Beam | TM57 | electric | special | 50 | 90% | 10 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Drain Punch | TM60 | fighting | physical | 60 | 100% | 5 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | IV |
| Will-O-Wisp | TM61 | fire | none | 0 | 75% | 15 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. | IV |
| Embargo | TM63 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Flash | TM70 | normal | none | 0 | 100% | 20 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | IV |
| Thunder Wave | TM73 | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Psych Up | TM77 | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| X-Scissor | TM81 | bug | physical | 80 | 100% | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Poison Jab | TM84 | poison | physical | 80 | 100% | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | IV |
| Dream Eater | TM85 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | IV |
| Rock Climb | HM08 | normal | physical | 90 | 85% | 20 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | IV |
| Member: Pokemonvacation24 Personally, I have found that this move set works: DarkVoid DreamEater DarkPulse Psychic/FocusBlast If you have an event Darkrai with Roar of Time and Spacial Rend replace Psychic/FocusBlast and DarkPulse/DreamEater........
22 Oct 09 22:39
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Member: crazydude38 Darkrai is a good pokemon but my mewtwo could kick the living piss out of him (i have increased speed so only a impish nature darkrai is faster) and his moveset is phychic swift recover and aura sphere
13 Aug 09 21:39
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| Member: ace trainer trevor hey just saying something my darkrai is kinda good.he is lv. 100 with a soothe bell its moves are dark void,hypnosis,dream eater ,and nightmare. if your battling a trainer i use scince dark void is better,hypnosis doesnt last so i use that then dream eater to end it quick. i use dark void,then nightmare to weaken wild pokemon.well thats all i have to say.
4 Jul 09 00:18
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| Member: chino15 My favorite Pokemon. Perfect for wifi battles. My Darkrai has: Dark Void Nightmare Dream Eater Dark Pulse
22 Jun 09 12:28
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| Member: bladekin99 i am tryin to get one at the moment but this is what my moveset would be: 1)dark void:better than hypnosis 2)dream eater:to restore your health and to destroy theres 3)dark pulse:a powerful dark type move 4)thunderbolt,psychic,aerial ace or brick break(please tell me which one i should choose) thats my set done and please tell me which move i should have for the last one
21 Jun 09 03:29
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| Member: datmegawimpykid the best darkrai to have is to make sure it knows dark void,dream eater,thunderbolt,and darpulse
14 Jun 09 18:27
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| Member: Darkraiowns99 This pokemon is very good but the only reason people dont like him is they are jelous OF HIS POWER lol they cant match up with him:):)
27 May 09 20:45
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| Member: Darkraiowns99 Darkrai IS AN UBER GUY:)HE IS MY MOST FAV POKEMON AND HE IS VERY GOOD. most people say he is cheap because of dark void but if people need to use dark void to win they are NOOBS. MY DARKRAI HAS.... 1)Dark Void 2)Dark Pulse 3)Spacail Rend 4)Roar of Time
23 May 09 15:44
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| Member: Strange...I thought i'd already made an entry for this uber. No matter... Okay, where do I begin? Oh Yeah! Now I remember why I never bothered to critique Darkrai: There's too little variance in his movepool, so I didn't think I could add anything to improve him. Let's face it: Darkrai's moveset has quickly hit the ceiling, it simply can't improve past Dark Pulse, Dark Void, Dream Eater, and Nightmare. Eventually he gets cheap and boring, but any amount of alteration to his moves just waters down the combo. And don't fret about Primeape, any sane person on wifi will have the rarer kind with Anger Point as the ability. But Darkrai is doomed if it wakes up. -jbjbh signing out, Happy Hacking;)
19 Apr 09 20:37
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| Member: Giratinaguy99862 Darkrai is awesome. He is great for my team- Nightmare(Darkrai)Lv.100 Dark Void, Dream Eater, Dark Pulse, and Focus Blast. Skylord(Rayquaza)Lv.100 Outrage, Fly, Dragon Pulse, and Hyper Beam. Darklord(Giratina Origin)Lv.100 Aura Sphere, Shadow Force, Shadow Force, Draco Meteor. Spacelord(Palkia)Lv.100 Spacial Rend, Aura Sphere, Earth Power, Dragon Claw. Sealord(Kyogre)Lv.100 Sheer Cold, Double-Edge, Water Spout, Thunder Regi4(Regigigas)Lv.100 Sorry forgot his moves.
10 Apr 09 07:38
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