| National Dex 149 |
Johto Dex 243 |
Hoenn Dex 304 |
Sinnoh Dex - |
| Strengths and Weaknesses This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage. |
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| Level Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | Level | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| Agility | 1 | psychic | none | 0 | 100% | 30 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | I II III |
| Dragon Rage | 1 | dragon | special | n/a | 100% | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | I II III |
| Fire Punch | 1 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | IV |
| Leer | 1 | normal | none | 0 | 100% | 30 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | I II III IV |
| Roost | 1 | flying | none | 0 | 0% | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | IV |
| Safeguard | 1 | normal | none | 0 | 100% | 25 | The user creates a protective field that prevents status problems for five turns. | II III |
| Thunder Wave | 1 | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | I II III IV |
| ThunderPunch | 1 | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | IV |
| Twister | 1 | dragon | special | 40 | 100% | 20 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | II III IV |
| Wrap | 1 | normal | physical | 15 | 85% | 20 | A long body or vines are used to wrap and squeeze the foe for two to five turns. | I II III IV |
| Slam | 29 | normal | physical | 80 | 75% | 20 | The foe is slammed with a long tail, vines, etc., to inflict damage. | II III |
| Aqua Tail | 33 | water | physical | 90 | 90% | 10 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | IV |
| Dragon Rush | 39 | dragon | physical | 100 | 75% | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | IV |
| Dragon Dance | 53 | dragon | none | 0 | 100% | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | IV |
| Wing Attack | 55 | flying | physical | 60 | 100% | 35 | The foe is struck with large, imposing wings spread wide to inflict damage. | II III IV |
| Outrage | 61 | dragon | physical | 120 | 100% | 15 | The user rampages and attacks for two to three turns. However, it then becomes confused. | II III |
| Hyper Beam | 75 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | II III |
| Egg Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Dragon Dance | dragon | none | 0 | 100% | 20 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | III IV |
| Dragon Rush | dragon | physical | 100 | 75% | 10 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | IV |
| DragonBreath | dragon | special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | III IV |
| Haze | ice | none | 0 | 100% | 30 | The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. | II III IV |
| Light Screen | psychic | none | 0 | 100% | 30 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | II III IV |
| Mist | ice | none | 0 | 100% | 30 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | II III IV |
| Supersonic | normal | none | 0 | 55% | 20 | The user generates odd sound waves from its body. It may confuse the target. | II III IV |
| Tutor Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | ||||||
| Move | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|
| Body Slam | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | fr lg e |
| Double-Edge | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | fr lg e |
| Draco Meteor | dragon | special | 140 | 90% | 5 | Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. | IV |
| DynamicPunch | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | e |
| Endure | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | e |
| Fire Punch | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | e |
| Flamethrower | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | c |
| Fury Cutter | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | e |
| Ice Beam | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | c |
| Ice Punch | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | e |
| Icy Wind | ice | special | 55 | 95% | 15 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | e |
| Mimic | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | fr lg e |
| Mud-Slap | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | e |
| Sleep Talk | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | e |
| Snore | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | e |
| Substitute | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | fr lg e |
| Swagger | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | e |
| Swift | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | e |
| Thunder Wave | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | fr lg e |
| ThunderPunch | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | e |
| Thunderbolt | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | c |
| Machine Moves | Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this. | |||||||
| Move | TM | Type | Class | Power | Accuracy | PP | Description | Games |
|---|---|---|---|---|---|---|---|---|
| DynamicPunch | TM01 | fighting | physical | 100 | 50% | 5 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. | II |
| Focus Punch | TM01 | fighting | physical | 150 | 100% | 20 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | III IV |
| Dragon Claw | TM02 | dragon | physical | 80 | 100% | 15 | The user slashes the foe with huge, sharp claws. | III IV |
| Headbutt | TM02 | normal | physical | 70 | 100% | 15 | The user sticks its head out and rams straight forward. It may make the foe flinch. | II |
| Razor Wind | TM02 | normal | special | 80 | 100% | 10 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | I |
| Curse | TM03 | ? | none | 0 | 100% | 10 | A move that works differently for the Ghost type than for all the other types. | II |
| Water Pulse | TM03 | water | special | 60 | 100% | 20 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | III IV |
| Calm Mind | TM04 | psychic | none | 0 | 100% | 20 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | pl |
| Roar | TM05 | normal | none | 0 | 100% | 20 | The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. | III IV |
| Toxic | TM06 | poison | none | 0 | 85% | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | I II III IV |
| Hail | TM07 | ice | none | 0 | 100% | 10 | The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. | III IV |
| Horn Drill | TM07 | normal | physical | 1 | 30% | 5 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | I |
| Zap Cannon | TM07 | electric | special | 120 | 50% | 5 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. | II |
| Body Slam | TM08 | normal | physical | 85 | 100% | 15 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | I |
| Take Down | TM09 | normal | physical | 90 | 85% | 20 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | I |
| Double-Edge | TM10 | normal | physical | 120 | 100% | 15 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | I |
| Hidden Power | TM10 | normal | special | n/a | 100% | 15 | A unique attack that varies in type and intensity depending on the Pokemon using it. | II III IV |
| BubbleBeam | TM11 | water | special | 65 | 100% | 20 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | I |
| Sunny Day | TM11 | fire | none | 0 | 0% | 5 | The user intensifies the sun for five turns, powering up Fire-type moves. | III IV |
| Water Gun | TM12 | water | special | 40 | 100% | 25 | The foe is blasted with a forceful shot of water. | I |
| Ice Beam | TM13 | ice | special | 95 | 100% | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | I III IV |
| Snore | TM13 | normal | special | 40 | 100% | 15 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | II |
| Blizzard | TM14 | ice | special | 120 | 70% | 5 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | I II III IV |
| Hyper Beam | TM15 | normal | special | 150 | 90% | 5 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | I II III IV |
| Icy Wind | TM16 | ice | special | 55 | 95% | 15 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | II |
| Protect | TM17 | normal | none | 0 | 0% | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II III IV |
| Rain Dance | TM18 | water | none | 0 | 0% | 5 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. | II III IV |
| Rage | TM20 | normal | physical | 20 | 100% | 20 | While this move is in use, it gains attack power each time the user is hit in battle. | I |
| Safeguard | TM20 | normal | none | 0 | 100% | 25 | The user creates a protective field that prevents status problems for five turns. | III IV |
| Frustration | TM21 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the less the user likes its Trainer. | II III IV |
| Dragon Rage | TM23 | dragon | special | n/a | 100% | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. | I |
| Iron Tail | TM23 | steel | physical | 100 | 75% | 15 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | II III IV |
| DragonBreath | TM24 | dragon | special | 60 | 100% | 20 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. | II |
| Thunderbolt | TM24 | electric | special | 95 | 100% | 15 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | I III IV |
| Thunder | TM25 | electric | special | 120 | 70% | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | I II III IV |
| Earthquake | TM26 | ground | physical | 100 | 100% | 10 | The user sets off an earthquake that hits all the Pokemon in the battle. | III IV |
| Return | TM27 | normal | physical | n/a | 100% | 20 | A full-power attack that grows more powerful the more the user likes its Trainer. | II III IV |
| Brick Break | TM31 | fighting | physical | 75 | 100% | 15 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | III IV |
| Mimic | TM31 | normal | none | 0 | 100% | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. | I |
| Mud-Slap | TM31 | ground | special | 20 | 100% | 10 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. | II |
| Double Team | TM32 | normal | none | 0 | 100% | 15 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | I II III IV |
| Ice Punch | TM33 | ice | physical | 75 | 100% | 15 | The foe is punched with an icy fist. It may leave the target frozen. | II |
| Reflect | TM33 | psychic | none | 0 | 100% | 20 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | I |
| Bide | TM34 | normal | physical | n/a | 100% | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. | I |
| Flamethrower | TM35 | fire | special | 95 | 100% | 15 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. | III IV |
| Sandstorm | TM37 | rock | none | 0 | 100% | 10 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | II III IV |
| Fire Blast | TM38 | fire | special | 120 | 85% | 5 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | I II III IV |
| Rock Tomb | TM39 | rock | physical | 50 | 80% | 10 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | III IV |
| Swift | TM39 | normal | special | 60 | 100% | 20 | Star-shaped rays are shot at the foe. This attack never misses. | I II |
| Aerial Ace | TM40 | flying | physical | 60 | 100% | 20 | The user confounds the foe with speed, then slashes. The attack lands without fail. | III IV |
| Skull Bash | TM40 | normal | physical | 100 | 100% | 15 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | I |
| ThunderPunch | TM41 | electric | physical | 75 | 100% | 15 | The foe is punched with an electrified fist. It may leave the target with paralysis. | II |
| Facade | TM42 | normal | physical | 70 | 100% | 20 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | III IV |
| Detect | TM43 | fighting | none | 0 | 100% | 5 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | II |
| Secret Power | TM43 | normal | physical | 70 | 100% | 20 | The user attacks with a secret power. Its added effects vary depending on the user's environment. | III IV |
| Rest | TM44 | psychic | none | 0 | 100% | 10 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | I II III IV |
| Attract | TM45 | normal | none | 0 | 100% | 15 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | II III IV |
| Steel Wing | TM47 | steel | physical | 70 | 90% | 25 | The foe is hit with wings of steel. It may also raise the user's Defense stat. | II III IV |
| Fire Punch | TM48 | fire | physical | 75 | 100% | 15 | The foe is punched with a fiery fist. It may leave the target with a burn. | II |
| Fury Cutter | TM49 | bug | physical | 10 | 95% | 20 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. | II |
| Roost | TM51 | flying | none | 0 | 0% | 10 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. | IV |
| Focus Blast | TM52 | fighting | special | 120 | 70% | 5 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | IV |
| Fling | TM56 | dark | physical | n/a | 100% | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. | IV |
| Endure | TM58 (TM20) | normal | none | 0 | 100% | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | II IV |
| Dragon Pulse | TM59 | dragon | special | 90 | 100% | 10 | The foe is attacked with a shock wave generated by the user's gaping mouth. | IV |
| Giga Impact | TM68 | normal | physical | 150 | 90% | 5 | The user charges at the foe using every bit of its power. The user must rest on the next turn. | IV |
| Stone Edge | TM71 | rock | physical | 100 | 80% | 5 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | IV |
| Thunder Wave | TM73 (TM45) | electric | none | 0 | 100% | 20 | A weak electric charge is launched at the foe. It causes paralysis if it hits. | I IV |
| Captivate | TM78 | normal | none | 0 | 100% | 20 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | IV |
| Rock Slide | TM80 | rock | physical | 75 | 90% | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | IV |
| Sleep Talk | TM82 (TM35) | normal | none | 0 | 100% | 10 | While it is asleep, the user randomly uses one of the moves it knows. | II IV |
| Natural Gift | TM83 | normal | physical | n/a | 100% | 15 | The user draws power to attack by using its held Berry. The Berry determines its type and power. | IV |
| Swagger | TM87 (TM34) | normal | none | 0 | 90% | 15 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | II IV |
| Substitute | TM90 (TM50) | normal | none | 0 | 100% | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | I IV |
| Cut | HM01 | normal | physical | 50 | 95% | 30 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | III IV |
| Fly | HM02 | flying | physical | 90 | 95% | 15 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | II III IV |
| Surf | HM03 | water | special | 95 | 100% | 15 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | I II III IV |
| Strength | HM04 | normal | physical | 80 | 100% | 15 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | I II III IV |
| Defog | HM05 | flying | none | 0 | 0% | 15 | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. | IV |
| Rock Smash | HM06 (TM08) | fighting | physical | 40 | 100% | 15 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. | II III IV |
| Whirlpool | HM06 | water | special | 15 | 70% | 15 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. | II |
| Waterfall | HM07 | water | physical | 80 | 100% | 15 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. | II III IV |
| Dive | HM08 | water | physical | 80 | 100% | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | III |
| d p fr lg g s c |
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Evolve Evolves from Dragonair |
| pp |
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Mountain |
| ru sa e co |
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Trade Via trading from FireRed, Leaf Green or XD |
| xd |
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One Gateon Port |
| Member: SD XX WRATH xX why put surf? it's classified as special which will do less damage so just use waterfall which is physical and causes more damage. Here's one that's a bit differen't..... Sassy nature Item- Kings Rock waterfall, outrage, steel wing, and fire blast For players who want to be just slightly unique
23 Oct 09 02:19
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| Member: shakerman Bladekin99 you should make your moves Physical so you do more power
26 Sep 09 16:42
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| Member: 6FU6CK6 PROBALY THE BEST POKEMON ON THE GAME THAT ISNT A LEDGENDARY ITS REALLY GOOD IN THE BATTLE TOWER CAUSE MINE KNOWS AQUA TAIL,OUTRAGE,THUNDER PUNCH,AND FIRE PUNCH ITS PROBALY SO GOOD CAUSE EACH MOVE IS A DIFFERENT TYPE
9 Sep 09 19:39
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Member: lpboy05 best pokemon i got on my team attack 356
23 Jun 09 17:14
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| Member: gmoney7893 this is my favorite pokemon of all time this is a great set for him Adamant nature hold: lum berry ev's 252 atk, 252 spe, 6 hp moves: Outrage Dragon Dance Earthquake Fire Punch I wouldnt use special attacks for him even though he has a pretty good special attack stat because he has way higher attack than special attack and for all of you who have a dragonite and think its really good, the highest its attack stat can get is 403 so if your dragonite has less than 350 attack it really isnt that good :P
22 Jun 09 11:07
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| Member: Benjybob56 Dragonite is one of my best pokemon in my party. His stats are: Lv.100 Item: Focus band Hp 320 Attack 320 Defence 220 Sp. Atk 259 Sp.Def 200 Speed 189 And his attacks are : Ice beam, Rockslide, Outrage and Thundrbolt. This move set makes Dragonite good against most types.
11 Jun 09 09:31
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| Member: bam _bam DRAGONITE NATURE > MODEST ITEM > CHOICE SPECS / WISE GLASSES / LEFTOVERS / LIFE ORB / MOVESET > SURF DRAGON PULSE FLAMETHROWER THUNDERBOLT EVS> 252 SP.ATK / 6 HP / 252 DEF
27 May 09 14:59
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| Member: bladekin99 i know i've already said my moves that i taught it but i think you should replace hyper beam with fire blast so you can destroy ice types
27 May 09 05:46
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| Member: bladekin99 when i read the comments on dragonite it encouraged me to get one so i spent ages beating the pokemon league over and over again so i could evolve my dragonair to get dragonite and i think it should have thunderwave for catching pokemon and annoying your oppenents and it should have outrage with a persim berry to do tons of damage here are the moves i give dragonite: thunderwave (to annoy and catch pokemon) surf (for tough fire and rock types) outrage (with a persim berry this move will rock!) hyper beam (to do high damage) those are my moves hope you enjoy them!
26 May 09 14:30
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| Member: Rique To jasonx_142: Giga Impact is much better for a Dragonite than Hyper Beam I would go with: Outrage [for sure] Dragon Dance [ups Dragonites slow speed and increases already awesome power] Earthquake Giga Impact It's all-physical moves are complimented by Dragon Dance. If Dragonite can survive enough hits to Dragon Dance a couple, it will be nearly unstoppable. Of course u have to watch out for super super effective ice shards even with that upped speed, but not many wi-fiers use ice shard because people think it's useless. It's actually a good move because most dragons are either flyings or grounds. That would give ice shard a x4 effectiveness equaling 160 damage.
21 May 09 19:46
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