
| Category | Electric |
| Abilities | Static Vital Spirit (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Leer | - | Normal | status | -- | 100 | 30 | |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
| Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
| Thunder Shock | 5 | Electric | special | 40 | 100 | 30 | |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Low Kick | 8 | Fighting | physical | -- | 100 | 20 | |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
| Swift | 12 | Normal | special | 60 | -- | 20 | |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Shock Wave | 15 | Electric | special | 60 | -- | 20 | |
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Electro Ball | 22 | Electric | special | -- | 100 | 10 | |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||||||
| Thunder Punch | 29 | Electric | physical | 75 | 100 | 15 | |
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
| Discharge | 36 | Electric | special | 80 | 100 | 15 | |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
| Screech | 42 | Normal | status | -- | 85 | 40 | |
| An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Leer | - | Normal | status | -- | 100 | 30 | |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||
| Quick Attack | - | Normal | physical | 40 | 100 | 30 | |
| The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||
| Thunder Shock | 5 | Electric | special | 40 | 100 | 30 | |
| A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Swift | 12 | Normal | special | 60 | -- | 20 | |
| Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||
| Electro Ball | 22 | Electric | special | -- | 100 | 10 | |
| The user hurls an electric orb at the target. The faster the user is than the target, the greater the move’s power. | |||||||
| Discharge | 36 | Electric | special | 80 | 100 | 15 | |
| The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. | |||||||
| Screech | 42 | Normal | status | -- | 85 | 40 | |
| An earsplitting screech harshly lowers the target’s Defense stat. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Light Screen | TM | Psychic | status | -- | -- | 30 | |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Thunderbolt | TM | Electric | special | 90 | 100 | 15 | |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||
| Thunder | TM | Electric | special | 110 | 70 | 10 | |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Psychic | TM | Psychic | special | 90 | 100 | 10 | |
| The target is hit by a strong telekinetic force. This may also lower the target’s Sp. Def stat. | |||||||
| Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Thief | TM | Dark | physical | 60 | 100 | 25 | |
| The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
| Low Sweep | TM | Fighting | physical | 65 | 100 | 20 | |
| The user makes a swift attack on the target’s legs, which lowers the target’s Speed stat. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
| The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
| Fling | TM | Dark | physical | -- | 100 | 10 | |
| The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
| Charge Beam | TM | Electric | special | 50 | 90 | 10 | |
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Volt Switch | TM | Electric | special | 70 | 100 | 20 | |
| After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||
| Thunder Wave | TM | Electric | status | -- | 90 | 20 | |
| The user launches a weak jolt of electricity that paralyzes the target. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Wild Charge | TM | Electric | physical | 90 | 100 | 15 | |
| The user shrouds itself in electricity and smashes into its target. This also damages the user a little. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
| Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Fire Punch | Fire | physical | 75 | 100 | 15 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
| Ice Punch | Ice | physical | 75 | 100 | 15 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | |||||||
| Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
| Low Kick | Fighting | physical | -- | 100 | 20 | ||
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move’s power. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Iron Tail | Steel | physical | 100 | 75 | 15 | ||
| The target is slammed with a steel-hard tail. This may also lower the target’s Defense stat. | |||||||
| Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
| Helping Hand | Normal | status | -- | -- | 20 | ||
| The user assists an ally by boosting the power of that ally’s attack. | |||||||
| Signal Beam | Bug | special | 75 | 100 | 15 | ||
| The user attacks with a sinister beam of light. This may also confuse the target. | |||||||
| Covet | Normal | physical | 60 | 100 | 25 | ||
| The user endearingly approaches the target, then steals the target’s held item. | |||||||
| Shock Wave | Electric | special | 60 | -- | 20 | ||
| The user strikes the target with a quick jolt of electricity. This attack never misses. | |||||||
| Magnet Rise | Electric | status | -- | -- | 10 | ||
| The user levitates using electrically generated magnetism for five turns. | |||||||
| Electroweb | Electric | special | 55 | 95 | 15 | ||
| The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat. | |||||||
| Dual Chop | Dragon | physical | 40 | 90 | 15 | ||
| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Seismic Toss | Fighting | physical | -- | 100 | 20 | Tutor - | |
| The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Rock Climb | Normal | physical | 90 | 85 | 20 | Gen 4 HM08 | |
| The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
| The target is slugged by a punch thrown with muscle-packed power. | |||||||
| Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
| The target is attacked by a kick launched with muscle-packed power. | |||||||
| Counter | Fighting | physical | -- | 100 | 20 | Tutor - | |
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
| Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
| The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl | Evolve | Evolves from Elekid |
| Ruby Sapphire Leaf Green Emerald Colosseum | Trade | Via trading from FireRed or XD |
| XD | One | Snag from Cipher Admin Ardos in Citadark Isle |
| Fire Red | Rare | Power Plant |
| Pal Park | Mountain | |
| Gold Silver Crystal | Rare | Route 10 |
| Red | Rare | Power Plant |
| Heart Gold Soul Silver | Uncommon | Route 10Safari Zone (Special Items) |
| Black | Trade from White | |
| White White 2 Omega Ruby Alpha Sapphire | Evolve Elekid | |
| Black 2 | Trade Required | |
| Y X | Friend Safari |
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