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In-Game

8.3
From 152 votes
Wi-Fi Battle

8.0
From 135 votes
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Dragonite

Type:
Dragon / Flying
Species:
Dragon
Catch Rate:
45 (Very Low)
Height:
7′03″ (2.2 m) (Low)
Weight:
463.0 (210.0 kg) (Low)
 
 
Ability:
Inner Focus
Egg Groups:
Water 1 / Dragon
Time to Hatch:
10240 (Normal Speed)
Gender:
50% ♂ 50% ♀
National Dex
149
Johto Dex
243
Hoenn Dex
304
Sinnoh Dex
-
It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.

Base Stats

HP:
Attack:
Defense:
Sp. Att:
Sp. Def:
Speed:

Effort points:
3 * Attack
Base Exp.:
218 (Very High)
Happiness:
35 (Very Low)
Growth Rate:
Slow
Color:
Brown

Evolutions


Dratini
Basic

Dragonair
Lv. 30

Dragonite
Lv. 55

Game Version Filter IV
pl
IV
d p
III
ru sa fr lg e
II
g s c st2
I
r b y st
Use this filter to just display the moves from certain games instead of all of them. Your settings are saved as you move through the Pokdex to other Pokemon, and may be saved if you return to this Pokdex at a later date

Strengths and Weaknesses
This table shows the strenths and weaknesses of this Pokemon, numbers less than one means the effect of those types of attacks are reduced by that factor, and numbers greater than one are increased by that factor. So for example, if the number is 2, then this Pokemon will incur about twice the damage as normal, 0.5, only half the normal damage.
BugDarkDragonElectricFightingFireFlyingGhostGrassGroundIceNormalPoisonPsychicRockSteelWater
0.5 1 2 1 0.5 0.5 1 1 0.25 0 4 1 1 1 2 1 0.5

Level Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Level Type Class Power Accuracy PP Description Games
Agility 1 psychic none 0 100% 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. I II III
Dragon Rage 1 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. I II III
Fire Punch 1 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. IV
Leer 1 normal none 0 100% 30 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. I II III IV
Roost 1 flying none 0 0% 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP. IV
Safeguard 1 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. II III
Thunder Wave 1 electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. I II III IV
ThunderPunch 1 electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. IV
Twister 1 dragon special 40 100% 20 The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. II III IV
Wrap 1 normal physical 15 85% 20 A long body or vines are used to wrap and squeeze the foe for two to five turns. I II III IV
Slam 29 normal physical 80 75% 20 The foe is slammed with a long tail, vines, etc., to inflict damage. II III
Aqua Tail 33 water physical 90 90% 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm. IV
Dragon Rush 39 dragon physical 100 75% 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. IV
Dragon Dance 53 dragon none 0 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. IV
Wing Attack 55 flying physical 60 100% 35 The foe is struck with large, imposing wings spread wide to inflict damage. II III IV
Outrage 61 dragon physical 120 100% 15 The user rampages and attacks for two to three turns. However, it then becomes confused. II III
Hyper Beam 75 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. II III

Egg Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Dragon Dance dragon none 0 100% 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. III IV
Dragon Rush dragon physical 100 75% 10 The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. IV
DragonBreath dragon special 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target. III IV
Haze ice none 0 100% 30 The user creates a haze that eliminates every stat change among all the Pokemon engaged in battle. II III IV
Light Screen psychic none 0 100% 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns. II III IV
Mist ice none 0 100% 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. II III IV
Supersonic normal none 0 55% 20 The user generates odd sound waves from its body. It may confuse the target. II III IV

Tutor Moves Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move Type Class Power Accuracy PP Description Games
Body Slam normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. fr lg e
Double-Edge normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. fr lg e
Draco Meteor dragon special 140 90% 5 Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. IV
DynamicPunch fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. e
Endure normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. e
Fire Punch fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. e
Flamethrower fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. c
Fury Cutter bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. e
Ice Beam ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. c
Ice Punch ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. e
Icy Wind ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. e
Mimic normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. fr lg e
Mud-Slap ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. e
Sleep Talk normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. e
Snore normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. e
Substitute normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. fr lg e
Swagger normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. e
Swift normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. e
Thunder Wave electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. fr lg e
ThunderPunch electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. e
Thunderbolt electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. c

Machine Moves   Currently displaying moves from generation I, II, III, IV, IV. Please use the game version filter above to change this.
Move TM Type Class Power Accuracy PP Description Games
DynamicPunch TM01 fighting physical 100 50% 5 The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. II
Focus Punch TM01 fighting physical 150 100% 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. III IV
Dragon Claw TM02 dragon physical 80 100% 15 The user slashes the foe with huge, sharp claws. III IV
Headbutt TM02 normal physical 70 100% 15 The user sticks its head out and rams straight forward. It may make the foe flinch. II
Razor Wind TM02 normal special 80 100% 10 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. I
Curse TM03 ? none 0 100% 10 A move that works differently for the Ghost type than for all the other types. II
Water Pulse TM03 water special 60 100% 20 The user attacks the foe with a pulsing blast of water. It may also confuse the foe. III IV
Calm Mind TM04 psychic none 0 100% 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. pl
Roar TM05 normal none 0 100% 20 The foe is scared off, to be replaced by another Pokemon in its party. In the wild, the battle ends. III IV
Toxic TM06 poison none 0 85% 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn. I II III IV
Hail TM07 ice none 0 100% 10 The user summons a hailstorm lasting five turns. It damages all Pokemon except the Ice type. III IV
Horn Drill TM07 normal physical 1 30% 5 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. I
Zap Cannon TM07 electric special 120 50% 5 The user fires an electric blast like a cannon to inflict damage and cause paralysis. II
Body Slam TM08 normal physical 85 100% 15 The user drops onto the foe with its full body weight. It may leave the foe paralyzed. I
Take Down TM09 normal physical 90 85% 20 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. I
Double-Edge TM10 normal physical 120 100% 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. I
Hidden Power TM10 normal special n/a 100% 15 A unique attack that varies in type and intensity depending on the Pokemon using it. II III IV
BubbleBeam TM11 water special 65 100% 20 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. I
Sunny Day TM11 fire none 0 0% 5 The user intensifies the sun for five turns, powering up Fire-type moves. III IV
Water Gun TM12 water special 40 100% 25 The foe is blasted with a forceful shot of water. I
Ice Beam TM13 ice special 95 100% 10 The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. I III IV
Snore TM13 normal special 40 100% 15 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. II
Blizzard TM14 ice special 120 70% 5 A howling blizzard is summoned to strike the foe. It may also freeze the target solid. I II III IV
Hyper Beam TM15 normal special 150 90% 5 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. I II III IV
Icy Wind TM16 ice special 55 95% 15 The user attacks with a gust of chilled air. It also lowers the target's Speed stat. II
Protect TM17 normal none 0 0% 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II III IV
Rain Dance TM18 water none 0 0% 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves. II III IV
Rage TM20 normal physical 20 100% 20 While this move is in use, it gains attack power each time the user is hit in battle. I
Safeguard TM20 normal none 0 100% 25 The user creates a protective field that prevents status problems for five turns. III IV
Frustration TM21 normal physical n/a 100% 20 A full-power attack that grows more powerful the less the user likes its Trainer. II III IV
Dragon Rage TM23 dragon special n/a 100% 10 The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. I
Iron Tail TM23 steel physical 100 75% 15 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. II III IV
DragonBreath TM24 dragon special 60 100% 20 The user exhales a mighty gust that inflicts damage. It may also paralyze the target. II
Thunderbolt TM24 electric special 95 100% 15 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. I III IV
Thunder TM25 electric special 120 70% 10 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. I II III IV
Earthquake TM26 ground physical 100 100% 10 The user sets off an earthquake that hits all the Pokemon in the battle. III IV
Return TM27 normal physical n/a 100% 20 A full-power attack that grows more powerful the more the user likes its Trainer. II III IV
Brick Break TM31 fighting physical 75 100% 15 The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. III IV
Mimic TM31 normal none 0 100% 10 The user copies the move last used by the foe. The move can be used for the rest of the battle. I
Mud-Slap TM31 ground special 20 100% 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. II
Double Team TM32 normal none 0 100% 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. I II III IV
Ice Punch TM33 ice physical 75 100% 15 The foe is punched with an icy fist. It may leave the target frozen. II
Reflect TM33 psychic none 0 100% 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns. I
Bide TM34 normal physical n/a 100% 10 The user endures attacks for two turns, then strikes back to cause double the damage taken. I
Flamethrower TM35 fire special 95 100% 15 The foe is scorched with an intense blast of fire. The target may also be left with a burn. III IV
Sandstorm TM37 rock none 0 100% 10 A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. II III IV
Fire Blast TM38 fire special 120 85% 5 The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. I II III IV
Rock Tomb TM39 rock physical 50 80% 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. III IV
Swift TM39 normal special 60 100% 20 Star-shaped rays are shot at the foe. This attack never misses. I II
Aerial Ace TM40 flying physical 60 100% 20 The user confounds the foe with speed, then slashes. The attack lands without fail. III IV
Skull Bash TM40 normal physical 100 100% 15 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. I
ThunderPunch TM41 electric physical 75 100% 15 The foe is punched with an electrified fist. It may leave the target with paralysis. II
Facade TM42 normal physical 70 100% 20 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. III IV
Detect TM43 fighting none 0 100% 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. II
Secret Power TM43 normal physical 70 100% 20 The user attacks with a secret power. Its added effects vary depending on the user's environment. III IV
Rest TM44 psychic none 0 100% 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. I II III IV
Attract TM45 normal none 0 100% 15 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. II III IV
Steel Wing TM47 steel physical 70 90% 25 The foe is hit with wings of steel. It may also raise the user's Defense stat. II III IV
Fire Punch TM48 fire physical 75 100% 15 The foe is punched with a fiery fist. It may leave the target with a burn. II
Fury Cutter TM49 bug physical 10 95% 20 The foe is slashed with scythes or claws. Its power increases if it hits in succession. II
Roost TM51 flying none 0 0% 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP. IV
Focus Blast TM52 fighting special 120 70% 5 The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. IV
Fling TM56 dark physical n/a 100% 10 The user flings its held item at the foe to attack. Its power and effects depend on the item. IV
Endure TM58 (TM20) normal none 0 100% 10 The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. II IV
Dragon Pulse TM59 dragon special 90 100% 10 The foe is attacked with a shock wave generated by the user's gaping mouth. IV
Giga Impact TM68 normal physical 150 90% 5 The user charges at the foe using every bit of its power. The user must rest on the next turn. IV
Stone Edge TM71 rock physical 100 80% 5 The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. IV
Thunder Wave TM73 (TM45) electric none 0 100% 20 A weak electric charge is launched at the foe. It causes paralysis if it hits. I IV
Captivate TM78 normal none 0 100% 20 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. IV
Rock Slide TM80 rock physical 75 90% 10 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. IV
Sleep Talk TM82 (TM35) normal none 0 100% 10 While it is asleep, the user randomly uses one of the moves it knows. II IV
Natural Gift TM83 normal physical n/a 100% 15 The user draws power to attack by using its held Berry. The Berry determines its type and power. IV
Swagger TM87 (TM34) normal none 0 90% 15 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. II IV
Substitute TM90 (TM50) normal none 0 100% 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. I IV
Cut HM01 normal physical 50 95% 30 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. III IV
Fly HM02 flying physical 90 95% 15 The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. II III IV
Surf HM03 water special 95 100% 15 It swamps the entire battlefield with a giant wave. It can also be used for crossing water. I II III IV
Strength HM04 normal physical 80 100% 15 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. I II III IV
Defog HM05 flying none 0 0% 15 Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. IV
Rock Smash HM06 (TM08) fighting physical 40 100% 15 The user slugs the foe with a shattering punch. It can also smash cracked boulders. II III IV
Whirlpool HM06 water special 15 70% 15 The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. II
Waterfall HM07 water physical 80 100% 15 The user charges the foe at an awesome speed. It can also be used to climb a waterfall. II III IV
Dive HM08 water physical 80 100% 10 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. III

Dragonite Locations
d p fr lg g s c
Evolve
Evolves from Dragonair
pp Mountain
ru sa e co
Trade
Via trading from FireRed, Leaf Green or XD
xd
One
Gateon Port
Trainer Tips
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Sorting: Top Rated | Newest | Oldest
Member: SD XX WRATH xX
why put surf? it's classified as special which will do less damage so just use waterfall which is physical and causes more damage.
Here's one that's a bit differen't.....
Sassy nature
Item- Kings Rock
waterfall, outrage, steel wing, and fire blast
For players who want to be just slightly unique

23 Oct 09 02:19
0
Member: shakerman
Bladekin99 you should make your moves Physical so you do more power
26 Sep 09 16:42
0
Member: 6FU6CK6
PROBALY THE BEST POKEMON ON THE GAME THAT ISNT A LEDGENDARY ITS REALLY GOOD IN THE BATTLE TOWER CAUSE MINE KNOWS AQUA TAIL,OUTRAGE,THUNDER PUNCH,AND FIRE PUNCH ITS PROBALY SO GOOD CAUSE EACH MOVE IS A DIFFERENT TYPE
9 Sep 09 19:39
0
Member: lpboy05
best pokemon i got on my team attack 356

23 Jun 09 17:14
0
Member: gmoney7893
this is my favorite pokemon of all time
this is a great set for him
Adamant nature
hold: lum berry
ev's 252 atk, 252 spe, 6 hp
moves:
Outrage
Dragon Dance
Earthquake
Fire Punch

I wouldnt use special attacks for him even though he has a pretty good special attack stat because he has way higher attack than special attack

and for all of you who have a dragonite and think its really good, the highest its attack stat can get is 403 so if your dragonite has less than 350 attack it really isnt that good :P

22 Jun 09 11:07
0
Member: Benjybob56
Dragonite is one of my best pokemon in my party.
His stats are:
Lv.100 Item: Focus band
Hp 320
Attack 320
Defence 220
Sp. Atk 259
Sp.Def 200
Speed 189

And his attacks are : Ice beam, Rockslide, Outrage and Thundrbolt.

This move set makes Dragonite good against most types.

11 Jun 09 09:31
0
Member: bam _bam
DRAGONITE
NATURE > MODEST
ITEM > CHOICE SPECS / WISE GLASSES / LEFTOVERS / LIFE ORB /
MOVESET > SURF
DRAGON PULSE
FLAMETHROWER
THUNDERBOLT
EVS> 252 SP.ATK / 6 HP / 252 DEF

27 May 09 14:59
0
Member: bladekin99
i know i've already said my moves that i taught it but i think you should replace hyper beam with fire blast so you can destroy ice types
27 May 09 05:46
0
Member: bladekin99
when i read the comments on dragonite it encouraged me to get one so i spent ages beating the pokemon league over and over again so i could evolve my dragonair to get dragonite and i think it should have thunderwave for catching pokemon and annoying your oppenents and it should have outrage with a persim berry to do tons of damage here are the moves i give dragonite:

thunderwave (to annoy and catch pokemon)
surf (for tough fire and rock types)
outrage (with a persim berry this move will rock!)
hyper beam (to do high damage)

those are my moves hope you enjoy them!

26 May 09 14:30
0
Member: Rique
To jasonx_142:
Giga Impact is much better for a Dragonite than Hyper Beam
I would go with:

Outrage [for sure]
Dragon Dance [ups Dragonites slow speed and increases already awesome power]
Earthquake
Giga Impact

It's all-physical moves are complimented by Dragon Dance. If Dragonite can survive enough hits to Dragon Dance a couple, it will be nearly unstoppable. Of course u have to watch out for super super effective ice shards even with that upped speed, but not many wi-fiers use ice shard because people think it's useless. It's actually a good move because most dragons are either flyings or grounds. That would give ice shard a x4 effectiveness equaling 160 damage.

21 May 09 19:46
0
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