| National Dex 461 |
Johto Dex - |
Hoenn Dex - |
Sinnoh Dex 145 |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Assurance | 1 | dark | physical | 50 | 100% | 10 | If the foe has already taken some damage in the same turn, this attack's power is doubled. | IV |
| Embargo | 1 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | IV |
| Quick Attack | 1 | normal | physical | 40 | 100% | 30 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | IV |
| Revenge | 1 | fighting | physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | IV |
| Scratch | 1 | normal | physical | 40 | 100% | 35 | Hard, pointed, and sharp claws rake the foe to inflict damage. | IV |
| Taunt | 1 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | IV |
| Screech | 10 | normal | none | 0 | 85% | 40 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | IV |
| Faint Attack | 14 | dark | physical | 60 | 100% | 20 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | IV |
| Fury Swipes | 21 | normal | physical | 18 | 80% | 15 | The foe is raked with sharp claws or scythes for two to five times in quick succession. | IV |
| Nasty Plot | 24 | dark | none | 0 | 0% | 20 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | IV |
| Icy Wind | 28 | ice | special | 55 | 95% | 15 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | IV |
| Night Slash | 35 | dark | physical | 70 | 100% | 15 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. | IV |
| Fling | 38 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Metal Claw | 42 | steel | physical | 50 | 95% | 35 | The foe is raked with steel claws. It may also raise the user's Attack stat. | IV |
| Dark Pulse | 49 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Bite | dark | physical | 60 | 100% | 25 | The foe is bitten with viciously sharp fangs. It may make the target flinch. | IV |
| Counter | fighting | physical | n/a | 100% | 20 | A retaliation move that counters any physical attack, inflicting double the damage taken. | IV |
| Crush Claw | normal | physical | 75 | 95% | 10 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. | IV |
| Double Hit | normal | physical | 35 | 90% | 10 | The user slams the foe with a tail, etc. The target is hit twice in a row. | IV |
| Fake Out | normal | physical | 40 | 100% | 10 | An attack that hits first and makes the target flinch. This move works only on the first turn. | IV |
| Foresight | normal | none | 0 | 100% | 5 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | IV |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | IV |
| Ice Shard | ice | physical | 40 | 100% | 30 | The user flash freezes chunks of ice and hurls them. This move always goes first. | IV |
| Punishment | dark | physical | n/a | 100% | 5 | This attack's power increases the more the foe has powered up with stat changes. | IV |
| Pursuit | dark | physical | 40 | 100% | 20 | An attack move that inflicts double damage if used on a foe that is switching out of battle. | IV |
| Reflect | psychic | none | 0 | 100% | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | IV |
| Spite | ghost | none | 0 | 100% | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | IV |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | IV |
| Water Pulse | TM03 | water | special | 60 | 100% | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | pl |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | IV |
| Hail | TM07 | ice | none | 0 | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. | IV |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | IV |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | IV |
| Taunt | TM12 | dark | none | 0 | 100% | 20 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | IV |
| Ice Beam | TM13 | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | IV |
| Blizzard | TM14 | ice | special | 120 | 70% | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | IV |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | IV |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | IV |
| Dig | TM28 | ground | physical | 80 | 100% | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | IV |
| Shadow Ball | TM30 | ghost | special | 80 | 100% | 15 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | IV |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | IV |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | IV |
| Torment | TM41 | dark | none | 0 | 100% | 15 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. | IV |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | IV |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | IV |
| Thief | TM46 | dark | physical | 40 | 100% | 10 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | IV |
| Snatch | TM49 | dark | none | 0 | 100% | 10 | The user steals the effects of any healing or status-changing move the foe attempts to use. | IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| False Swipe | TM54 | normal | physical | 40 | 100% | 40 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | IV |
| Embargo | TM63 | dark | none | 0 | 100% | 15 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | IV |
| Shadow Claw | TM65 | ghost | physical | 70 | 100% | 15 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | IV |
| Payback | TM66 | dark | physical | 50 | 100% | 10 | If the user can use this attack after the foe attacks, its power is doubled. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Avalanche | TM72 | ice | physical | 60 | 100% | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | IV |
| Swords Dance | TM75 | normal | none | 0 | 100% | 30 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | IV |
| Psych Up | TM77 | normal | none | 0 | 100% | 10 | The user hypnotizes itself into copying any stat change made by the foe. | IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Dark Pulse | TM79 | dark | special | 80 | 100% | 15 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | IV |
| X-Scissor | TM81 | bug | physical | 80 | 100% | 15 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | IV |
| Sleep Talk | TM82 | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Poison Jab | TM84 | poison | physical | 80 | 100% | 20 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | IV |
| Dream Eater | TM85 | psychic | special | 100 | 100% | 15 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | IV |
| Swagger | TM87 | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | IV |
| Substitute | TM90 | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | IV |
| Surf | HM03 | water | special | 95 | 100% | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | IV |
| Rock Smash | HM06 | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | IV |
| Member: bam _bam weavile is awesome...a wall crusher..mine is the folowing WEAVILE ITEM>MUSCLE BAND MOVESET>ICE PUNCH BRICK BREAK NIGHT SLASH AERIAL ACE RATE MY TEAM AND LEAVE A COMMENT
22 Dec 08 11:25
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| Member: blue ralts 2 ways. Brick Break Swords dance Ice shard Areil Ace (need focus sash if you use this set)
22 Dec 08 09:15
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| Member: mcpondscum Weaviles are awesome. I think there's only 1 way 2 go with his moveset:- Night Slash Aerial Ace Brick Break Ice Punch
13 Nov 08 12:22
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| Member: Blaziken75 weavile is a good pokemon 2 have on ur team.Dont recemend u have to have it but it could help u alot in some occations.these r my weaviles move list : - night slash - nice STAB + high critical hit = devistating move -ice beam - get those pesty ground,dragon,grass,and flying types -protect - helps u with any earthquake or explosion combo -brick break - just in case u face another weavile / rock,steel, ice,dark,and normal types weavile may stink at def,sp def,and sp atk but if u use him right he'll be a great sweeper
1 Nov 08 20:43
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| Member: mutantmango i kind of agree with Will d, but he is too weak to have swords dance. mine is: Nature:Jolly Item:Focus Sash Ice Punch Night Slash Brick Break Aerial Ace
28 Aug 08 10:52
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Member: Will d (mr ramdom) pok3mon 2 emeraldrafael is right Weavile should be pure Phiscal power no Spescial moves any way heres one you might use Nature:Jolly/Adamant Held Item:Life Orb/Focus Sash Ice Punch Night Slash Brick Break/Aerial Ace Swords Dance
23 Jul 08 09:54
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| Member: Dontcare180 My Weavile carries a life orb and his moves consist of Night Slash, great STAB move Brick Break, to KO those pesky steel rock etc. Ice Punch another great STAB but would mostly use on dragons/flying types Aerial Ace should also be there to eliminate those fighting types that can use 4x moves on you. As of EVs i guess the only smart thing would be t train attack and speed considering Weavile is not a sturdy pokemon but more of a fast strong one.hope I helped.
9 Jul 08 12:26
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Member: pok3mon 2 emerald rafeal you i can take out any pokemon with my weavile if you train it properlly you will see weavile is best suited with ice beam or blizzard and night slash and dark pluse for physic because of their poor defense and irontail or metal claw for rock and other ice types so if you had experience in pokemon games you would know why i picked these move and know if egg hatch and made happy all stats change and if you have physical cal attacks you will easily get beatten by my lopunny with mirror coat and holding a focus sash
18 Jun 08 06:05
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| Member: emeraldrafael Pok3mon 2you're insane, why would you teach Weavile Special Attack moves or alter its already amazing stats. it does so well as a fast, physical attackerand you can cover Special Attacks with its counterpart Roserade.
3 Jun 08 18:04
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| Member: Destiny Glacia RevengerVile @Expert Belt/Choice Band Jolly 252Atk/216Spe Pursuit Ice Punch/Ice Shard Brick Break Aerial Ace/Night Slash While he may seem just like a generic Choice Bander, Weavile functions a great insurance policy against many of the more threatening Pokémon you are likely to face. STAB Pursuit is what really makes this set, taking out powerful sweepers such as Azelf, Alakazam and Gengar in a single hit. Even if they are foolish enough to stay in, CB Pursuit can KO all three of them. Starmie also falls to Pursuit, leaving any spikers on your team free to set up, or allowing your Gyarados or Infernape to rampage through your opponents team, their main counter eliminated. Yes, this set has other attacks besides Pursuit, all of which are equally as useful to Weavile in his role as revenge killer. STAB Ice attacks are always threatening and Weavile's Ice Punch easily KOs any Dragons threatening a sweep. Ice Punch is the more powerful option, although you may favor Ice Shard if Choice Scarf Garchomp or Dragon Dancing Salamence and Dragonite concern you. Ice Shard also has the advantage of hitting one of the few Pokémon able to outrun Weavile—Aerodactyl. Although not a 100% guaranteed KO on the speedy pterosaur, even minimal prior damage or a single hit from Stealth Rock means Aerodactyl's fate is sealed. Should Weavile be leading your team, he can bring down starting Ninjasks with one hit from Ice Shard. Not content with taking out flying dinosaurs, Weavile can KO the earthbound variety too. Dragon Dance Tyranitar fails to outrun Weavile after a single boost, leaving him at the mercy of Brick Break. Brick Break also offers coverage against certain Steel types, notably Lucario and Heatran and also demolishes some of the weaker Dark types you may encounter, Houndoom to name but one. Night Slash in the last slot gives Weavile his most powerful Dark attack. Possible critical hits can really help to make up for the rather low 70 base power. Aerial Ace is a decent alternative here as it fells Heracross in one hit. Ice Punch has a high chance of 2HKOing the brawling bug, but as many favor a Choice Scarf on him it may be preferable to have him out of the way once and for all. Aerial Ace is also his most powerful option against most other Fighting types, such as Infernape, Hariyama and Poliwrath, who also resist Ice. It fails to OHKO either of the bulkier Fighters, but it does have a slim chance of bringing down Infernape with a single blow. Choice Band provides the power Weavile needs to threaten KOs on most of the Pokémon mentioned, but Expert Belt is a reasonable option if you prefer the freedom to switch attacks.
23 May 08 17:12
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