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Pokedex :: Aggron Pokemon
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Rate This Pokemon
In-Game

8.3
From 35 votes
Wi-Fi Battle

7.8
From 32 votes
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Aggron

Type:
Steel / Rock
Species:
Iron Armor
Catch Rate:
45 (Very Low)
Height:
6′11″ (2.1 m) (Low)
Weight:
793.7 (360.0 kg) (Normal)
 
 
Ability:
Sturdy/ Rock Head
Egg Groups:
Monster
Time to Hatch:
8960 (High Speed)
Gender:
50% ♂ 50% ♀
National Dex
306
Johto Dex
-
Hoenn Dex
72
Sinnoh Dex
-
While seeking iron for food, it digs tunnels by breaking through bedrock with its steel horns.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Defense
Base Exp.:
205 (Very High)
Happiness:
35 (Very Low)
Growth Rate:
Slow
Color:
Gray

Evolutions


Aron
Basic

Lairon
Lv. 32

Aggron
Lv. 42

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 0.5 0.5 1 4 1 0.25 0.5 1 4 0.5 0.25 0 0.5 0.5 1 2

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Harden 1 normal none 0 100% 30 The user stiffens all the muscles in its body to raise its Defense stat. III IV
Headbutt 1 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. III IV
Mud-Slap 1 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. III IV
Tackle 1 normal physical 35 95% 35 A physical attack in which the user charges and slams into the foe with its whole body. III IV
Metal Claw 13 steel physical 50 95% 35 The foe is raked with steel claws. It may also raise the user's Attack stat. III
Iron Defense 17 steel none 0 100% 15 The user hardens its body's surface like iron, sharply raising its Defense stat. III
Roar 21 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. III
Take Down 25 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. III IV
Iron Head 29 steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. IV
Iron Tail 29 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. III
Protect 37 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. III
Metal Sound 50 steel none 0 85% 40 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. III
Double-Edge 63 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. III
Metal Burst 65 steel physical n/a 100% 10 The user retaliates against the foe that last inflicted damage on it with much greater power. IV

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. III IV
Charm normal none 0 100% 20 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. ru sa
Curse ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. IV
Dragon Rush dragon physical 100 75% 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. IV
Endeavor normal physical n/a 100% 5 An attack move that cuts down the foe's HP to equal the user's HP. III IV
Fake Tears dark none 0 100% 20 The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. ru sa
False Swipe normal physical 40 100% 40 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. ru sa
Helping Hand normal none 0 100% 20 A move that boosts the power of the ally's attack in a Double Battle. ru sa
Iron Head steel physical 80 100% 15 The foe slams the target with its steel-hard head. It may also make the target flinch. IV
Screech normal none 0 85% 40 An earsplitting screech is emitted to sharply reduce the foe's Defense stat. IV
SmellingSalt normal physical 60 100% 10 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. III IV
Stomp normal physical 65 100% 20 The foe is stomped with a big foot. It may also make the target flinch. III IV
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. ru sa

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Counter fighting physical n/a 100% 20 A retaliation move that counters any physical attack, inflicting double the damage taken. fr lg e
Defense Curl normal none 0 100% 40 The user curls up to conceal weak spots and raise its Defense stat. e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. e
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mega Kick normal physical 120 75% 5 The foe is attacked by a kick launched with muscle-packed power. fr lg e
Mega Punch normal physical 80 85% 20 The foe is slugged by a punch thrown with muscle-packed power. fr lg e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Rock Slide rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. fr lg e
Rollout rock physical 30 90% 20 The user continually rolls into the foe over five turns. It becomes stronger each time it hits. e
Seismic Toss fighting physical n/a 100% 20 The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. fr lg e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Thunder Wave electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. fr lg e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Dragon Claw TM02 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. III IV
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. III IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. III IV
Bulk Up TM08 fighting none 0 100% 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. pl
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. III IV
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. III IV
Taunt TM12 dark none 0 100% 20 The foe is taunted into a rage that allows it to use only attack moves for two to four turns. III IV
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. III IV
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. III IV
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. III IV
SolarBeam TM22 grass special 120 100% 10 A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. III IV
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. III IV
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. III IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. III IV
Dig TM28 ground physical 80 100% 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons. III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. III IV
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. III IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. III IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV
Shadow Claw TM65 ghost physical 70 100% 15 The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. IV
Payback TM66 dark physical 50 100% 10 If the user can use this attack after the foe attacks, its power is doubled. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Rock Polish TM69 rock none 0 0% 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Avalanche TM72 ice physical 60 100% 10 An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. IV
Thunder Wave TM73 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. IV
Stealth Rock TM76 rock none 0 0% 20 The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Dark Pulse TM79 dark special 80 100% 15 The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. IV
Substitute TM90 normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. IV
Flash Cannon TM91 steel special 80 100% 10 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. III IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. III IV
Rock Smash HM06 fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. III IV
Rock Climb HM08 normal physical 90 85% 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. IV

Aggron Locations
p
Trade
Trade with Diamond or transfer from any GBA game
d
Evolve
Evolves from Lairon
pp Mountain
ru sa e xd
Evolve
Evolves from Lairon
fr lg co
Trade
Via trading from Ruby, Sapphire, Emerald or XD
Trainer Tips
Below you can find some tips for this Pokemon by trainers who are members of SuperCheats.com. This section is not for asking questions, please make those in the forum or via our submission system. If you would like to make a trainer tip, please submit one.

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Sorting: Top Rated | Newest | Oldest
Member: uncle bob 542
for my aggron i use:

Earthquake: It explains itself.
Thunderbolt: To take out water types
Surf: To take out ground types
Iron Tail: Strong attack and STAB

Bare in mind this is for Pokemon Emerald.

21 Jul 09 11:14
1
Member: Waffersforever
My Aggron is as follows:
Impish nature
Sturdy ability
504 Def
314 Attack
Chople Berry
Aqua Tail-For Fire, Ground, Rock types
Thunder Punch- For Flying and Water types
Fire Punch- For Grass, Ice, Steel, Bug types
Stone Edge- For Flying, Ice, Bug, Fire, and STAB Bonus

10 Jul 09 00:29
0
Member: wolf-of-water95
my aggron is a79 whith sturdynature and the moves
double edge

fire blast

hyper beam

iron tail p.s. he kick serious buuuutttttttyyyyyyyyy :)and he is 100% awesome

20 May 09 19:01
1
Member: i-will-own-you
aggron is another one of those pokemon with amazing attack but pathetic speed. put him on a team with jolteon swellow or ninjask. use a agility a few times and batton pass him in.

moves
substitue- great deffense and type subsitutes do well
stone edge- take out fire weakness
iron head- strong steel type move
thunder wave- incase they switch in a pokemon that is still faster

1 Jan 09 18:07
-1
Member: viniciusventrue2
Stone Edge (STAB)
Iron Head (STAB)
Iron Defense
Earthquake

I like to use this moveset, with adamant or brave nature, the item cab muscle belt or quick claw.


22 Aug 08 08:06
1
Member: tmill3
Aggron is great unless u r going up against someone with a high or even normal sp attack stat. He will die easily to anyone with a sp attacker.But he has a great def stat and pretty good attack stat.
nature:careful(for those sp attackers)
item:ground berry
moves:
metal burst
dragon claw
earthquake
avalanche(really good with aggron)

18 Jul 08 19:43
1
Member: Pokhefan
Kinda lame after you beat the elite4. If you want one catch an aron nd evolve him at lv 42 nI think, Aro learns double-egde at lv 42 and aggron learns it at lv 63. Its defentily worth the time :)
26 Jun 08 06:20
0
Member: xXxterminator
aggron is one of the greatest pokemon due to defence
the ultimate moves for an aggron would be
:iron head/iron tail/flash cannon
:rock slide/stone edge
:surf
:aerial ace
held item:mystic water

5 Jun 08 05:22
0
Member: DarienBas
This pokemon is abit useful for its def and Atk but it will be replaced soon in the game i promise you.
24 May 08 13:53
-1
Member: pok3mon 2
aerial ace fighting shockwave flying water pulse groun and earthquake and u have the best aggron there is
12 May 08 06:42
-1
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