Category | Bug Catcher |
Abilities | Levitate |
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Bind | - | Normal | physical | 15 | 85 | 20 | |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Growth | - | Normal | status | -- | -- | 20 | |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||||||
Bite | 7 | Dark | physical | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Vine Whip | 11 | Grass | physical | 45 | 100 | 25 | |
The target is struck with slender, whiplike vines to inflict damage. | |||||||
Sweet Scent | 17 | Normal | status | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
Ingrain | 21 | Grass | status | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | |||||||
Feint Attack | 27 | Dark | physical | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Leaf Tornado | 31 | Grass | special | 65 | 90 | 10 | |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |||||||
Stockpile | 37 | Normal | status | -- | -- | 20 | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
Spit Up | 37 | Normal | special | -- | 100 | 10 | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
Swallow | 37 | Normal | status | -- | -- | 10 | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
Crunch | 41 | Dark | physical | 80 | 100 | 15 | |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
Wring Out | 47 | Normal | special | -- | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Power Whip | 50 | Grass | physical | 120 | 85 | 10 | |
The user violently whirls its vines or tentacles to harshly lash the target. | |||||||
Move | Level | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Growth | - | Normal | status | -- | -- | 20 | |
The user’s body grows all at once, raising the Attack and Sp. Atk stats. | |||||||
Bite | 7 | Dark | physical | 60 | 100 | 25 | |
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||
Vine Whip | 11 | Grass | physical | 45 | 100 | 25 | |
The target is struck with slender, whiplike vines to inflict damage. | |||||||
Sweet Scent | 17 | Normal | status | -- | 100 | 20 | |
A sweet scent that harshly lowers opposing Pokémon’s evasiveness. This also lures wild Pokémon if used in places such as tall grass. | |||||||
Ingrain | 21 | Grass | status | -- | -- | 20 | |
The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out. | |||||||
Feint Attack | 27 | Dark | physical | 60 | -- | 20 | |
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||
Leaf Tornado | 31 | Grass | special | 65 | 90 | 10 | |
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target’s accuracy. | |||||||
Stockpile | 37 | Normal | status | -- | -- | 20 | |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | |||||||
Spit Up | 37 | Normal | special | -- | 100 | 10 | |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move’s power. | |||||||
Swallow | 37 | Normal | status | -- | -- | 10 | |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||
Crunch | 41 | Dark | physical | 80 | 100 | 15 | |
The user crunches up the target with sharp fangs. This may also lower the target’s Defense stat. | |||||||
Wring Out | 47 | Normal | special | -- | 100 | 5 | |
The user powerfully wrings the target. The more HP the target has, the greater the move’s power. | |||||||
Power Whip | 50 | Grass | physical | 120 | 85 | 10 | |
The user violently whirls its vines or tentacles to harshly lash the target. | |||||||
Move | TM / HM | Type | Cat. | Att. | Acc. | PP | |
---|---|---|---|---|---|---|---|
Toxic | TM | Poison | status | -- | 90 | 10 | |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||
Hidden Power | TM | Normal | special | 60 | 100 | 15 | |
A unique attack that varies in type depending on the Pokémon using it. | |||||||
Sunny Day | TM | Fire | status | -- | -- | 5 | |
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||
Hyper Beam | TM | Normal | special | 150 | 90 | 5 | |
The target is attacked with a powerful beam. The user can’t move on the next turn. | |||||||
Protect | TM | Normal | status | -- | -- | 10 | |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||
Frustration | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||
Solar Beam | TM | Grass | special | 120 | 100 | 10 | |
A two-turn attack. The user gathers light, then blasts a bundled beam on the next turn. | |||||||
Return | TM | Normal | physical | -- | 100 | 20 | |
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||
Double Team | TM | Normal | status | -- | -- | 15 | |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||
Sludge Bomb | TM | Poison | special | 90 | 100 | 10 | |
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||
Facade | TM | Normal | physical | 70 | 100 | 20 | |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||
Rest | TM | Psychic | status | -- | -- | 10 | |
The user goes to sleep for two turns. This fully restores the user’s HP and heals any status conditions. | |||||||
Attract | TM | Normal | status | -- | 100 | 15 | |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||
Thief | TM | Dark | physical | 60 | 100 | 25 | |
The user attacks and steals the target’s held item simultaneously. The user can’t steal anything if it already holds an item. | |||||||
Round | TM | Normal | special | 60 | 100 | 15 | |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||
Energy Ball | TM | Grass | special | 90 | 100 | 10 | |
The user draws power from nature and fires it at the target. This may also lower the target’s Sp. Def. | |||||||
Fling | TM | Dark | physical | -- | 100 | 10 | |
The user flings its held item at the target to attack. This move’s power and effects depend on the item. | |||||||
Payback | TM | Dark | physical | 50 | 100 | 10 | |
The user stores power, then attacks. If the user moves after the target, this attack’s power will be doubled. | |||||||
Giga Impact | TM | Normal | physical | 150 | 90 | 5 | |
The user charges at the target using every bit of its power. The user can’t move on the next turn. | |||||||
Flash | TM | Normal | status | -- | 100 | 20 | |
The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves. | |||||||
Swords Dance | TM | Normal | status | -- | -- | 20 | |
A frenetic dance to uplift the fighting spirit. This sharply raises the user’s Attack stat. | |||||||
Infestation | TM | Bug | special | 20 | 100 | 20 | |
The target is infested and attacked for four to five turns. The target can’t flee during this time. | |||||||
Grass Knot | TM | Grass | special | -- | 100 | 20 | |
The user snares the target with grass and trips it. The heavier the target, the greater the move’s power. | |||||||
Swagger | TM | Normal | status | -- | 85 | 15 | |
The user enrages and confuses the target. However, this also sharply raises the target’s Attack stat. | |||||||
Sleep Talk | TM | Normal | status | -- | -- | 10 | |
While it is asleep, the user randomly uses one of the moves it knows. | |||||||
Substitute | TM | Normal | status | -- | -- | 10 | |
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||
Secret Power | TM | Normal | physical | 70 | 100 | 20 | |
An attack whose additional effects depend upon where it was used. Can also be used to make a Secret Base. | |||||||
Nature Power | TM | Normal | status | -- | -- | 20 | |
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||
Confide | TM | Normal | status | -- | -- | 20 | |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target’s Sp. Atk stat. | |||||||
Cut | HM01 | Normal | physical | 50 | 95 | 30 | |
The target is cut with a scythe or claw. This can also be used to cut down thin trees. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Grass Whistle | Grass | status | -- | 55 | 15 | ||
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||
Leech Seed | Grass | status | -- | 90 | 10 | ||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||
Magical Leaf | Grass | special | 60 | -- | 20 | ||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||
Rage Powder | Bug | status | -- | -- | 20 | ||
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |||||||
Razor Leaf | Grass | physical | 55 | 95 | 25 | ||
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | |||||||
Slam | Normal | physical | 80 | 75 | 20 | ||
The target is slammed with a long tail, vines, or the like to inflict damage. | |||||||
Sleep Powder | Grass | status | -- | 75 | 15 | ||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||
Stun Spore | Grass | status | -- | 75 | 30 | ||
The user scatters a cloud of numbing powder that paralyzes the target. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | ||
---|---|---|---|---|---|---|---|
Bind | Normal | physical | 15 | 85 | 20 | ||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||
Snore | Normal | special | 50 | 100 | 15 | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||
Giga Drain | Grass | special | 75 | 100 | 10 | ||
A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. | |||||||
Synthesis | Grass | status | -- | -- | 5 | ||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||
Knock Off | Dark | physical | 65 | 100 | 20 | ||
The user slaps down the target’s held item, and that item can’t be used in that battle. The move does more damage if the target has a held item. | |||||||
Gastro Acid | Poison | status | -- | 100 | 10 | ||
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target’s Ability. | |||||||
Worry Seed | Grass | status | -- | 100 | 10 | ||
A seed that causes worry is planted on the target. It prevents sleep by making the target’s Ability Insomnia. | |||||||
Seed Bomb | Grass | physical | 80 | 100 | 15 | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||
Bug Bite | Bug | physical | 60 | 100 | 20 | ||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||
Move | Type | Cat. | Att. | Acc. | PP | Method | |
---|---|---|---|---|---|---|---|
Mud-Slap | Ground | special | 20 | 100 | 10 | Tutor - | |
The user hurls mud in the target’s face to inflict damage and lower its accuracy. | |||||||
Endure | Normal | status | -- | -- | 10 | Gen 4 TM | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||
Fury Cutter | Bug | physical | 40 | 95 | 20 | Tutor - | |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||
Bullet Seed | Grass | physical | 25 | 100 | 30 | Gen 4 TM | |
The user forcefully shoots seeds at the target two to five times in a row. | |||||||
Natural Gift | Normal | physical | -- | 100 | 15 | Gen 4 TM | |
The user draws power to attack by using its held Berry. The Berry determines the move’s type and power. | |||||||
Captivate | Normal | status | -- | 100 | 20 | Gen 4 TM | |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||
Games | Rarity | Locations |
---|---|---|
Diamond Pearl | Rare | Safari Game at the Great Marsh |
Heart Gold Soul Silver | Rare | Ilex Forest, Viridian ForestSafari Zone (With Blocks After Levelled Up) |
Black White | None. Pok | |
Black White | None. PokéTransfer or Dream World | |
Black 2 White 2 | Route 18 | |
Y X | Route 14, Route 19 | |
Omega Ruby Alpha Sapphire | Trade from X & Y |
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