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Pokedex :: Weavile Pokemon
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Rate This Pokemon
In-Game

8.1
From 66 votes
Wi-Fi Battle

7.7
From 59 votes
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Weavile

Type:
Dark / Ice
Species:
Sharp Claw
Catch Rate:
45 (Very Low)
Height:
3′07″ (1.1 m) (Very Low)
Weight:
75.0 (34.0 kg) (Very Low)
 
 
Ability:
Pressure
Egg Groups:
Ground
Time to Hatch:
5120 (Very High Speed)
Gender:
50% ♂ 50% ♀
National Dex
461
Johto Dex
-
Hoenn Dex
-
Sinnoh Dex
145
They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
1 * Attack
1 * Speed
Base Exp.:
199 (Very High)
Happiness:
35 (Very Low)
Growth Rate:
Medium
Color:
Black

Evolutions


Sneasel
Basic

Weavile
Lv. up hold. Razor Claw (night)

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
2 0.5 1 1 4 2 1 0.5 1 1 0.5 1 1 0 2 2 1

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Assurance 1 dark physical 50 100% 10 If the foe has already taken some damage in the same turn, this attack's power is doubled. IV
Embargo 1 dark none 0 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. IV
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. IV
Quick Attack 1 normal physical 40 100% 30 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. IV
Revenge 1 fighting physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Scratch 1 normal physical 40 100% 35 Hard, pointed, and sharp claws rake the foe to inflict damage. IV
Taunt 1 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Screech 10 normal none 0 85% 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat. IV
Faint Attack 14 dark physical 60 100% 20 The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. IV
Fury Swipes 21 normal physical 18 80% 15 The foe is raked with sharp claws or scythes for two to five times in quick succession. IV
Nasty Plot 24 dark none 0 0% 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. IV
Icy Wind 28 ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. IV
Night Slash 35 dark physical 70 100% 15 The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. IV
Fling 38 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Metal Claw 42 steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. IV
Dark Pulse 49 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Bite dark physical 60 100% 25 The foe is bitten with viciously sharp fangs. It may make the target flinch. IV
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. IV
Crush Claw normal physical 75 95% 10 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. IV
Double Hit normal physical 35 90% 10 The user slams the foe with a tail, etc. The target is hit twice in a row. IV
Fake Out normal physical 40 100% 10 An attack that hits first and makes the target flinch. This move works only on the first turn. IV
Foresight normal none 0 100% 5 Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. IV
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. IV
Ice Shard ice physical 40 100% 30 The user flash freezes chunks of ice and hurls them. This move always goes first. IV
Punishment dark physical n/a 100% 5 This attack's power increases the more the foe has powered up with stat changes. IV
Pursuit dark physical 40 100% 20 An attack move that inflicts double damage if used on a foe that is switching out of battle. IV
Reflect psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. IV
Spite ghost none 0 100% 10 The user looses its grudge on the move last used by the foe by cutting 4 PP from it. IV

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. IV
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. pl
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. IV
Hail TM07 ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. IV
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. IV
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. IV
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. IV
Shadow Ball TM30 ghost special 80 100% 15 The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. IV
Torment TM41 dark none 0 100% 15 The user torments and enrages the foe, making it incapable of using the same move twice in a row. IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. IV
Thief TM46 dark physical 40 100% 10 The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. IV
Snatch TM49 dark none 0 100% 10 The user steals the effects of any healing or status-changing move the foe attempts to use. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
False Swipe TM54 normal physical 40 100% 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Embargo TM63 dark none 0 100% 15 It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Swords Dance TM75 normal none 0 100% 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. IV
Psych Up TM77 normal none 0 100% 10 The user hypnotizes itself into copying any stat change made by the foe. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
X-Scissor TM81 bug physical 80 100% 15 The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Poison Jab TM84 poison physical 80 100% 20 The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. IV
Dream Eater TM85 psychic special 100 100% 15 An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. IV

Weavile Locations
d p
Evolve
Evolves from Sneasel
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: bam _bam
weavile is awesome...a wall crusher..mine is the folowing
WEAVILE
ITEM>MUSCLE BAND
MOVESET>ICE PUNCH
BRICK BREAK
NIGHT SLASH
AERIAL ACE RATE MY TEAM AND LEAVE A COMMENT

22 Dec 08 11:25
-1
Member: blue ralts
2 ways.
Brick Break
Swords dance
Ice shard
Areil Ace
(need focus sash if you use this set)

22 Dec 08 09:15
-1
Member: mcpondscum
Weaviles are awesome. I think there's only 1 way 2 go with his moveset:-
Night Slash
Aerial Ace
Brick Break
Ice Punch

13 Nov 08 12:22
0
Member: Blaziken75
weavile is a good pokemon 2 have on ur team.Dont recemend u have to have it but it could help u alot in some occations.these r my weaviles move list :

- night slash - nice STAB + high critical hit = devistating move
-ice beam - get those pesty ground,dragon,grass,and flying types
-protect - helps u with any earthquake or explosion combo
-brick break - just in case u face another weavile / rock,steel,
ice,dark,and normal types
weavile may stink at def,sp def,and sp atk but if u use him right he'll be a
great sweeper

1 Nov 08 20:43
1
Member: mutantmango
i kind of agree with Will d, but he is too weak to have swords dance.

mine is:

Nature:Jolly
Item:Focus Sash

Ice Punch
Night Slash
Brick Break
Aerial Ace

28 Aug 08 10:52
1
Member: Will d (mr ramdom)
pok3mon 2 emeraldrafael is right Weavile should be pure Phiscal power no Spescial moves any way heres one you might use
Nature:Jolly/Adamant
Held Item:Life Orb/Focus Sash
Ice Punch
Night Slash
Brick Break/Aerial Ace
Swords Dance

23 Jul 08 09:54
0
Member: Dontcare180
My Weavile carries a life orb and his moves consist of

Night Slash, great STAB move
Brick Break, to KO those pesky steel rock etc.
Ice Punch another great STAB but would mostly use on dragons/flying types
Aerial Ace should also be there to eliminate those fighting types that can use 4x moves on you.

As of EVs i guess the only smart thing would be t train attack and speed considering Weavile is not a sturdy pokemon but more of a fast strong one.hope I helped.

9 Jul 08 12:26
1
Member: pok3mon 2
emerald rafeal you i can take out any pokemon with my weavile if you train it properlly you will see weavile is best suited with ice beam or blizzard and night slash and dark pluse for physic because of their poor defense and irontail or metal claw for rock and other ice types so if you had experience in pokemon games you would know why i picked these move and know if egg hatch and made happy all stats change and if you have physical cal attacks you will easily get beatten by my lopunny with mirror coat and holding a focus sash
18 Jun 08 06:05
-1
Member: emeraldrafael
Pok3mon 2you're insane, why would you teach Weavile Special Attack moves or alter its already amazing stats. it does so well as a fast, physical attackerand you can cover Special Attacks with its counterpart Roserade.
3 Jun 08 18:04
0
Member: Destiny Glacia
RevengerVile
@Expert Belt/Choice Band
Jolly
252Atk/216Spe
Pursuit
Ice Punch/Ice Shard
Brick Break
Aerial Ace/Night Slash

While he may seem just like a generic Choice Bander, Weavile functions a great insurance policy against many of the more threatening Pokémon you are likely to face. STAB Pursuit is what really makes this set, taking out powerful sweepers such as Azelf, Alakazam and Gengar in a single hit. Even if they are foolish enough to stay in, CB Pursuit can KO all three of them. Starmie also falls to Pursuit, leaving any spikers on your team free to set up, or allowing your Gyarados or Infernape to rampage through your opponents team, their main counter eliminated.

Yes, this set has other attacks besides Pursuit, all of which are equally as useful to Weavile in his role as revenge killer. STAB Ice attacks are always threatening and Weavile's Ice Punch easily KOs any Dragons threatening a sweep. Ice Punch is the more powerful option, although you may favor Ice Shard if Choice Scarf Garchomp or Dragon Dancing Salamence and Dragonite concern you. Ice Shard also has the advantage of hitting one of the few Pokémon able to outrun Weavile—Aerodactyl. Although not a 100% guaranteed KO on the speedy pterosaur, even minimal prior damage or a single hit from Stealth Rock means Aerodactyl's fate is sealed. Should Weavile be leading your team, he can bring down starting Ninjasks with one hit from Ice Shard.

Not content with taking out flying dinosaurs, Weavile can KO the earthbound variety too. Dragon Dance Tyranitar fails to outrun Weavile after a single boost, leaving him at the mercy of Brick Break. Brick Break also offers coverage against certain Steel types, notably Lucario and Heatran and also demolishes some of the weaker Dark types you may encounter, Houndoom to name but one.

Night Slash in the last slot gives Weavile his most powerful Dark attack. Possible critical hits can really help to make up for the rather low 70 base power. Aerial Ace is a decent alternative here as it fells Heracross in one hit. Ice Punch has a high chance of 2HKOing the brawling bug, but as many favor a Choice Scarf on him it may be preferable to have him out of the way once and for all. Aerial Ace is also his most powerful option against most other Fighting types, such as Infernape, Hariyama and Poliwrath, who also resist Ice. It fails to OHKO either of the bulkier Fighters, but it does have a slim chance of bringing down Infernape with a single blow.

Choice Band provides the power Weavile needs to threaten KOs on most of the Pokémon mentioned, but Expert Belt is a reasonable option if you prefer the freedom to switch attacks.

23 May 08 17:12
1
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