
| Category | Carefree |
| Abilities | Swift Swim Rain Dish Own Tempo (hidden) |
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Growl | - | Normal | status | -- | 100 | 40 | |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
| Mega Drain | - | Grass | special | 40 | 100 | 15 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Astonish | - | Ghost | physical | 30 | 100 | 15 | |
| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
| Move | Level | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Growl | - | Normal | status | -- | 100 | 40 | |
| The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. | |||||||
| Mega Drain | - | Grass | special | 40 | 100 | 15 | |
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Astonish | - | Ghost | physical | 30 | 100 | 15 | |
| The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||
| Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
|---|---|---|---|---|---|---|---|
| Hone Claws | TM | Dark | status | -- | -- | 15 | |
| The user sharpens its claws to boost its Attack stat and accuracy. | |||||||
| Toxic | TM | Poison | status | -- | 90 | 10 | |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
| Hail | TM | Ice | status | -- | -- | 10 | |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||
| Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
| A unique attack that varies in type depending on the Pokémon using it. | |||||||
| Sunny Day | TM | Fire | status | -- | -- | 5 | |
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
| Ice Beam | TM | Ice | special | 90 | 100 | 10 | |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||
| Blizzard | TM | Ice | special | 110 | 70 | 5 | |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||
| Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
| The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
| Protect | TM | Normal | status | -- | -- | 10 | |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
| Rain Dance | TM | Water | status | -- | -- | 5 | |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||
| Frustration | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
| Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
| Return | TM | Normal | physical | -- | 100 | 20 | |
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
| Brick Break | TM | Fighting | physical | 75 | 100 | 15 | |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||
| Double Team | TM | Normal | status | -- | -- | 15 | |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
| Facade | TM | Normal | physical | 70 | 100 | 20 | |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
| Rest | TM | Psychic | status | -- | -- | 10 | |
| The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
| Attract | TM | Normal | status | -- | 100 | 15 | |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
| Thief | TM | Dark | physical | 60 | 100 | 25 | |
| The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
| Round | TM | Normal | special | 60 | 100 | 15 | |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
| Echoed Voice | TM | Normal | special | 40 | 100 | 15 | |
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||
| Focus Blast | TM | Fighting | special | 120 | 70 | 5 | |
| The user heightens its mental focus and unleashes its power. This may also lower the target’s Sp. Def. | |||||||
| Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
| The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
| Scald | TM | Water | special | 80 | 100 | 15 | |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||
| Fling | TM | Dark | physical | -- | 100 | 10 | |
| The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
| Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
| The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
| Flash | TM | Normal | status | -- | 100 | 20 | |
| The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
| Swords Dance | TM | Normal | status | -- | -- | 20 | |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
| Grass Knot | TM | Grass | special | -- | 100 | 20 | |
| The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
| Swagger | TM | Normal | status | -- | 85 | 15 | |
| The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
| Sleep Talk | TM | Normal | status | -- | -- | 10 | |
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||
| Substitute | TM | Normal | status | -- | -- | 10 | |
| The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
| Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
| An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
| Nature Power | TM | Normal | status | -- | -- | 20 | |
| An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
| Power-Up Punch | TM | Fighting | physical | 40 | 100 | 20 | |
| Striking opponents over and over makes the user’s fists harder. Hitting a target raises the Attack stat. | |||||||
| Confide | TM | Normal | status | -- | -- | 20 | |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
| Surf | HM03 | Water | special | 90 | 100 | 15 | |
| The user attacks everything around it by swamping its surroundings with a giant wave. This can also be used for crossing water. | |||||||
| Strength | HM04 | Normal | physical | 80 | 100 | 15 | |
| The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. | |||||||
| Waterfall | HM05 | Water | physical | 80 | 100 | 15 | |
| The user charges at the target and may make it flinch. This can also be used to climb a waterfall. | |||||||
| Rock Smash | HM06 | Fighting | physical | 40 | 100 | 15 | |
| The user attacks with a punch. This may also lower the target’s Defense stat. This move can also shatter rocks in the field. | |||||||
| Dive | HM07 | Water | physical | 80 | 100 | 10 | |
| Diving on the first turn, the user floats up and attacks on the next turn. It can be used to dive deep in the ocean. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Counter | Fighting | physical | -- | 100 | 20 | ||
| A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||
| Flail | Normal | physical | -- | 100 | 15 | ||
| The user flails about aimlessly to attack. The less HP the user has, the greater the move’s power. | |||||||
| Leech Seed | Grass | status | -- | 90 | 10 | ||
| A seed is planted on the target. It steals some HP from the target every turn. | |||||||
| Razor Leaf | Grass | physical | 55 | 95 | 25 | ||
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
| Sweet Scent | Normal | status | -- | 100 | 20 | ||
| A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
| Teeter Dance | Normal | status | -- | 100 | 20 | ||
| The user performs a wobbly dance that confuses the Pokémon around it. | |||||||
| Tickle | Normal | status | -- | 100 | 20 | ||
| The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||
| Water Gun | Water | special | 40 | 100 | 25 | ||
| The target is blasted with a forceful shot of water. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | ||
|---|---|---|---|---|---|---|---|
| Giga Drain | Grass | special | 75 | 100 | 10 | ||
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
| Synthesis | Grass | status | -- | -- | 5 | ||
| The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
| Fire Punch | Fire | physical | 75 | 100 | 15 | ||
| The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
| Ice Punch | Ice | physical | 75 | 100 | 15 | ||
| The target is punched with an icy fist. This may also leave the target frozen. | |||||||
| Thunder Punch | Electric | physical | 75 | 100 | 15 | ||
| The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
| Snore | Normal | special | 50 | 100 | 15 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
| Icy Wind | Ice | special | 55 | 95 | 15 | ||
| The user attacks with a gust of chilled air. This also lowers the opposing Pokémon’s Speed stats. | |||||||
| Uproar | Normal | special | 90 | 100 | 10 | ||
| The user attacks in an uproar for three turns. During that time, no one can fall asleep. | |||||||
| Focus Punch | Fighting | physical | 150 | 100 | 20 | ||
| The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||
| Knock Off | Dark | physical | 65 | 100 | 20 | ||
| The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
| Hyper Voice | Normal | special | 90 | 100 | 10 | ||
| The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||
| Water Pulse | Water | special | 60 | 100 | 20 | ||
| The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||
| Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
| The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
| Drain Punch | Fighting | physical | 75 | 100 | 10 | ||
| An energy-draining punch. The user’s HP is restored by half the damage taken by the target. | |||||||
| Zen Headbutt | Psychic | physical | 80 | 90 | 15 | ||
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||
| Move | Type | Cat. | Att. | Acc. | PP | Method | |
|---|---|---|---|---|---|---|---|
| Body Slam | Normal | physical | 85 | 100 | 15 | Tutor - | |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||
| Double-Edge | Normal | physical | 120 | 100 | 15 | Tutor - | |
| A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||
| Seismic Toss | Fighting | physical | -- | 100 | 20 | Tutor - | |
| The target is thrown using the power of gravity. It inflicts damage equal to the user’s level. | |||||||
| Mimic | Normal | status | -- | -- | 10 | Tutor - | |
| The user copies the target’s last move. The move can be used during battle until the Pokémon is switched out. | |||||||
| Bullet Seed | Grass | physical | 25 | 100 | 30 | Gen 3 TM | |
| The user forcefully shoots seeds at the target two to five times in a row. | |||||||
| Headbutt | Normal | physical | 70 | 100 | 15 | Tutor - | |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||
| Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
| The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
| Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
| Whirlpool | Water | special | 35 | 85 | 15 | Gen 4 HM05 | |
| The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||
| Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
| The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
| Rock Climb | Normal | physical | 90 | 85 | 20 | Gen 4 HM08 | |
| The user attacks the target by smashing into it with incredible force. This may also confuse the target. | |||||||
| Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
| Mega Punch | Normal | physical | 80 | 85 | 20 | Tutor - | |
| The target is slugged by a punch thrown with muscle-packed power. | |||||||
| Mega Kick | Normal | physical | 120 | 75 | 5 | Tutor - | |
| The target is attacked by a kick launched with muscle-packed power. | |||||||
| Metronome | Normal | status | -- | -- | 10 | Tutor - | |
| The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||
| Dynamic Punch | Fighting | physical | 100 | 50 | 5 | Tutor - | |
| The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||
| Games | Rarity | Locations |
|---|---|---|
| Diamond Pearl Sapphire Emerald | Evolve | Evolves from Lombre |
| Pal Park | Pond | |
| Fire Red Leaf Green XD Colosseum | Trade | Via trading from Sapphire or Emerald |
| Y Heart Gold Soul Silver White Black 2 White 2 X Alpha Sapphire | None | Evolve Lombre |
| Black | Trade from White | |
| White | Evolve Lombre | |
| Omega Ruby | Trade from Alpha Sapphire |
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